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<div class="title">opennurbs_brep.h</div>  </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* $NoKeywords: $ */</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// Copyright (c) 1993-2012 Robert McNeel &amp; Associates. All rights reserved.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">// McNeel &amp; Associates.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED &quot;AS IS&quot; WITHOUT EXPRESS OR IMPLIED WARRANTY.</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">// MERCHANTABILITY ARE HEREBY DISCLAIMED.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//              </span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">// For complete openNURBS copyright information see &lt;http://www.opennurbs.org&gt;.</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160; </div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">//   Definition of b-rep and its parts</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#if !defined(OPENNURBS_BREP_INC_)</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#define OPENNURBS_BREP_INC_</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160; </div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">class </span><a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">class </span><a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">class </span><a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">class </span><a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160; </div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">// TEMPORARY DEFINES SO I DON&#39;T BREAK THE BUILD</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#define m_vertex_user_i m_vertex_user.i</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#define m_trim_user_i m_trim_user.i</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#define m_edge_user_i m_edge_user.i</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#define m_loop_user_i m_loop_user.i</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#define m_face_user_i m_face_user.i</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160; </div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment">// Description:</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment">//   Brep vertex information is stored in ON_BrepVertex classes.</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">//   ON_Brep.m_V[] is an array of all the vertices in the brep.</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="comment">//   If a vertex is a point on a face, then brep.m_E[m_ei]</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">//   will be an edge with no 3d curve.  This edge will have</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment">//   a single trim with type ON_BrepTrim::ptonsrf.  There</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">//   will be a loop containing this single trim.</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">//   Use ON_Brep::NewPointOnFace() to create vertices that are</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//   points on faces. </span></div>
<div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="class_o_n___brep_vertex.html">   49</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___point.html">ON_Point</a></div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;{</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>);</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160; </div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  <span class="comment">// The constructor zeros m_vertex_user.</span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;  <span class="comment">// The value is of m_vertex_user is not saved in 3DM</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_vertex_user; </div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160; </div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;  <span class="comment">// index of the vertex in the ON_Brep.m_V[] array</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;  <span class="keywordtype">int</span> m_vertex_index;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160; </div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  <span class="comment">// Construction</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  <span class="comment">// In general, you should not directly create ON_BrepVertex classes.</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;  <span class="comment">// Use ON_Brep::NewVertex instead.</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>();</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>(</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">int</span> <span class="comment">// vertex index</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    );</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp;);</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160; </div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160; </div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="comment">// virtual ON_Object::DataCRC override</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  ON__UINT32 DataCRC(ON__UINT32 current_remainder) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160; </div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160; </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  <span class="comment">// virtual ON_Object::Dump() override</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160; </div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;  <span class="comment">// virtual ON_Object::Write() override</span></div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160; </div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;  <span class="comment">// virtual ON_Object::Read() override</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160; </div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;  <span class="comment">// virtual ON_Geometry::ComponentIndex() override</span></div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;  ON_COMPONENT_INDEX ComponentIndex() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160; </div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;  <span class="comment">// Interface</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160; </div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;  <span class="comment">//   Set vertex location.</span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;  <span class="comment">//   point - [in] 3d vertex location</span></div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;  <span class="keywordtype">bool</span> SetPoint( </div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>&amp; <span class="comment">// point</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;          );</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160; </div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;  <span class="comment">//   Vertex location.</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;  <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> Point() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160; </div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;  <span class="comment">//   value of ON_BrepVertex::m_tolerance</span></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;  <span class="comment">//   Use ON_Brep::SetVertexTolerance( ON_BrepVertex&amp; ) to set tolerances.</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  <span class="keywordtype">double</span> Tolerance() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160; </div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;  <span class="comment">//   number of edges that begin or end at this vertex.</span></div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  <span class="keywordtype">int</span> EdgeCount() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160; </div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;  <span class="comment">// Implementation</span></div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160; </div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;  <span class="comment">// indices of edges starting/ending at this vertex</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;  <span class="comment">// For closed edges, edge.m_vi[0] = edge.m_vi[1] and </span></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;  <span class="comment">// edge.m_edge_index appears twice in the m_ei[] array.</span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;  <span class="comment">// The first occurance of edge.m_edge_index in m_ei[]</span></div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;  <span class="comment">// is for the closed edge starting the vertex.</span></div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;  <span class="comment">// The second occurance of edge,m_edge_index in m_ei[]</span></div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;  <span class="comment">// is for the closed edge ending at the vertex.</span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;  <span class="comment">// C.f. ON_Brep::Next/PrevEdge().</span></div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_ei;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; </div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;  <span class="comment">// accuracy of vertex point (&gt;=0.0 or ON_UNSET_VALUE)</span></div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;  <span class="comment">// A value of ON_UNSET_VALUE indicates that the</span></div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;  <span class="comment">// tolerance should be computed.</span></div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;  <span class="comment">// A value of 0.0 indicates that the distance</span></div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  <span class="comment">// from the vertex to any applicable edge or trim</span></div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;  <span class="comment">// end is &lt;=  ON_ZERO_TOLERANCE</span></div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;  <span class="comment">// If an edge begins or ends at this vertex,</span></div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;  <span class="comment">// then the distance from the vertex&#39;s </span></div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;  <span class="comment">// 3d point to the appropriate end of the</span></div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;  <span class="comment">// edge&#39;s 3d curve must be &lt;= this tolerance.</span></div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;  <span class="comment">// If a trim begins or ends at this vertex,</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;  <span class="comment">// then the distance from the vertex&#39;s 3d point</span></div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;  <span class="comment">// to the 3d point on the surface obtained by</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;  <span class="comment">// evaluating the surface at the appropriate</span></div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;  <span class="comment">// end of the trimming curve must be &lt;= this</span></div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;  <span class="comment">// tolerance.</span></div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;  <span class="keywordtype">double</span> m_tolerance;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160; </div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; ); <span class="comment">// no implementation</span></div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160; </div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;};</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160; </div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="comment">  Brep edge information is stored in ON_BrepEdge classes.</span></div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="comment">  ON_Brep.m_E[] is an array of all the edges in the brep.</span></div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="comment">  An ON_BrepEdge is derived from ON_CurveProxy so the the</span></div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="comment">  edge can supply easy to use evaluation tools via </span></div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment">  the ON_Curve virtual member functions.</span></div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="comment">  Note well that the domains and orientations of the curve</span></div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="comment">  m_C3[edge.m_c3i] and the edge as a curve may not</span></div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="comment">  agree.</span></div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00192"></a><span class="lineno"><a class="line" href="class_o_n___brep_edge.html">  192</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a> : <span class="keyword">public</span>  <a class="code" href="class_o_n___curve_proxy.html">ON_CurveProxy</a></div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;{</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>);</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160; </div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;  <span class="comment">// The constructor zeros m_edge_user.</span></div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;  <span class="comment">// The value is of m_edge_user is not saved in 3DM</span></div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_edge_user;</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160; </div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;  <span class="comment">// index of edge in ON_Brep.m_E[] array</span></div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;  <span class="keywordtype">int</span> m_edge_index;    </div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160; </div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160; </div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;  <span class="comment">// virtual ON_Curve::IsClosed override</span></div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;  ON_BOOL32 IsClosed() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160; </div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;  <span class="comment">// Construction</span></div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;  <span class="comment">// In general, you should not directly create ON_BrepEdge classes.</span></div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;  <span class="comment">// Use ON_Brep::NewVertex instead.</span></div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>();</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>(<span class="keywordtype">int</span>); <span class="comment">// edge index</span></div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp;);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160; </div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  <span class="comment">// virtual ON_Object function</span></div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;  <span class="comment">// The ON_BrepEdge override returns ON::curve_object.</span></div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;  ON::object_type ObjectType() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160; </div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="comment">    Brep this edge belongs to.</span></div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160; </div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160; </div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="comment">    eti - [in] index into the edge&#39;s m_ti[] array.</span></div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="comment">    The trim brep.m_T[edge.m_ti[eti]];</span></div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>* Trim( <span class="keywordtype">int</span> eti ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160; </div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="comment">    Number of trims attached to this edge.</span></div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;  <span class="keywordtype">int</span> TrimCount() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160; </div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="comment">    evi - [in] 0 or 1</span></div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="comment">    Brep vertex at specified end of the edge.</span></div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>* Vertex(<span class="keywordtype">int</span> evi) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160; </div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160; </div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;  <span class="comment">// virtual ON_Object::DataCRC override</span></div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;  ON__UINT32 DataCRC(ON__UINT32 current_remainder) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160; </div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160; </div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;  <span class="comment">// virtual ON_Object::Dump() override</span></div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160; </div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;  <span class="comment">// virtual ON_Object::Write() override</span></div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160; </div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;  <span class="comment">// virtual ON_Object::Read() override</span></div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160; </div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;  <span class="comment">// virtual ON_Geometry::ComponentIndex() override</span></div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;  ON_COMPONENT_INDEX ComponentIndex() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160; </div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;  <span class="comment">// virtual ON_Curve::Reverse override</span></div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;  ON_BOOL32 Reverse();</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160; </div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;  <span class="comment">// virtual ON_Curve::SetStartPoint override</span></div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;  ON_BOOL32 SetStartPoint(</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> start_point</div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;          );</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160; </div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;  <span class="comment">// virtual ON_Curve::SetEndPoint override</span></div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;  ON_BOOL32 SetEndPoint(</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> end_point</div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;          );</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160; </div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;  <span class="comment">// Implementation</span></div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160; </div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="comment">    brep.m_C3[] index of the 3d curve geometry used by this edge </span></div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;<span class="comment">    or -1.</span></div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;  <span class="keywordtype">int</span> EdgeCurveIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160; </div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="comment">    3d curve geometry used by this edge or NULL.</span></div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>* EdgeCurveOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160; </div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="comment">    Expert user tool that replaces the 3d curve geometry</span></div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="comment">    of an edge</span></div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="comment">  Parameters;</span></div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="comment">    c3i - [in] brep 3d curve index of new curve</span></div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;<span class="comment">            ON_Curve* pCurve = ...;</span></div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="comment">            int c3i = brep.AddEdgeCurve(pCurve);</span></div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="comment">            edge.ChangeEdgeCurve(c3i);</span></div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="comment">    Sets m_c3i, calls SetProxyCurve, cleans runtime caches.</span></div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;  <span class="keywordtype">bool</span> ChangeEdgeCurve(</div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;    <span class="keywordtype">int</span> c3i </div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;    );</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160; </div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="comment">    When an edge is modified, the m_pline[].e values need</span></div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="comment">    to be set to ON_UNSET_VALUE by calling UnsetPlineEdgeParameters().</span></div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;  <span class="keywordtype">void</span> UnsetPlineEdgeParameters();</div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160; </div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;  <span class="comment">// index of 3d curve in m_C3[] array</span></div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;  <span class="comment">// (edge.m_curve also points to m_C3[m_c3i])</span></div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;  <span class="keywordtype">int</span> m_c3i;</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160; </div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;  <span class="comment">// indices of starting/ending vertex</span></div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;  <span class="comment">// For closed edges, m_vi[0] = m_vi[1] and m_edge_index</span></div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;  <span class="comment">// appears twice in the m_V[m_vi[0]].m_ei[] array.</span></div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;  <span class="comment">// The first occurance of m_edge_index in m_V[m_vi[0]].m_ei[]</span></div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;  <span class="comment">// is for the closed edge starting the vertex.  The second</span></div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;  <span class="comment">// occurance of m_edge_index in m_V[m_vi[0]].m_ei[]</span></div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;  <span class="comment">// is for the closed edge edge ending at the vertex.</span></div>
<div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;  <span class="comment">// C.f. ON_Brep::Next/PrevEdge().</span></div>
<div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;  <span class="keywordtype">int</span> m_vi[2];</div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160; </div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  <span class="comment">// indices of Trims that use this edge</span></div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_ti;</div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160; </div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;  <span class="comment">// accuracy of edge curve (&gt;=0.0 or ON_UNSET_VALUE)</span></div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;  <span class="comment">// A value of ON_UNSET_VALUE indicates that the</span></div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;  <span class="comment">// tolerance should be computed.</span></div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;  <span class="comment">// The maximum distance from the edge&#39;s 3d curve</span></div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;  <span class="comment">// to any surface of a face that has this edge as</span></div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;  <span class="comment">// a portion of its boundary must be &lt;= this</span></div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;  <span class="comment">// tolerance.</span></div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;  <span class="keywordtype">double</span> m_tolerance;</div>
<div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160; </div>
<div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* m_brep; <span class="comment">// so isolated edge class edge can get at it&#39;s 3d curve</span></div>
<div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; ); <span class="comment">// no implementation</span></div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;};</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160; </div>
<div class="line"><a name="l00383"></a><span class="lineno"><a class="line" href="struct_o_n___brep_trim_point.html">  383</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_o_n___brep_trim_point.html">ON_BrepTrimPoint</a></div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;{</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;  <a class="code" href="class_o_n__2d_point.html">ON_2dPoint</a> p; <span class="comment">// 2d surface parameter space point</span></div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;  <span class="keywordtype">double</span> t;     <span class="comment">// corresponding trim curve parameter</span></div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;  <span class="keywordtype">double</span> e;     <span class="comment">// corresponding edge curve parameter (ON_UNSET_VALUE if unknown)</span></div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;};</div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160; </div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="preprocessor">#if defined(ON_DLL_TEMPLATE)</span></div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="comment">// This stuff is here because of a limitation in the way Microsoft</span></div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="comment">// handles templates and DLLs.  See Microsoft&#39;s knowledge base </span></div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="comment">// article ID Q168958 for details.</span></div>
<div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;<span class="preprocessor">#pragma warning( push )</span></div>
<div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;<span class="preprocessor">#pragma warning( disable : 4231 )</span></div>
<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_BrepTrimPoint&gt;</a>;</div>
<div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="preprocessor">#pragma warning( pop )</span></div>
<div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160; </div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160; </div>
<div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;<span class="comment">  Brep trim information is stored in ON_BrepTrim classes.</span></div>
<div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="comment">  ON_Brep.m_T[] is an array of all the trim in the brep.</span></div>
<div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;<span class="comment">  An ON_BrepTrim is derived from ON_CurveProxy so the the</span></div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;<span class="comment">  trim can supply easy to use evaluation tools via </span></div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="comment">  the ON_Curve virtual member functions.</span></div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="comment">  Note well that the domains and orientations of the curve</span></div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;<span class="comment">  m_C2[trim.m_c2i] and the trin as a curve may not</span></div>
<div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;<span class="comment">  agree.</span></div>
<div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00414"></a><span class="lineno"><a class="line" href="class_o_n___brep_trim.html">  414</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a> : <span class="keyword">public</span>  <a class="code" href="class_o_n___curve_proxy.html">ON_CurveProxy</a></div>
<div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;{</div>
<div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>);</div>
<div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160; </div>
<div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;  <span class="keywordtype">void</span> DestroyRuntimeCache( <span class="keywordtype">bool</span> bDelete = <span class="keyword">true</span> );</div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160; </div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160; </div>
<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;  <span class="comment">// The constructor zeros m_trim_user.</span></div>
<div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;  <span class="comment">// The value is of m_trim_user is not saved in 3DM</span></div>
<div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_trim_user;</div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160; </div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;  <span class="keywordtype">int</span> m_trim_index;  <span class="comment">// index of trim in ON_Brep.m_T[] array</span></div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160; </div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;  <span class="comment">// types of trim - access through m_type member.  Also see m_iso and ON_Surface::ISO</span></div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;  <span class="keyword">enum</span> TYPE </div>
<div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;  {</div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;    unknown  = 0,</div>
<div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;    boundary = 1,       <span class="comment">// trim is connected to an edge, is part of an outer, </span></div>
<div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;                        <span class="comment">// inner or slit loop, and is the only trim connected</span></div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;                        <span class="comment">// to the edge.</span></div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;    mated    = 2,       <span class="comment">// trim is connected to an edge, is part of an outer,</span></div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;                        <span class="comment">// inner or slit loop, no other trim from the same </span></div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;                        <span class="comment">// loop is connected to the edge, and at least one </span></div>
<div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;                        <span class="comment">// trim from a different loop is connected to the edge.</span></div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;    seam     = 3,       <span class="comment">// trim is connected to an edge, is part of an outer, </span></div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;                        <span class="comment">// inner or slit loop, and one other trim from the </span></div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;                        <span class="comment">// same loop is connected to the edge.</span></div>
<div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;                        <span class="comment">// (There can be other mated trims that are also</span></div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;                        <span class="comment">// connected to the edge.  For example, the non-mainfold</span></div>
<div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;                        <span class="comment">// edge that results when a surface edge lies in the</span></div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;                        <span class="comment">// middle of another surface.)  Non-mainfold &quot;cuts&quot;</span></div>
<div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;                        <span class="comment">// have seam trims too.</span></div>
<div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;    singular = 4,       <span class="comment">// trim is part of an outer loop, the trim&#39;s 2d curve</span></div>
<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;                        <span class="comment">// runs along the singular side of a surface, and the</span></div>
<div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;                        <span class="comment">// trim is NOT connected to an edge. (There is no 3d</span></div>
<div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;                        <span class="comment">// edge because the surface side is singular.)</span></div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;    crvonsrf = 5,       <span class="comment">// trim is connected to an edge, is the only trim in</span></div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;                        <span class="comment">// a crfonsrf loop, and is the only trim connected to</span></div>
<div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;                        <span class="comment">// the edge.</span></div>
<div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;    ptonsrf  = 6,       <span class="comment">// trim is a point on a surface, trim.m_pbox is records</span></div>
<div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;                        <span class="comment">// surface parameters, and is the only trim</span></div>
<div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;                        <span class="comment">// in a ptonsrf loop.  This trim is not connected</span></div>
<div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;                        <span class="comment">// to an edge and has no 2d curve.</span></div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;    slit     = 7,       <span class="comment">// 17 Nov 2006 - reserved for future use</span></div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;                        <span class="comment">//   currently an invalid value</span></div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;    trim_type_count = 8,</div>
<div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;    force_32_bit_trim_type = 0xFFFFFFFF</div>
<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;  };</div>
<div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160; </div>
<div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;  <span class="comment">// Construction</span></div>
<div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;  <span class="comment">// In general, you should not directly create ON_BrepTrim classes.</span></div>
<div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;  <span class="comment">// Use ON_Brep::NewTrim instead.</span></div>
<div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>();</div>
<div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>(<span class="keywordtype">int</span>); <span class="comment">// trim index</span></div>
<div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp;);</div>
<div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160; </div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;<span class="comment">    Brep that this trim belongs to.</span></div>
<div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160; </div>
<div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;<span class="comment">    Brep loop that this trim belongs to.</span></div>
<div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* Loop() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160; </div>
<div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;<span class="comment">    Brep face this trim belongs to.</span></div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* Face() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160; </div>
<div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;<span class="comment">    Brep edge this trim uses or belongs to.  This will</span></div>
<div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;<span class="comment">    be NULL for singular trims.</span></div>
<div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>* Edge() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160; </div>
<div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;<span class="comment">    tvi - [in] 0 or 1</span></div>
<div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;<span class="comment">    Brep vertex at specified end of the trim.</span></div>
<div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>* Vertex(<span class="keywordtype">int</span> tvi) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160; </div>
<div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;  <span class="comment">// ON_Object overrides</span></div>
<div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;  <span class="comment">// (Trims are purely topologicial - geometry queries should be </span></div>
<div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;  <span class="comment">//  directed at the trim&#39;s 2d curve or the trim&#39;s edge&#39;s 3d curve.)</span></div>
<div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160; </div>
<div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160; </div>
<div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160; </div>
<div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160; </div>
<div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160; </div>
<div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;  <span class="comment">// virtual ON_Geometry::ComponentIndex() override</span></div>
<div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;  ON_COMPONENT_INDEX ComponentIndex() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160; </div>
<div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;  <span class="comment">// virtual ON_Curve::Reverse override</span></div>
<div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;  <span class="comment">// Reverses curve - caller must make sure trim&#39;s m_bRev3d</span></div>
<div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;  <span class="comment">// flags are properly updated.  Use</span></div>
<div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;  <span class="comment">// ON_Brep::FlipTrim to reverse and trim and update all</span></div>
<div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;  <span class="comment">// m_bRev3d informtion.</span></div>
<div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;  ON_BOOL32 Reverse();</div>
<div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160; </div>
<div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;  <span class="comment">// virtual ON_Curve::SetStartPoint override</span></div>
<div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;  ON_BOOL32 SetStartPoint(</div>
<div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> start_point</div>
<div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;          );</div>
<div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160; </div>
<div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;  <span class="comment">// virtual ON_Curve::SetEndPoint override</span></div>
<div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;  ON_BOOL32 SetEndPoint(</div>
<div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> end_point</div>
<div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;          );</div>
<div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160; </div>
<div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;  <span class="comment">// Interface</span></div>
<div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;  </div>
<div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="comment">    Expert user tool that replaces the 2d curve geometry</span></div>
<div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;<span class="comment">    of a trim</span></div>
<div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;<span class="comment">  Parameters;</span></div>
<div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;<span class="comment">    c2i - [in] brep 2d curve index of new curve</span></div>
<div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;<span class="comment">            ON_Curve* pCurve = ...;</span></div>
<div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;<span class="comment">            int c2i = brep.AddTrimCurve(pCurve);</span></div>
<div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;<span class="comment">            trim.ChangeTrimCurve(c2i);</span></div>
<div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;<span class="comment">    Sets m_c2i, calls SetProxyCurve, cleans runtime caches,</span></div>
<div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;<span class="comment">    and updates m_pbox.</span></div>
<div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;  <span class="keywordtype">bool</span> ChangeTrimCurve( <span class="keywordtype">int</span> c2i );</div>
<div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160; </div>
<div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;<span class="comment">    Destroy parameter space information.</span></div>
<div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;<span class="comment">    Currently, this involves destroying m_pline</span></div>
<div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;<span class="comment">    and m_pbox. Parameter space information should</span></div>
<div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;<span class="comment">    be destroyed when the location of a trim</span></div>
<div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;<span class="comment">    curve is changed.</span></div>
<div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;  <span class="keywordtype">void</span> DestroyPspaceInformation();</div>
<div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;  </div>
<div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;<span class="comment">    Expert user function.</span></div>
<div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;<span class="comment">    Removes a trim from an edge.</span></div>
<div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;<span class="comment">    bRemoveFromStartVertex - [in] if true, the trim</span></div>
<div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;<span class="comment">      is removed from its start vertex by setting</span></div>
<div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;<span class="comment">      m_vi[0] to -1.</span></div>
<div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;<span class="comment">    bRemoveFromEndVertex - [in] if true, the trim</span></div>
<div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;<span class="comment">      is removed from its start vertex by setting</span></div>
<div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;<span class="comment">      m_vi[1] to -1.</span></div>
<div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;<span class="comment">    If the trim is attached to an edge (m_ei&gt;=0), then</span></div>
<div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<span class="comment">    the trim is removed from the edge and the edge&#39;s</span></div>
<div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;<span class="comment">    m_ti[] list.  The trim&#39;s m_bRev3d and tolerance values</span></div>
<div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;<span class="comment">    are not changed.</span></div>
<div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;  <span class="keywordtype">bool</span> RemoveFromEdge( </div>
<div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;        <span class="keywordtype">bool</span> bRemoveFromStartVertex,</div>
<div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;        <span class="keywordtype">bool</span> bRemoveFromEndVertex</div>
<div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;        );</div>
<div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160; </div>
<div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;<span class="comment">    Expert user function.</span></div>
<div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;<span class="comment">    Attaches a trim to an edge.</span></div>
<div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;<span class="comment">    edge_index - [in] index of an edge.</span></div>
<div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;<span class="comment">    bRev3d - [in] value for trim&#39;s m_bRev3d field.</span></div>
<div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;<span class="comment">    If the trim is attached to an edge (m_ei&gt;=0), then</span></div>
<div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;<span class="comment">    the trim is removed from the edge and the edge&#39;s</span></div>
<div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;<span class="comment">    m_ti[] list.  The trim&#39;s tolerance values are not</span></div>
<div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;<span class="comment">    changed.</span></div>
<div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;  <span class="keywordtype">bool</span> AttachToEdge(</div>
<div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;        <span class="keywordtype">int</span> edge_index,</div>
<div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;        <span class="keywordtype">bool</span> bRev3d</div>
<div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;        );</div>
<div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160; </div>
<div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;<span class="comment">    2d curve geometry used by this trim or NULL</span></div>
<div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>* TrimCurveOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160; </div>
<div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;<span class="comment">    3d curve geometry used by this trim or NULL.</span></div>
<div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>* EdgeCurveOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160; </div>
<div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;<span class="comment">    3d surface geometry used by this trim or NULL</span></div>
<div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___surface.html">ON_Surface</a>* SurfaceOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160; </div>
<div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;<span class="comment">    brep.m_C2[] 2d curve index of the 2d curve geometry used by </span></div>
<div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;<span class="comment">    this trim or -1.</span></div>
<div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;  <span class="keywordtype">int</span> TrimCurveIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160; </div>
<div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;<span class="comment">    brep.m_C3[] 3d curve index of the 3d curve geometry used by </span></div>
<div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;<span class="comment">    this trim or -1.</span></div>
<div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;  <span class="keywordtype">int</span> EdgeCurveIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160; </div>
<div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;<span class="comment">    brep.m_S[] surface index of the 3d surface geometry used by </span></div>
<div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;<span class="comment">    this trim or -1.</span></div>
<div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;  <span class="keywordtype">int</span> SurfaceIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160; </div>
<div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;<span class="comment">    brep.m_F[] face index of the face used by this trim or -1.</span></div>
<div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;  <span class="keywordtype">int</span> FaceIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160; </div>
<div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;<span class="comment">    True if the trim satisfies these four criteria.</span></div>
<div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;<span class="comment">      1) is part of a loop</span></div>
<div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;<span class="comment">      2) is connected to a 3d edge</span></div>
<div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;<span class="comment">      3) one other trim from the same loop is connected to the edge</span></div>
<div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;<span class="comment">      4) The 2d trim curve for the other trim is the reverse</span></div>
<div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;<span class="comment">         of the 2d trim curve for this trim.</span></div>
<div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;<span class="comment">    In order for IsSlit() to work correctly, the m_type and m_iso</span></div>
<div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;<span class="comment">    fields must be set correctly.  In V4 SR1, this function will</span></div>
<div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;<span class="comment">    be removed and ON_BrepTrim::slit will be added as a type.</span></div>
<div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;  <span class="keywordtype">bool</span> IsSlit() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160; </div>
<div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;<span class="comment">    True if the trim satisfies these four criteria.</span></div>
<div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;<span class="comment">      1) is part of a loop</span></div>
<div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;<span class="comment">      2) is connected to a 3d edge</span></div>
<div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;<span class="comment">      3) one other trim from the same loop is connected to the edge</span></div>
<div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;<span class="comment">      4) the 2d trim curve for this trim lies along the side of </span></div>
<div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;<span class="comment">         the face&#39;s parameter space and the 2d curve for the other</span></div>
<div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;<span class="comment">         trim lies on the opposite side of the face&#39;s parameter</span></div>
<div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;<span class="comment">         space.</span></div>
<div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;<span class="comment">    In order for IsSeam() to work correctly, the m_type and m_iso</span></div>
<div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;<span class="comment">    fields must be set correctly.  In V4 SR1, this function will</span></div>
<div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;<span class="comment">    be removed and ON_BrepTrim::slit will be added as a type.</span></div>
<div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;  <span class="keywordtype">bool</span> IsSeam() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160; </div>
<div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;<span class="comment">    Expert user tool that tranforms all the parameter space (2d)</span></div>
<div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;<span class="comment">    trimming curves in this loop.  Only 2d curve geometry is</span></div>
<div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;<span class="comment">    changed.  The caller is responsible for reversing loops,</span></div>
<div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;<span class="comment">    toggle m_bRev, flags, etc.</span></div>
<div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="comment">    xform - [in] Transformation applied to 2d curve geometry.</span></div>
<div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;<span class="comment">  Returns</span></div>
<div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;<span class="comment">    True if successful.  If false is returned, the brep</span></div>
<div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;<span class="comment">    may be invalid.</span></div>
<div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;  <span class="keywordtype">bool</span> TransformTrim( <span class="keyword">const</span> <a class="code" href="class_o_n___xform.html">ON_Xform</a>&amp; xform );</div>
<div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160; </div>
<div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;  <span class="comment">// index of the 2d parameter space trimming curve</span></div>
<div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;  <span class="keywordtype">int</span> m_c2i;</div>
<div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160; </div>
<div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;  <span class="comment">// index of 3d edge (-1 if ON_BrepTrim is singular)</span></div>
<div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;  <span class="keywordtype">int</span> m_ei;</div>
<div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160; </div>
<div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;  <span class="comment">// Indices of start/end vertices.  Trims along singular</span></div>
<div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;  <span class="comment">// sides and trims that correspond to closed 3d edges</span></div>
<div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;  <span class="comment">// have m_vi[0] = m_vi[1].  Note that singular trims</span></div>
<div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;  <span class="comment">// and trims on the closed edge of a closed surface can</span></div>
<div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;  <span class="comment">// have an open 2d trimming curve and still have </span></div>
<div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;  <span class="comment">// m_vi[0] = m_vi[1].</span></div>
<div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;  <span class="keywordtype">int</span> m_vi[2];</div>
<div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;        </div>
<div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;  <span class="comment">// true if the 2d trim and 3d edge have opposite orientations.</span></div>
<div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;  <span class="keywordtype">bool</span>   m_bRev3d;</div>
<div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160; </div>
<div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;  TYPE   m_type;</div>
<div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;  ON_Surface::ISO  m_iso;</div>
<div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160; </div>
<div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;  <span class="comment">// index of loop that uses this trim</span></div>
<div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;  <span class="keywordtype">int</span>    m_li;</div>
<div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160; </div>
<div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;  <span class="comment">// The values in m_tolerance[] record the accuracy of</span></div>
<div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;  <span class="comment">// the parameter space trimming curves.</span></div>
<div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;  <span class="comment">//   m_tolerance[0] = accuracy of parameter space curve</span></div>
<div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;  <span class="comment">//   in first ( &quot;u&quot; ) parameter</span></div>
<div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;  <span class="comment">//   m_tolerance[1] = accuracy of parameter space curve</span></div>
<div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;  <span class="comment">//   in second ( &quot;v&quot; ) parameter</span></div>
<div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;  <span class="comment">//   A value of ON_UNSET_VALUE indicates that the </span></div>
<div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;  <span class="comment">//   tolerance should be computed. If the value &gt;= 0.0, </span></div>
<div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;  <span class="comment">//   then the tolerance is set.  If the value is </span></div>
<div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;  <span class="comment">//   ON_UNSET_VALUE, then the tolrance needs to be</span></div>
<div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;  <span class="comment">//   computed.</span></div>
<div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;  <span class="comment">//   If the trim is not singular, then the trim must</span></div>
<div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;  <span class="comment">//   have an edge.  If P is a 3d point on the edge&#39;s</span></div>
<div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;  <span class="comment">//   curve and surface(u,v) = Q is the point on the </span></div>
<div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;  <span class="comment">//   surface that is closest to P, then there must</span></div>
<div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;  <span class="comment">//   be a parameter t in the interval [m_t[0], m_t[1]]</span></div>
<div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;  <span class="comment">//   such that</span></div>
<div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;  <span class="comment">//   |u - curve2d(t)[0]| &lt;= m_tolerance[0]</span></div>
<div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;  <span class="comment">//   and </span></div>
<div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;  <span class="comment">//   |v - curve2d(t)[1]| &lt;= m_tolerance[1]</span></div>
<div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;  <span class="comment">//   If P is the 3d point for the vertex brep.m_V[m_vi[k]]</span></div>
<div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;  <span class="comment">//   and (uk,vk) is the corresponding end of the trim&#39;s</span></div>
<div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;  <span class="comment">//   parameter space curve, then there must be a surface</span></div>
<div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;  <span class="comment">//   parameter (u,v) such that:</span></div>
<div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;  <span class="comment">//   *  the distance from the 3d point surface(u,v) to P</span></div>
<div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;  <span class="comment">//      is &lt;= brep.m_V[m_vi[k]].m_tolerance,</span></div>
<div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;  <span class="comment">//   *  |u-uk| &lt;= m_tolerance[0].</span></div>
<div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;  <span class="comment">//   *  |v-vk| &lt;= m_tolerance[1].</span></div>
<div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;  <span class="keywordtype">double</span> m_tolerance[2]; </div>
<div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160; </div>
<div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;  <span class="comment">// Runtime polyline approximation of trimming curve.</span></div>
<div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;  <span class="comment">// This information is not saved in 3DM archives.</span></div>
<div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_BrepTrimPoint&gt;</a> m_pline;</div>
<div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160; </div>
<div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;<span class="comment">    When an edge is modified, the m_pline[].e values need</span></div>
<div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;<span class="comment">    to be set to ON_UNSET_VALUE by calling UnsetPlineEdgeParameters().</span></div>
<div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;  <span class="keywordtype">void</span> UnsetPlineEdgeParameters();</div>
<div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160; </div>
<div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;  <span class="comment">// Runtime parameter space trimming curve bounding box.</span></div>
<div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;  <span class="comment">// This information is not saved in 3DM archives.</span></div>
<div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;  <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a> m_pbox;</div>
<div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160; </div>
<div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;  <span class="comment">// values stored in legacy file formats - ignore</span></div>
<div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160; </div>
<div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;  <span class="keywordtype">void</span> m__legacy_flags_Set(<span class="keywordtype">int</span>,<span class="keywordtype">int</span>);   <span class="comment">// used internally - ignore</span></div>
<div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;  <span class="keywordtype">bool</span> m__legacy_flags_Get(<span class="keywordtype">int</span>*,<span class="keywordtype">int</span>*) <span class="keyword">const</span>; <span class="comment">// used internally - ignore</span></div>
<div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;  <span class="keywordtype">double</span> m__legacy_2d_tol; <span class="comment">// used internally - ignore</span></div>
<div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;  <span class="keywordtype">double</span> m__legacy_3d_tol; <span class="comment">// used internally - ignore</span></div>
<div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;  <span class="keywordtype">int</span>    m__legacy_flags;  <span class="comment">// used internally - ignore</span></div>
<div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160; </div>
<div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* m_brep; <span class="comment">// so isolated edge class edge can get at it&#39;s 3d curve</span></div>
<div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; ); <span class="comment">// no implementation</span></div>
<div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;};</div>
<div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160; </div>
<div class="line"><a name="l00820"></a><span class="lineno"><a class="line" href="class_o_n___brep_loop.html">  820</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a> : <span class="keyword">public</span>  <a class="code" href="class_o_n___geometry.html">ON_Geometry</a></div>
<div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;{</div>
<div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>);</div>
<div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160; </div>
<div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;  <span class="keywordtype">void</span> DestroyRuntimeCache( <span class="keywordtype">bool</span> bDelete = <span class="keyword">true</span> );</div>
<div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160; </div>
<div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;  <span class="comment">// virtual ON_Geometry overrides</span></div>
<div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;  <span class="comment">// A loop is derived from ON_Geometry so that is can </span></div>
<div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;  <span class="comment">// be passed around to things that expect ON_Geometry</span></div>
<div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;  <span class="comment">// pointers.  It is not a very useful stand-alone object.</span></div>
<div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160; </div>
<div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;<span class="comment">    virtual ON_Geometry::Dimension() override.</span></div>
<div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;<span class="comment">    2</span></div>
<div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;  <span class="keywordtype">int</span> Dimension() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160; </div>
<div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;  <span class="comment">// virtual ON_Geometry::GetBBox() override.</span></div>
<div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;  ON_BOOL32 GetBBox(</div>
<div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;         <span class="keywordtype">double</span>* boxmin,</div>
<div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;         <span class="keywordtype">double</span>* boxmax,</div>
<div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;         <span class="keywordtype">int</span> bGrowBox = <span class="keyword">false</span></div>
<div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;         ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160; </div>
<div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;  <span class="comment">// virtual ON_Geometry::Transform() override.</span></div>
<div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;  ON_BOOL32 Transform( </div>
<div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;         <span class="keyword">const</span> <a class="code" href="class_o_n___xform.html">ON_Xform</a>&amp; xform</div>
<div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;         );</div>
<div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;<span class="comment">   Brep that the loop belongs to.</span></div>
<div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160; </div>
<div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;<span class="comment">    Brep face this loop belongs to.</span></div>
<div class="line"><a name="l00861"></a><span class="lineno">  861</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* Face() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160; </div>
<div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;<span class="comment">    lti - [in] index into the loop&#39;s m_ti[] array.</span></div>
<div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;<span class="comment">    The trim brep.m_T[loop.m_ti[lti]];</span></div>
<div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>* Trim( <span class="keywordtype">int</span> lti ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160; </div>
<div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;<span class="comment">    Number of trims in this loop.</span></div>
<div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;  <span class="keywordtype">int</span> TrimCount() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160; </div>
<div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;  <span class="comment">// The constructor zeros m_loop_user.</span></div>
<div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;  <span class="comment">// The value is of m_loop_user is not saved in 3DM</span></div>
<div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_loop_user;</div>
<div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160; </div>
<div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;  <span class="keywordtype">int</span> m_loop_index;  <span class="comment">// index of loop in ON_Brep.m_L[] array</span></div>
<div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160; </div>
<div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;  <span class="keyword">enum</span> TYPE {</div>
<div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;    unknown  = 0,</div>
<div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;    outer    = 1,  <span class="comment">// 2d loop curves form a simple closed curve with a counterclockwise orientation</span></div>
<div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;    inner    = 2,  <span class="comment">// 2d loop curves form a simple closed curve with a clockwise orientation</span></div>
<div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;    slit     = 3,  <span class="comment">// always closed - used internally during splitting operations</span></div>
<div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;    crvonsrf = 4,  <span class="comment">// &quot;loop&quot; is a curveonsrf made from a single </span></div>
<div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;                   <span class="comment">// (open or closed) trim that is has type ON_BrepTrim::crvonsrf.</span></div>
<div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;    ptonsrf = 5,   <span class="comment">// &quot;loop&quot; is a ptonsrf made from a single </span></div>
<div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;                   <span class="comment">// trim that is has type ON_BrepTrim::ptonsrf.</span></div>
<div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;    type_count = 6</div>
<div class="line"><a name="l00896"></a><span class="lineno">  896</span>&#160;  };</div>
<div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160; </div>
<div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>();</div>
<div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>(<span class="keywordtype">int</span>); <span class="comment">// loop index</span></div>
<div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp;);</div>
<div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160; </div>
<div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;  <span class="comment">// ON_Object overrides</span></div>
<div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;  <span class="comment">// (Loops and trims are purely topologicial - geometry queries should be </span></div>
<div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;  <span class="comment">// directed at the trim&#39;s 2d curve or the trim&#39;s edge&#39;s 3d curve.)</span></div>
<div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160; </div>
<div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160; </div>
<div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00924"></a><span class="lineno">  924</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160; </div>
<div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160; </div>
<div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160; </div>
<div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160; </div>
<div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;  <span class="comment">// virtual ON_Geometry::ComponentIndex() override</span></div>
<div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;  ON_COMPONENT_INDEX ComponentIndex() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160; </div>
<div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;  <span class="comment">// Interface</span></div>
<div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160; </div>
<div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;  <span class="comment">// Returns the index i such that loop.m_ti[i] = trim.m_trim_index.</span></div>
<div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;  <span class="comment">// Returns -1 if the trim is not in this loop</span></div>
<div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;  <span class="keywordtype">int</span> IndexOfTrim( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160; </div>
<div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;<span class="comment">    brep.m_S[] surface index of the 3d surface geometry used by </span></div>
<div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;<span class="comment">    this loop or -1.</span></div>
<div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;  <span class="keywordtype">int</span> SurfaceIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160; </div>
<div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;<span class="comment">    Pointer to the surface geometry used by the loop.   </span></div>
<div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___surface.html">ON_Surface</a>* SurfaceOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160; </div>
<div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;<span class="comment">    Expert user tool that tranforms all the parameter space (2d)</span></div>
<div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;<span class="comment">    trimming curves in this loop.  Only 2d curve geometry is</span></div>
<div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;<span class="comment">    changed.  The caller is responsible for reversing loops,</span></div>
<div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;<span class="comment">    toggle m_bRev, flags, etc.</span></div>
<div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;<span class="comment">    xform - [in] Transformation applied to 2d curve geometry.</span></div>
<div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;<span class="comment">  Returns</span></div>
<div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;<span class="comment">    True if successful.  If false is returned, the brep</span></div>
<div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;<span class="comment">    may be invalid.</span></div>
<div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;  <span class="keywordtype">bool</span> TransformTrim( <span class="keyword">const</span> <a class="code" href="class_o_n___xform.html">ON_Xform</a>&amp; xform );</div>
<div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160; </div>
<div class="line"><a name="l00976"></a><span class="lineno">  976</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_ti;   <span class="comment">// trim indices</span></div>
<div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;  TYPE         m_type;</div>
<div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;  <span class="keywordtype">int</span>          m_fi;   <span class="comment">// index of face that uses this loop</span></div>
<div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160; </div>
<div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;  <span class="comment">// parameter space trimming loop bounding box</span></div>
<div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;  <span class="comment">// runtime information - not saved</span></div>
<div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;  <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a> m_pbox;</div>
<div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* m_brep;</div>
<div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp;); <span class="comment">// no implementation</span></div>
<div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;};</div>
<div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160; </div>
<div class="line"><a name="l00990"></a><span class="lineno"><a class="line" href="class_o_n___brep_face.html">  990</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___surface_proxy.html">ON_SurfaceProxy</a></div>
<div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;{</div>
<div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>);</div>
<div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160; </div>
<div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;  <span class="keywordtype">void</span> DestroyRuntimeCache( <span class="keywordtype">bool</span> bDelete = <span class="keyword">true</span> );</div>
<div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160; </div>
<div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;  <span class="comment">// The constructor zeros m_face_user.</span></div>
<div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;  <span class="comment">// The value is of m_face_user is not saved in 3DM</span></div>
<div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_face_user;</div>
<div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160; </div>
<div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;  <span class="keywordtype">int</span> m_face_index;  <span class="comment">// index of face in ON_Brep.m_F[] array</span></div>
<div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160; </div>
<div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>();</div>
<div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;  ~<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>();</div>
<div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>(<span class="keywordtype">int</span>);</div>
<div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp;);</div>
<div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160; </div>
<div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;<span class="comment">   Brep that the face belongs to.</span></div>
<div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160; </div>
<div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;<span class="comment">    fli - [in] index into the face&#39;s m_li[] array.</span></div>
<div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;<span class="comment">    The loop brep.m_L[face.m_li[fli]];</span></div>
<div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* Loop( <span class="keywordtype">int</span> fli ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160; </div>
<div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;<span class="comment">    Number of loops in this face.</span></div>
<div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;  <span class="keywordtype">int</span> LoopCount() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160; </div>
<div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;<span class="comment">    Outer boundary loop for this face.</span></div>
<div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* OuterLoop() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160; </div>
<div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;<span class="comment">    dir</span></div>
<div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;<span class="comment">       1: side with underlying surface normal</span></div>
<div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;<span class="comment">         pointing into the topology region</span></div>
<div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;<span class="comment">      -1: side with underlying surface normal</span></div>
<div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;<span class="comment">          pointing out of the topology region</span></div>
<div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;<span class="comment">    Brep region topology face side.  If the region</span></div>
<div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;<span class="comment">    topology has not be created by calling</span></div>
<div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;<span class="comment">    ON_Brep::RegionToplogy(), then NULL is returned.</span></div>
<div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;  <span class="keyword">class </span><a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>* FaceSide(<span class="keywordtype">int</span> dir) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160; </div>
<div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160; </div>
<div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;  <span class="comment">// ON_Object overrides</span></div>
<div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;  <span class="comment">// (Faces are purely topologicial - geometry queries should be </span></div>
<div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;  <span class="comment">//  directed at the face&#39;s 3d surface.)</span></div>
<div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160; </div>
<div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160; </div>
<div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;  <span class="comment">// virtual ON_Object::DataCRC override</span></div>
<div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;  ON__UINT32 DataCRC(ON__UINT32 current_remainder) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160; </div>
<div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160; </div>
<div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160; </div>
<div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160; </div>
<div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160; </div>
<div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;  <span class="comment">// virtual ON_Geometry::ComponentIndex() override</span></div>
<div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;  ON_COMPONENT_INDEX ComponentIndex() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160; </div>
<div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;  <span class="comment">// virtual ON_Geometry::ClearBoundingBox() override</span></div>
<div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;  <span class="keywordtype">void</span> ClearBoundingBox();</div>
<div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160; </div>
<div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;  <span class="comment">// virtual ON_Geometry::GetBBox() override</span></div>
<div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;  ON_BOOL32 GetBBox( <span class="comment">// returns true if successful</span></div>
<div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;         <span class="keywordtype">double</span>*,    <span class="comment">// minimum</span></div>
<div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;         <span class="keywordtype">double</span>*,    <span class="comment">// maximum</span></div>
<div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;         ON_BOOL32 = <span class="keyword">false</span>  <span class="comment">// true means grow box</span></div>
<div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;         ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160; </div>
<div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;<span class="comment">    This is an override of the virtual ON_Surface::Reverse</span></div>
<div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;<span class="comment">    function.  It toggles the face&#39;s m_bRev flag so the abstract</span></div>
<div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;<span class="comment">    orientation of the face does not change.</span></div>
<div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;<span class="comment">    dir - [in] 0 = reverse &quot;s&quot; parameter, 1 = reverse &quot;t&quot; parameter</span></div>
<div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;<span class="comment">         The domain changes from [a,b] to [-a,-b]</span></div>
<div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;<span class="comment">    The range of the face&#39;s trimming curves and the orientation direction</span></div>
<div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;<span class="comment">    of then loops are changed so that the resulting face is still valid.</span></div>
<div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;  ON_BOOL32 Reverse(</div>
<div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;    <span class="keywordtype">int</span> dir</div>
<div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;    );</div>
<div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160; </div>
<div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>&#160;<span class="comment">    This is an override of the virtual ON_Surface::Transpose</span></div>
<div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>&#160;<span class="comment">    function.  It toggles the face&#39;s m_bRev flag so the abstract</span></div>
<div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>&#160;<span class="comment">    orientation of the face does not change.</span></div>
<div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01129"></a><span class="lineno"> 1129</span>&#160;<span class="comment">    The range of the face&#39;s trimming curves and the orientation direction</span></div>
<div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>&#160;<span class="comment">    of then loops are changed so that the resulting face is still valid.</span></div>
<div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;  ON_BOOL32 Transpose();</div>
<div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160; </div>
<div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01135"></a><span class="lineno"> 1135</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>&#160;<span class="comment">    This is an override of the virtual ON_Surface::SetDomain</span></div>
<div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>&#160;<span class="comment">    function.</span></div>
<div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01139"></a><span class="lineno"> 1139</span>&#160;<span class="comment">    dir - [in] 0 = set &quot;u&quot; domain, 1 = set &quot;v&quot; domain.</span></div>
<div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>&#160;<span class="comment">    t0 - [in]</span></div>
<div class="line"><a name="l01141"></a><span class="lineno"> 1141</span>&#160;<span class="comment">    t1 - [in] t0 &lt; t1  The new domain is the interval (t0,t1)</span></div>
<div class="line"><a name="l01142"></a><span class="lineno"> 1142</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01143"></a><span class="lineno"> 1143</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l01144"></a><span class="lineno"> 1144</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01145"></a><span class="lineno"> 1145</span>&#160;  ON_BOOL32 SetDomain(</div>
<div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;    <span class="keywordtype">int</span> dir,</div>
<div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;    <span class="keywordtype">double</span> t0,</div>
<div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>&#160;    <span class="keywordtype">double</span> t1</div>
<div class="line"><a name="l01149"></a><span class="lineno"> 1149</span>&#160;    );</div>
<div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>&#160; </div>
<div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>&#160;<span class="comment">  // Change the domain of a face</span></div>
<div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>&#160;<span class="comment">  // This changes the parameterization of the face&#39;s surface and transforms</span></div>
<div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>&#160;<span class="comment">  // the &quot;u&quot; and &quot;v&quot; coordinates of all the face&#39;s parameter space trimming</span></div>
<div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>&#160;<span class="comment">  // curves.  The locus of the face is not changed.</span></div>
<div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>&#160;  <span class="keywordtype">bool</span> SetDomain(</div>
<div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;         <a class="code" href="class_o_n___interval.html">ON_Interval</a> udom,</div>
<div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;         <a class="code" href="class_o_n___interval.html">ON_Interval</a> vdom</div>
<div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>&#160;         );</div>
<div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>&#160; </div>
<div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>&#160;  <span class="comment">// Rendering Interface</span></div>
<div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>&#160;  <span class="comment">//int MaterialIndex() const; // if -1, use parent&#39;s material definition</span></div>
<div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;  <span class="comment">//void SetMaterialIndex(int);</span></div>
<div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160; </div>
<div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;  <span class="comment">// If true is returne, then ~ON_BrepFace will delete mesh.</span></div>
<div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;  <span class="keywordtype">bool</span> SetMesh( ON::mesh_type, <a class="code" href="class_o_n___mesh.html">ON_Mesh</a>* mesh );</div>
<div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160; </div>
<div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___mesh.html">ON_Mesh</a>* <a class="code" href="class_mesh.html">Mesh</a>( ON::mesh_type mesh_type ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160; </div>
<div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160;<span class="comment">    Destroy meshes used to render and analyze surface and polysrf</span></div>
<div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160;<span class="comment">    objects.</span></div>
<div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;<span class="comment">    mesh_type - [in] type of mesh to destroy</span></div>
<div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160;<span class="comment">    bDeleteMesh - [in] if true, cached mesh is deleted.</span></div>
<div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;<span class="comment">      If false, pointer to cached mesh is just set to NULL.</span></div>
<div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01182"></a><span class="lineno"> 1182</span>&#160;<span class="comment">    CRhinoObject::GetMeshes</span></div>
<div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160;<span class="comment">    CRhinoObject::MeshCount</span></div>
<div class="line"><a name="l01184"></a><span class="lineno"> 1184</span>&#160;<span class="comment">    CRhinoObject::IsMeshable</span></div>
<div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160;  <span class="keywordtype">void</span> DestroyMesh( ON::mesh_type mesh_type, <span class="keywordtype">bool</span> bDeleteMesh = <span class="keyword">true</span> );</div>
<div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160; </div>
<div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;  <span class="comment">// &quot;Expert&quot; Interface</span></div>
<div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160; </div>
<div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160;<span class="comment">    Expert user tool that tranforms all the parameter space (2d)</span></div>
<div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;<span class="comment">    trimming curves on this face.  Only 2d curve geometry is</span></div>
<div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;<span class="comment">    changed.  The caller is responsible for reversing loops,</span></div>
<div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160;<span class="comment">    toggle m_bRev, flags, etc.</span></div>
<div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;<span class="comment">    xform - [in] Transformation applied to 2d curve geometry.</span></div>
<div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;<span class="comment">  Returns</span></div>
<div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;<span class="comment">    True if successful.  If false is returned, the brep</span></div>
<div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;<span class="comment">    may be invalid.</span></div>
<div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;  <span class="keywordtype">bool</span> TransformTrim( <span class="keyword">const</span> <a class="code" href="class_o_n___xform.html">ON_Xform</a>&amp; xform );</div>
<div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160; </div>
<div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;<span class="comment">    Expert user tool that replaces the 3d surface geometry</span></div>
<div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;<span class="comment">    use by the face.</span></div>
<div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;<span class="comment">  Parameters;</span></div>
<div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;<span class="comment">    si - [in] brep surface index of new surface</span></div>
<div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;<span class="comment">    bTransformTrimCurves - [in]</span></div>
<div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;<span class="comment">      If unsure, then pass true.</span></div>
<div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;<span class="comment">      If the surface&#39;s domain has changed and you are certain</span></div>
<div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;<span class="comment">      its parameterization still jibes with the trim curve</span></div>
<div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160;<span class="comment">      locations, then pass false.</span></div>
<div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l01218"></a><span class="lineno"> 1218</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l01219"></a><span class="lineno"> 1219</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l01220"></a><span class="lineno"> 1220</span>&#160;<span class="comment">            ON_Surface* pSurface = ...;</span></div>
<div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;<span class="comment">            int si = brep.AddSurface(pSurface);</span></div>
<div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160;<span class="comment">            face.ChangeSurface(si);</span></div>
<div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;<span class="comment">    If the face had a surface and new surface has a different</span></div>
<div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;<span class="comment">    shape, then you probably want to call something like</span></div>
<div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;<span class="comment">    ON_Brep::RebuildEdges() to move the 3d edge curves so they</span></div>
<div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;<span class="comment">    will lie on the new surface. This doesn&#39;t delete the old </span></div>
<div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;<span class="comment">    surface; call ON_Brep::CullUnusedSurfaces() or ON_Brep::Compact</span></div>
<div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;<span class="comment">    to remove unused surfaces.</span></div>
<div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;<span class="comment">    ON_Brep::RebuildEdges</span></div>
<div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;<span class="comment">    ON_Brep::CullUnusedSurfaces</span></div>
<div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;  <span class="keywordtype">bool</span> ChangeSurface(</div>
<div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;    <span class="keywordtype">int</span> si</div>
<div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;    );</div>
<div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;  <span class="keywordtype">bool</span> ChangeSurface(</div>
<div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;    <span class="keywordtype">int</span> si,</div>
<div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;    <span class="keywordtype">bool</span> bTransformTrimCurves</div>
<div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;    );</div>
<div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160; </div>
<div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;<span class="comment">    brep.m_S[] surface index of the 3d surface geometry used by </span></div>
<div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;<span class="comment">    this face or -1.</span></div>
<div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;  <span class="keywordtype">int</span> SurfaceIndexOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160; </div>
<div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;<span class="comment">    Pointer to the surface geometry used by the face.   </span></div>
<div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___surface.html">ON_Surface</a>* SurfaceOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160; </div>
<div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_li; <span class="comment">// loop indices (outer loop is m_li[0])</span></div>
<div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;  <span class="keywordtype">int</span> m_si;            <span class="comment">// index of surface in b-rep m_S[] array</span></div>
<div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;  <span class="keywordtype">bool</span> m_bRev;         <span class="comment">// true if face orientation is opposite</span></div>
<div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;                       <span class="comment">//      of natural surface orientation</span></div>
<div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160; </div>
<div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;  <span class="comment">// m_face_material_channel provides a way to have individual</span></div>
<div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;  <span class="comment">// brep faces use a rendering material that is different</span></div>
<div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;  <span class="comment">// from the rendering material used by the parent brep.</span></div>
<div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;  <span class="comment">// If m_face_material_channel is zero </span></div>
<div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;  <span class="comment">// channel and m_face_material_channel.m_j is the back face</span></div>
<div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;  <span class="comment">// materal. The default is (0,0) which indicates the face</span></div>
<div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160;  <span class="comment">// should use the parent brep&#39;s material.</span></div>
<div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;  <span class="comment">// If &quot;mat&quot; is the brep&#39;s rendering material and</span></div>
<div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160;  <span class="comment">// 0 &lt; m_material_channel.m_i &lt; mat.m_material_channel.Count(),</span></div>
<div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;  <span class="comment">// then this face should use the material with id</span></div>
<div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;  <span class="comment">// mat.m_material_channel[face.m_material_channel.m_i-1].m_id.</span></div>
<div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;  <span class="comment">// If m_material_channel.m_i or the id is invalid in any way,</span></div>
<div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;  <span class="comment">// then the default should be used.</span></div>
<div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;  <span class="keywordtype">int</span> m_face_material_channel;</div>
<div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160; </div>
<div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;  <span class="comment">// Persistent id for this face.  Default is ON_nil_uuid.</span></div>
<div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;  <a class="code" href="class_o_n___u_u_i_d.html">ON_UUID</a> m_face_uuid;</div>
<div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;  <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a> m_bbox;      <span class="comment">// 3d bounding box</span></div>
<div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;  <a class="code" href="class_o_n___interval.html">ON_Interval</a>    m_domain[2]; <span class="comment">// rectangular bounds of 2d curves</span></div>
<div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;  <a class="code" href="class_o_n___mesh.html">ON_Mesh</a>* m_render_mesh;</div>
<div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;  <a class="code" href="class_o_n___mesh.html">ON_Mesh</a>* m_analysis_mesh;</div>
<div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;  <a class="code" href="class_o_n___mesh.html">ON_Mesh</a>* m_preview_mesh;</div>
<div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;  <span class="comment">//int m_material_index; // if 0 (default), ON_Brep&#39;s object attributes</span></div>
<div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;  <span class="comment">//                      // determine material.</span></div>
<div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* m_brep;</div>
<div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; );</div>
<div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;};</div>
<div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160; </div>
<div class="line"><a name="l01292"></a><span class="lineno"><a class="line" href="class_o_n___brep_face_side.html"> 1292</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___object.html">ON_Object</a></div>
<div class="line"><a name="l01293"></a><span class="lineno"> 1293</span>&#160;{</div>
<div class="line"><a name="l01294"></a><span class="lineno"> 1294</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>);</div>
<div class="line"><a name="l01295"></a><span class="lineno"> 1295</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01296"></a><span class="lineno"> 1296</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01297"></a><span class="lineno"> 1297</span>&#160; </div>
<div class="line"><a name="l01298"></a><span class="lineno"> 1298</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l01299"></a><span class="lineno"> 1299</span>&#160;  <span class="comment">// The constructor zeros m_faceside_user.</span></div>
<div class="line"><a name="l01300"></a><span class="lineno"> 1300</span>&#160;  <span class="comment">// The value is of m_faceside_user is not saved in 3DM</span></div>
<div class="line"><a name="l01301"></a><span class="lineno"> 1301</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l01302"></a><span class="lineno"> 1302</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_faceside_user;</div>
<div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160; </div>
<div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;  <span class="comment">// index of face side in ON_BrepRegionTopology.m_FS[] array</span></div>
<div class="line"><a name="l01305"></a><span class="lineno"> 1305</span>&#160;  <span class="keywordtype">int</span> m_faceside_index;  </div>
<div class="line"><a name="l01306"></a><span class="lineno"> 1306</span>&#160; </div>
<div class="line"><a name="l01307"></a><span class="lineno"> 1307</span>&#160;  <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>();</div>
<div class="line"><a name="l01308"></a><span class="lineno"> 1308</span>&#160;  ~<a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>();</div>
<div class="line"><a name="l01309"></a><span class="lineno"> 1309</span>&#160;  <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>&amp;);</div>
<div class="line"><a name="l01310"></a><span class="lineno"> 1310</span>&#160; </div>
<div class="line"><a name="l01311"></a><span class="lineno"> 1311</span>&#160;  ON_BOOL32 Write(<a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; binary_archive) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01312"></a><span class="lineno"> 1312</span>&#160;  ON_BOOL32 Read(<a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; binary_archive);</div>
<div class="line"><a name="l01313"></a><span class="lineno"> 1313</span>&#160; </div>
<div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160; </div>
<div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01316"></a><span class="lineno"> 1316</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;<span class="comment">   Brep this face side belongs to.</span></div>
<div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01319"></a><span class="lineno"> 1319</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01320"></a><span class="lineno"> 1320</span>&#160; </div>
<div class="line"><a name="l01321"></a><span class="lineno"> 1321</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01322"></a><span class="lineno"> 1322</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01323"></a><span class="lineno"> 1323</span>&#160;<span class="comment">    Region topology this face side belongs to.</span></div>
<div class="line"><a name="l01324"></a><span class="lineno"> 1324</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01325"></a><span class="lineno"> 1325</span>&#160;  <span class="keyword">class </span><a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>* RegionTopology() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01326"></a><span class="lineno"> 1326</span>&#160; </div>
<div class="line"><a name="l01327"></a><span class="lineno"> 1327</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01328"></a><span class="lineno"> 1328</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01329"></a><span class="lineno"> 1329</span>&#160;<span class="comment">   Region the face side belongs to.</span></div>
<div class="line"><a name="l01330"></a><span class="lineno"> 1330</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01331"></a><span class="lineno"> 1331</span>&#160;  <span class="keyword">class </span><a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>* Region() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01332"></a><span class="lineno"> 1332</span>&#160; </div>
<div class="line"><a name="l01333"></a><span class="lineno"> 1333</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;<span class="comment">   Face this side belongs to.</span></div>
<div class="line"><a name="l01336"></a><span class="lineno"> 1336</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01337"></a><span class="lineno"> 1337</span>&#160;  <span class="keyword">class </span><a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* Face() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160; </div>
<div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;<span class="comment">   +1: underlying geometric surface normal points</span></div>
<div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;<span class="comment">       into region.</span></div>
<div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;<span class="comment">   -1: underlying geometric surface normal points</span></div>
<div class="line"><a name="l01344"></a><span class="lineno"> 1344</span>&#160;<span class="comment">       out of region.</span></div>
<div class="line"><a name="l01345"></a><span class="lineno"> 1345</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01346"></a><span class="lineno"> 1346</span>&#160;  <span class="keywordtype">int</span> SurfaceNormalDirection() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01347"></a><span class="lineno"> 1347</span>&#160; </div>
<div class="line"><a name="l01348"></a><span class="lineno"> 1348</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01349"></a><span class="lineno"> 1349</span>&#160;  <span class="keywordtype">int</span> m_ri; <span class="comment">// region index </span></div>
<div class="line"><a name="l01350"></a><span class="lineno"> 1350</span>&#160;            <span class="comment">// m_ri = -1 indicates this faceside overlaps</span></div>
<div class="line"><a name="l01351"></a><span class="lineno"> 1351</span>&#160;            <span class="comment">// another faceside. Generally this is a flaw</span></div>
<div class="line"><a name="l01352"></a><span class="lineno"> 1352</span>&#160;            <span class="comment">// in an ON_Brep.</span></div>
<div class="line"><a name="l01353"></a><span class="lineno"> 1353</span>&#160;  <span class="keywordtype">int</span> m_fi; <span class="comment">// face index</span></div>
<div class="line"><a name="l01354"></a><span class="lineno"> 1354</span>&#160;  <span class="keywordtype">int</span> m_srf_dir; <span class="comment">//  1 ON_BrepFace&#39;s surface normal points into region</span></div>
<div class="line"><a name="l01355"></a><span class="lineno"> 1355</span>&#160;                 <span class="comment">// -1 ON_BrepFace&#39;s surface normal points out of region</span></div>
<div class="line"><a name="l01356"></a><span class="lineno"> 1356</span>&#160; </div>
<div class="line"><a name="l01357"></a><span class="lineno"> 1357</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l01358"></a><span class="lineno"> 1358</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l01359"></a><span class="lineno"> 1359</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>;</div>
<div class="line"><a name="l01360"></a><span class="lineno"> 1360</span>&#160;  <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>* m_rtop;</div>
<div class="line"><a name="l01361"></a><span class="lineno"> 1361</span>&#160;  <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>&amp; );</div>
<div class="line"><a name="l01362"></a><span class="lineno"> 1362</span>&#160;};</div>
<div class="line"><a name="l01363"></a><span class="lineno"> 1363</span>&#160; </div>
<div class="line"><a name="l01364"></a><span class="lineno"><a class="line" href="class_o_n___brep_region.html"> 1364</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___object.html">ON_Object</a></div>
<div class="line"><a name="l01365"></a><span class="lineno"> 1365</span>&#160;{</div>
<div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>);</div>
<div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01368"></a><span class="lineno"> 1368</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01369"></a><span class="lineno"> 1369</span>&#160; </div>
<div class="line"><a name="l01370"></a><span class="lineno"> 1370</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;  <span class="comment">// The constructor zeros m_region_user.</span></div>
<div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;  <span class="comment">// The value is of m_region_user is not saved in 3DM</span></div>
<div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_region_user;</div>
<div class="line"><a name="l01375"></a><span class="lineno"> 1375</span>&#160; </div>
<div class="line"><a name="l01376"></a><span class="lineno"> 1376</span>&#160;  <span class="comment">// index of region in ON_BrepRegionTopology.m_R[] array</span></div>
<div class="line"><a name="l01377"></a><span class="lineno"> 1377</span>&#160;  <span class="keywordtype">int</span> m_region_index;</div>
<div class="line"><a name="l01378"></a><span class="lineno"> 1378</span>&#160; </div>
<div class="line"><a name="l01379"></a><span class="lineno"> 1379</span>&#160;  <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>();</div>
<div class="line"><a name="l01380"></a><span class="lineno"> 1380</span>&#160;  ~<a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>();</div>
<div class="line"><a name="l01381"></a><span class="lineno"> 1381</span>&#160;  <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>&amp;);</div>
<div class="line"><a name="l01382"></a><span class="lineno"> 1382</span>&#160; </div>
<div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;  ON_BOOL32 Write(<a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; binary_archive) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;  ON_BOOL32 Read(<a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; binary_archive);</div>
<div class="line"><a name="l01385"></a><span class="lineno"> 1385</span>&#160; </div>
<div class="line"><a name="l01386"></a><span class="lineno"> 1386</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01387"></a><span class="lineno"> 1387</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01388"></a><span class="lineno"> 1388</span>&#160;<span class="comment">   Brep this region belongs to.</span></div>
<div class="line"><a name="l01389"></a><span class="lineno"> 1389</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01390"></a><span class="lineno"> 1390</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01391"></a><span class="lineno"> 1391</span>&#160; </div>
<div class="line"><a name="l01392"></a><span class="lineno"> 1392</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01393"></a><span class="lineno"> 1393</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01394"></a><span class="lineno"> 1394</span>&#160;<span class="comment">    Region topology this region belongs to.</span></div>
<div class="line"><a name="l01395"></a><span class="lineno"> 1395</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01396"></a><span class="lineno"> 1396</span>&#160;  <span class="keyword">class </span><a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>* RegionTopology() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01397"></a><span class="lineno"> 1397</span>&#160; </div>
<div class="line"><a name="l01398"></a><span class="lineno"> 1398</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01399"></a><span class="lineno"> 1399</span>&#160;<span class="comment">  Parameter:</span></div>
<div class="line"><a name="l01400"></a><span class="lineno"> 1400</span>&#160;<span class="comment">    rfsi - [in] index into the region&#39;s m_fsi[] array.</span></div>
<div class="line"><a name="l01401"></a><span class="lineno"> 1401</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01402"></a><span class="lineno"> 1402</span>&#160;<span class="comment">    The face side in rtop.m_FS[m_fsi[rsi]], where</span></div>
<div class="line"><a name="l01403"></a><span class="lineno"> 1403</span>&#160;<span class="comment">    rtop is the ON_BrepRegionTopology class this</span></div>
<div class="line"><a name="l01404"></a><span class="lineno"> 1404</span>&#160;<span class="comment">    region belongs to.</span></div>
<div class="line"><a name="l01405"></a><span class="lineno"> 1405</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01406"></a><span class="lineno"> 1406</span>&#160;  <a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>* FaceSide(<span class="keywordtype">int</span> rfsi) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160; </div>
<div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;<span class="comment">    True if the region is finite.</span></div>
<div class="line"><a name="l01411"></a><span class="lineno"> 1411</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01412"></a><span class="lineno"> 1412</span>&#160;  <span class="keywordtype">bool</span> IsFinite() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01413"></a><span class="lineno"> 1413</span>&#160; </div>
<div class="line"><a name="l01414"></a><span class="lineno"> 1414</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01415"></a><span class="lineno"> 1415</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01416"></a><span class="lineno"> 1416</span>&#160;<span class="comment">   Region bounding box.</span></div>
<div class="line"><a name="l01417"></a><span class="lineno"> 1417</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01418"></a><span class="lineno"> 1418</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a>&amp; BoundingBox() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01419"></a><span class="lineno"> 1419</span>&#160; </div>
<div class="line"><a name="l01420"></a><span class="lineno"> 1420</span>&#160;  <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;int&gt;</a> m_fsi; <span class="comment">// indices of face sides</span></div>
<div class="line"><a name="l01421"></a><span class="lineno"> 1421</span>&#160;  <span class="keywordtype">int</span> m_type; <span class="comment">// 0 = infinte, 1 = bounded</span></div>
<div class="line"><a name="l01422"></a><span class="lineno"> 1422</span>&#160;  <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a> m_bbox;</div>
<div class="line"><a name="l01423"></a><span class="lineno"> 1423</span>&#160; </div>
<div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01426"></a><span class="lineno"> 1426</span>&#160;<span class="comment">    Get the boundary of a region as a brep object.  </span></div>
<div class="line"><a name="l01427"></a><span class="lineno"> 1427</span>&#160;<span class="comment">    If the region is finite, the boundary will be a closed</span></div>
<div class="line"><a name="l01428"></a><span class="lineno"> 1428</span>&#160;<span class="comment">    manifold brep.  The boundary may have more than one</span></div>
<div class="line"><a name="l01429"></a><span class="lineno"> 1429</span>&#160;<span class="comment">    connected component.</span></div>
<div class="line"><a name="l01430"></a><span class="lineno"> 1430</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01431"></a><span class="lineno"> 1431</span>&#160;<span class="comment">    brep - [in] if not NULL, the brep form is put into</span></div>
<div class="line"><a name="l01432"></a><span class="lineno"> 1432</span>&#160;<span class="comment">                this brep.</span></div>
<div class="line"><a name="l01433"></a><span class="lineno"> 1433</span>&#160;<span class="comment">  Returns: the region boundary as a brep or NULL if the</span></div>
<div class="line"><a name="l01434"></a><span class="lineno"> 1434</span>&#160;<span class="comment">           calculation fails.</span></div>
<div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* RegionBoundaryBrep( <a class="code" href="class_o_n___brep.html">ON_Brep</a>* brep = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01437"></a><span class="lineno"> 1437</span>&#160; </div>
<div class="line"><a name="l01438"></a><span class="lineno"> 1438</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l01439"></a><span class="lineno"> 1439</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l01440"></a><span class="lineno"> 1440</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>;</div>
<div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;  <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>* m_rtop;</div>
<div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;  <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>&amp; );</div>
<div class="line"><a name="l01443"></a><span class="lineno"> 1443</span>&#160;};</div>
<div class="line"><a name="l01444"></a><span class="lineno"> 1444</span>&#160; </div>
<div class="line"><a name="l01445"></a><span class="lineno"> 1445</span>&#160;<span class="preprocessor">#if defined(ON_DLL_TEMPLATE)</span></div>
<div class="line"><a name="l01446"></a><span class="lineno"> 1446</span>&#160;<span class="comment">// This stuff is here because of a limitation in the way Microsoft</span></div>
<div class="line"><a name="l01447"></a><span class="lineno"> 1447</span>&#160;<span class="comment">// handles templates and DLLs.  See Microsoft&#39;s knowledge base </span></div>
<div class="line"><a name="l01448"></a><span class="lineno"> 1448</span>&#160;<span class="comment">// article ID Q168958 for details.</span></div>
<div class="line"><a name="l01449"></a><span class="lineno"> 1449</span>&#160;<span class="preprocessor">#pragma warning( push )</span></div>
<div class="line"><a name="l01450"></a><span class="lineno"> 1450</span>&#160;<span class="preprocessor">#pragma warning( disable : 4231 )</span></div>
<div class="line"><a name="l01451"></a><span class="lineno"> 1451</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___class_array.html">ON_ClassArray&lt;ON_BrepVertex&gt;</a>;</div>
<div class="line"><a name="l01452"></a><span class="lineno"> 1452</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepVertex&gt;</a>;</div>
<div class="line"><a name="l01453"></a><span class="lineno"> 1453</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___class_array.html">ON_ClassArray&lt;ON_BrepEdge&gt;</a>;</div>
<div class="line"><a name="l01454"></a><span class="lineno"> 1454</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepEdge&gt;</a>;</div>
<div class="line"><a name="l01455"></a><span class="lineno"> 1455</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___class_array.html">ON_ClassArray&lt;ON_BrepTrim&gt;</a>;</div>
<div class="line"><a name="l01456"></a><span class="lineno"> 1456</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepTrim&gt;</a>;</div>
<div class="line"><a name="l01457"></a><span class="lineno"> 1457</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___class_array.html">ON_ClassArray&lt;ON_BrepLoop&gt;</a>;</div>
<div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepLoop&gt;</a>;</div>
<div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___class_array.html">ON_ClassArray&lt;ON_BrepFace&gt;</a>;</div>
<div class="line"><a name="l01460"></a><span class="lineno"> 1460</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepFace&gt;</a>;</div>
<div class="line"><a name="l01461"></a><span class="lineno"> 1461</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepFaceSide&gt;</a>;</div>
<div class="line"><a name="l01462"></a><span class="lineno"> 1462</span>&#160;ON_DLL_TEMPLATE <span class="keyword">template</span> <span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepRegion&gt;</a>;</div>
<div class="line"><a name="l01463"></a><span class="lineno"> 1463</span>&#160;<span class="preprocessor">#pragma warning( pop )</span></div>
<div class="line"><a name="l01464"></a><span class="lineno"> 1464</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l01465"></a><span class="lineno"> 1465</span>&#160; </div>
<div class="line"><a name="l01466"></a><span class="lineno"><a class="line" href="class_o_n___brep_vertex_array.html"> 1466</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_vertex_array.html">ON_BrepVertexArray</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepVertex&gt;</a></div>
<div class="line"><a name="l01467"></a><span class="lineno"> 1467</span>&#160;{</div>
<div class="line"><a name="l01468"></a><span class="lineno"> 1468</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01469"></a><span class="lineno"> 1469</span>&#160;  <a class="code" href="class_o_n___brep_vertex_array.html">ON_BrepVertexArray</a>();</div>
<div class="line"><a name="l01470"></a><span class="lineno"> 1470</span>&#160;  ~<a class="code" href="class_o_n___brep_vertex_array.html">ON_BrepVertexArray</a>();</div>
<div class="line"><a name="l01471"></a><span class="lineno"> 1471</span>&#160; </div>
<div class="line"><a name="l01472"></a><span class="lineno"> 1472</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01473"></a><span class="lineno"> 1473</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160; </div>
<div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01476"></a><span class="lineno"> 1476</span>&#160;};</div>
<div class="line"><a name="l01477"></a><span class="lineno"> 1477</span>&#160; </div>
<div class="line"><a name="l01478"></a><span class="lineno"><a class="line" href="class_o_n___brep_edge_array.html"> 1478</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_edge_array.html">ON_BrepEdgeArray</a>   : <span class="keyword">public</span>  <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepEdge&gt;</a></div>
<div class="line"><a name="l01479"></a><span class="lineno"> 1479</span>&#160;{</div>
<div class="line"><a name="l01480"></a><span class="lineno"> 1480</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01481"></a><span class="lineno"> 1481</span>&#160;  <a class="code" href="class_o_n___brep_edge_array.html">ON_BrepEdgeArray</a>();</div>
<div class="line"><a name="l01482"></a><span class="lineno"> 1482</span>&#160;  ~<a class="code" href="class_o_n___brep_edge_array.html">ON_BrepEdgeArray</a>();</div>
<div class="line"><a name="l01483"></a><span class="lineno"> 1483</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01484"></a><span class="lineno"> 1484</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01485"></a><span class="lineno"> 1485</span>&#160; </div>
<div class="line"><a name="l01486"></a><span class="lineno"> 1486</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01487"></a><span class="lineno"> 1487</span>&#160;};</div>
<div class="line"><a name="l01488"></a><span class="lineno"> 1488</span>&#160; </div>
<div class="line"><a name="l01489"></a><span class="lineno"><a class="line" href="class_o_n___brep_trim_array.html"> 1489</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_trim_array.html">ON_BrepTrimArray</a>   : <span class="keyword">public</span>  <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepTrim&gt;</a></div>
<div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;{</div>
<div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01492"></a><span class="lineno"> 1492</span>&#160;  <a class="code" href="class_o_n___brep_trim_array.html">ON_BrepTrimArray</a>();</div>
<div class="line"><a name="l01493"></a><span class="lineno"> 1493</span>&#160;  ~<a class="code" href="class_o_n___brep_trim_array.html">ON_BrepTrimArray</a>();</div>
<div class="line"><a name="l01494"></a><span class="lineno"> 1494</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01495"></a><span class="lineno"> 1495</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01496"></a><span class="lineno"> 1496</span>&#160; </div>
<div class="line"><a name="l01497"></a><span class="lineno"> 1497</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01498"></a><span class="lineno"> 1498</span>&#160;};</div>
<div class="line"><a name="l01499"></a><span class="lineno"> 1499</span>&#160; </div>
<div class="line"><a name="l01500"></a><span class="lineno"><a class="line" href="class_o_n___brep_loop_array.html"> 1500</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_loop_array.html">ON_BrepLoopArray</a>   : <span class="keyword">public</span>  <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepLoop&gt;</a></div>
<div class="line"><a name="l01501"></a><span class="lineno"> 1501</span>&#160;{</div>
<div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;  <a class="code" href="class_o_n___brep_loop_array.html">ON_BrepLoopArray</a>();</div>
<div class="line"><a name="l01504"></a><span class="lineno"> 1504</span>&#160;  ~<a class="code" href="class_o_n___brep_loop_array.html">ON_BrepLoopArray</a>();</div>
<div class="line"><a name="l01505"></a><span class="lineno"> 1505</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01506"></a><span class="lineno"> 1506</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01507"></a><span class="lineno"> 1507</span>&#160; </div>
<div class="line"><a name="l01508"></a><span class="lineno"> 1508</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01509"></a><span class="lineno"> 1509</span>&#160;};</div>
<div class="line"><a name="l01510"></a><span class="lineno"> 1510</span>&#160; </div>
<div class="line"><a name="l01511"></a><span class="lineno"><a class="line" href="class_o_n___brep_face_array.html"> 1511</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_face_array.html">ON_BrepFaceArray</a>   : <span class="keyword">public</span>  <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepFace&gt;</a></div>
<div class="line"><a name="l01512"></a><span class="lineno"> 1512</span>&#160;{</div>
<div class="line"><a name="l01513"></a><span class="lineno"> 1513</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01514"></a><span class="lineno"> 1514</span>&#160;  <a class="code" href="class_o_n___brep_face_array.html">ON_BrepFaceArray</a>();</div>
<div class="line"><a name="l01515"></a><span class="lineno"> 1515</span>&#160;  ~<a class="code" href="class_o_n___brep_face_array.html">ON_BrepFaceArray</a>();</div>
<div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01518"></a><span class="lineno"> 1518</span>&#160; </div>
<div class="line"><a name="l01519"></a><span class="lineno"> 1519</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01520"></a><span class="lineno"> 1520</span>&#160;};</div>
<div class="line"><a name="l01521"></a><span class="lineno"> 1521</span>&#160; </div>
<div class="line"><a name="l01522"></a><span class="lineno"><a class="line" href="class_o_n___brep_face_side_array.html"> 1522</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_face_side_array.html">ON_BrepFaceSideArray</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepFaceSide&gt;</a></div>
<div class="line"><a name="l01523"></a><span class="lineno"> 1523</span>&#160;{</div>
<div class="line"><a name="l01524"></a><span class="lineno"> 1524</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01525"></a><span class="lineno"> 1525</span>&#160;  <a class="code" href="class_o_n___brep_face_side_array.html">ON_BrepFaceSideArray</a>();</div>
<div class="line"><a name="l01526"></a><span class="lineno"> 1526</span>&#160;  ~<a class="code" href="class_o_n___brep_face_side_array.html">ON_BrepFaceSideArray</a>();</div>
<div class="line"><a name="l01527"></a><span class="lineno"> 1527</span>&#160; </div>
<div class="line"><a name="l01528"></a><span class="lineno"> 1528</span>&#160;  <span class="keywordtype">bool</span> Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01529"></a><span class="lineno"> 1529</span>&#160;  <span class="keywordtype">bool</span> Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01530"></a><span class="lineno"> 1530</span>&#160; </div>
<div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160;};</div>
<div class="line"><a name="l01533"></a><span class="lineno"> 1533</span>&#160; </div>
<div class="line"><a name="l01534"></a><span class="lineno"><a class="line" href="class_o_n___brep_region_array.html"> 1534</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_region_array.html">ON_BrepRegionArray</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___object_array.html">ON_ObjectArray&lt;ON_BrepRegion&gt;</a></div>
<div class="line"><a name="l01535"></a><span class="lineno"> 1535</span>&#160;{</div>
<div class="line"><a name="l01536"></a><span class="lineno"> 1536</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01537"></a><span class="lineno"> 1537</span>&#160;  <a class="code" href="class_o_n___brep_region_array.html">ON_BrepRegionArray</a>();</div>
<div class="line"><a name="l01538"></a><span class="lineno"> 1538</span>&#160;  ~<a class="code" href="class_o_n___brep_region_array.html">ON_BrepRegionArray</a>();</div>
<div class="line"><a name="l01539"></a><span class="lineno"> 1539</span>&#160; </div>
<div class="line"><a name="l01540"></a><span class="lineno"> 1540</span>&#160;  <span class="keywordtype">bool</span> Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01541"></a><span class="lineno"> 1541</span>&#160;  <span class="keywordtype">bool</span> Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01542"></a><span class="lineno"> 1542</span>&#160; </div>
<div class="line"><a name="l01543"></a><span class="lineno"> 1543</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160;};</div>
<div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160; </div>
<div class="line"><a name="l01546"></a><span class="lineno"><a class="line" href="class_o_n___brep_region_topology.html"> 1546</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a></div>
<div class="line"><a name="l01547"></a><span class="lineno"> 1547</span>&#160;{</div>
<div class="line"><a name="l01548"></a><span class="lineno"> 1548</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01549"></a><span class="lineno"> 1549</span>&#160;  <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>();</div>
<div class="line"><a name="l01550"></a><span class="lineno"> 1550</span>&#160;  <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>&amp; src);</div>
<div class="line"><a name="l01551"></a><span class="lineno"> 1551</span>&#160;  ~<a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>();</div>
<div class="line"><a name="l01552"></a><span class="lineno"> 1552</span>&#160;  <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>&amp;);</div>
<div class="line"><a name="l01553"></a><span class="lineno"> 1553</span>&#160; </div>
<div class="line"><a name="l01554"></a><span class="lineno"> 1554</span>&#160;  <a class="code" href="class_o_n___brep_face_side_array.html">ON_BrepFaceSideArray</a> m_FS;</div>
<div class="line"><a name="l01555"></a><span class="lineno"> 1555</span>&#160;  <a class="code" href="class_o_n___brep_region_array.html">ON_BrepRegionArray</a> m_R;</div>
<div class="line"><a name="l01556"></a><span class="lineno"> 1556</span>&#160; </div>
<div class="line"><a name="l01557"></a><span class="lineno"> 1557</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* Brep() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01558"></a><span class="lineno"> 1558</span>&#160;  <span class="keywordtype">bool</span> IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = 0 ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01559"></a><span class="lineno"> 1559</span>&#160;  <span class="keywordtype">bool</span> Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;  <span class="keywordtype">bool</span> Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160; </div>
<div class="line"><a name="l01562"></a><span class="lineno"> 1562</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01563"></a><span class="lineno"> 1563</span>&#160; </div>
<div class="line"><a name="l01564"></a><span class="lineno"> 1564</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l01565"></a><span class="lineno"> 1565</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span>ON_BrepRegionTopologyUserData;</div>
<div class="line"><a name="l01566"></a><span class="lineno"> 1566</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep.html">ON_Brep</a>;</div>
<div class="line"><a name="l01567"></a><span class="lineno"> 1567</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* m_brep;</div>
<div class="line"><a name="l01568"></a><span class="lineno"> 1568</span>&#160;};</div>
<div class="line"><a name="l01569"></a><span class="lineno"> 1569</span>&#160; </div>
<div class="line"><a name="l01570"></a><span class="lineno"><a class="line" href="class_o_n___brep.html"> 1570</a></span>&#160;<span class="keyword">class </span>ON_CLASS <a class="code" href="class_o_n___brep.html">ON_Brep</a> : <span class="keyword">public</span> <a class="code" href="class_o_n___geometry.html">ON_Geometry</a> </div>
<div class="line"><a name="l01571"></a><span class="lineno"> 1571</span>&#160;{</div>
<div class="line"><a name="l01572"></a><span class="lineno"> 1572</span>&#160;  ON_OBJECT_DECLARE(<a class="code" href="class_o_n___brep.html">ON_Brep</a>);</div>
<div class="line"><a name="l01573"></a><span class="lineno"> 1573</span>&#160; </div>
<div class="line"><a name="l01574"></a><span class="lineno"> 1574</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01575"></a><span class="lineno"> 1575</span>&#160;  <span class="comment">// virtual ON_Object::DestroyRuntimeCache override</span></div>
<div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;  <span class="keywordtype">void</span> DestroyRuntimeCache( <span class="keywordtype">bool</span> bDelete = <span class="keyword">true</span> );</div>
<div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160; </div>
<div class="line"><a name="l01578"></a><span class="lineno"> 1578</span>&#160;  <span class="comment">// virtual ON_Object::SizeOf override</span></div>
<div class="line"><a name="l01579"></a><span class="lineno"> 1579</span>&#160;  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SizeOf() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01580"></a><span class="lineno"> 1580</span>&#160; </div>
<div class="line"><a name="l01581"></a><span class="lineno"> 1581</span>&#160;  <span class="comment">// virtual ON_Object::DataCRC override</span></div>
<div class="line"><a name="l01582"></a><span class="lineno"> 1582</span>&#160;  ON__UINT32 DataCRC(ON__UINT32 current_remainder) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01583"></a><span class="lineno"> 1583</span>&#160; </div>
<div class="line"><a name="l01584"></a><span class="lineno"> 1584</span>&#160;  <span class="comment">// virtual ON_Geometry override</span></div>
<div class="line"><a name="l01585"></a><span class="lineno"> 1585</span>&#160;  <span class="keywordtype">bool</span> EvaluatePoint( <span class="keyword">const</span> <span class="keyword">class</span> <a class="code" href="class_o_n___obj_ref.html">ON_ObjRef</a>&amp; objref, <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>&amp; P ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01586"></a><span class="lineno"> 1586</span>&#160; </div>
<div class="line"><a name="l01587"></a><span class="lineno"> 1587</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l01588"></a><span class="lineno"> 1588</span>&#160; </div>
<div class="line"><a name="l01589"></a><span class="lineno"> 1589</span>&#160; </div>
<div class="line"><a name="l01590"></a><span class="lineno"> 1590</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01591"></a><span class="lineno"> 1591</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01592"></a><span class="lineno"> 1592</span>&#160;<span class="comment">    Use ON_Brep::New() instead of new ON_Brep() when writing</span></div>
<div class="line"><a name="l01593"></a><span class="lineno"> 1593</span>&#160;<span class="comment">    Rhino plug-ins (or when openNURBS is used as a Microsoft </span></div>
<div class="line"><a name="l01594"></a><span class="lineno"> 1594</span>&#160;<span class="comment">    DLL and you need to create a new ON_Brep in a different </span></div>
<div class="line"><a name="l01595"></a><span class="lineno"> 1595</span>&#160;<span class="comment">    .EXE or .DLL).</span></div>
<div class="line"><a name="l01596"></a><span class="lineno"> 1596</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l01597"></a><span class="lineno"> 1597</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l01598"></a><span class="lineno"> 1598</span>&#160;<span class="comment">              // bad - ON_Brep* pBrep = new ON_Brep();</span></div>
<div class="line"><a name="l01599"></a><span class="lineno"> 1599</span>&#160;<span class="comment">              ON_Brep* pBrep = ON_Brep::New(); // good</span></div>
<div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;<span class="comment">              ...</span></div>
<div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;<span class="comment">              delete pBrep;</span></div>
<div class="line"><a name="l01602"></a><span class="lineno"> 1602</span>&#160;<span class="comment">              pBrep = NULL;</span></div>
<div class="line"><a name="l01603"></a><span class="lineno"> 1603</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l01604"></a><span class="lineno"> 1604</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01605"></a><span class="lineno"> 1605</span>&#160;<span class="comment">    Pointer to an ON_Brep.  Destroy by calling delete.</span></div>
<div class="line"><a name="l01606"></a><span class="lineno"> 1606</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01607"></a><span class="lineno"> 1607</span>&#160;<span class="comment">    When openNURBS is used as a Microsoft DLL, the CL.EXE</span></div>
<div class="line"><a name="l01608"></a><span class="lineno"> 1608</span>&#160;<span class="comment">    compiler uses local vtables for classes that are new-ed</span></div>
<div class="line"><a name="l01609"></a><span class="lineno"> 1609</span>&#160;<span class="comment">    in other executables but uses the ordinary vtable for</span></div>
<div class="line"><a name="l01610"></a><span class="lineno"> 1610</span>&#160;<span class="comment">    for classes that are allocated in functions like</span></div>
<div class="line"><a name="l01611"></a><span class="lineno"> 1611</span>&#160;<span class="comment">    ON_BrepCylinder(), ON_NurbsSurfaceQuadrilateral(),</span></div>
<div class="line"><a name="l01612"></a><span class="lineno"> 1612</span>&#160;<span class="comment">    ON_Cylinder::RevSurfaceForm(NULL), etc.</span></div>
<div class="line"><a name="l01613"></a><span class="lineno"> 1613</span>&#160;<span class="comment">    Using static New() functions like ON_Brep::New() insures</span></div>
<div class="line"><a name="l01614"></a><span class="lineno"> 1614</span>&#160;<span class="comment">    that identical classes has the same vtable and makes</span></div>
<div class="line"><a name="l01615"></a><span class="lineno"> 1615</span>&#160;<span class="comment">    all code run identically.</span></div>
<div class="line"><a name="l01616"></a><span class="lineno"> 1616</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01617"></a><span class="lineno"> 1617</span>&#160;  <span class="keyword">static</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>* New();</div>
<div class="line"><a name="l01618"></a><span class="lineno"> 1618</span>&#160; </div>
<div class="line"><a name="l01619"></a><span class="lineno"> 1619</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01620"></a><span class="lineno"> 1620</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01621"></a><span class="lineno"> 1621</span>&#160;<span class="comment">    Use ON_Brep::New(const ON_Brep&amp; src) instead </span></div>
<div class="line"><a name="l01622"></a><span class="lineno"> 1622</span>&#160;<span class="comment">    of new ON_Brep(const ON_Brep&amp; src).</span></div>
<div class="line"><a name="l01623"></a><span class="lineno"> 1623</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;<span class="comment">    Pointer to an ON_Brep.  Destroy by calling delete.</span></div>
<div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01626"></a><span class="lineno"> 1626</span>&#160;<span class="comment">    See static ON_Brep* ON_Brep::New() for details.</span></div>
<div class="line"><a name="l01627"></a><span class="lineno"> 1627</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01628"></a><span class="lineno"> 1628</span>&#160;  <span class="keyword">static</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>* New(<span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp;);</div>
<div class="line"><a name="l01629"></a><span class="lineno"> 1629</span>&#160; </div>
<div class="line"><a name="l01630"></a><span class="lineno"> 1630</span>&#160;    <span class="comment">// Construction</span></div>
<div class="line"><a name="l01631"></a><span class="lineno"> 1631</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>();</div>
<div class="line"><a name="l01632"></a><span class="lineno"> 1632</span>&#160;    ~<a class="code" href="class_o_n___brep.html">ON_Brep</a>();     </div>
<div class="line"><a name="l01633"></a><span class="lineno"> 1633</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>(<span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp;);</div>
<div class="line"><a name="l01634"></a><span class="lineno"> 1634</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp;);</div>
<div class="line"><a name="l01635"></a><span class="lineno"> 1635</span>&#160; </div>
<div class="line"><a name="l01636"></a><span class="lineno"> 1636</span>&#160;  <span class="comment">// Override of virtual ON_Object::MemoryRelocate</span></div>
<div class="line"><a name="l01637"></a><span class="lineno"> 1637</span>&#160;  <span class="keywordtype">void</span> MemoryRelocate();</div>
<div class="line"><a name="l01638"></a><span class="lineno"> 1638</span>&#160; </div>
<div class="line"><a name="l01639"></a><span class="lineno"> 1639</span>&#160; </div>
<div class="line"><a name="l01640"></a><span class="lineno"> 1640</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01641"></a><span class="lineno"> 1641</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01642"></a><span class="lineno"> 1642</span>&#160;<span class="comment">    See if this and other are same brep geometry.</span></div>
<div class="line"><a name="l01643"></a><span class="lineno"> 1643</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;<span class="comment">    other - [in] other brep</span></div>
<div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;<span class="comment">    tolerance - [in] tolerance to use when comparing</span></div>
<div class="line"><a name="l01646"></a><span class="lineno"> 1646</span>&#160;<span class="comment">                     control points.</span></div>
<div class="line"><a name="l01647"></a><span class="lineno"> 1647</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01648"></a><span class="lineno"> 1648</span>&#160;<span class="comment">    true if breps are the same</span></div>
<div class="line"><a name="l01649"></a><span class="lineno"> 1649</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01650"></a><span class="lineno"> 1650</span>&#160;  <span class="keywordtype">bool</span> IsDuplicate( </div>
<div class="line"><a name="l01651"></a><span class="lineno"> 1651</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; other, </div>
<div class="line"><a name="l01652"></a><span class="lineno"> 1652</span>&#160;          <span class="keywordtype">double</span> tolerance = ON_ZERO_TOLERANCE </div>
<div class="line"><a name="l01653"></a><span class="lineno"> 1653</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01654"></a><span class="lineno"> 1654</span>&#160; </div>
<div class="line"><a name="l01656"></a><span class="lineno"> 1656</span>&#160;  <span class="comment">// construction/destruction helpers</span></div>
<div class="line"><a name="l01657"></a><span class="lineno"> 1657</span>&#160; </div>
<div class="line"><a name="l01658"></a><span class="lineno"> 1658</span>&#160;  <span class="comment">// returns Brep to state it has after default construction</span></div>
<div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;  <span class="keywordtype">void</span> Destroy(); </div>
<div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160; </div>
<div class="line"><a name="l01661"></a><span class="lineno"> 1661</span>&#160;  <span class="comment">// call if memory pool used by b-rep members becomes invalid</span></div>
<div class="line"><a name="l01662"></a><span class="lineno"> 1662</span>&#160;  <span class="keywordtype">void</span> EmergencyDestroy(); </div>
<div class="line"><a name="l01663"></a><span class="lineno"> 1663</span>&#160; </div>
<div class="line"><a name="l01664"></a><span class="lineno"> 1664</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01665"></a><span class="lineno"> 1665</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01666"></a><span class="lineno"> 1666</span>&#160;<span class="comment">    Calculates polygon mesh approximation of the brep</span></div>
<div class="line"><a name="l01667"></a><span class="lineno"> 1667</span>&#160;<span class="comment">    and appends one mesh for each face to the mesh_list[]</span></div>
<div class="line"><a name="l01668"></a><span class="lineno"> 1668</span>&#160;<span class="comment">    array.</span></div>
<div class="line"><a name="l01669"></a><span class="lineno"> 1669</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01670"></a><span class="lineno"> 1670</span>&#160;<span class="comment">    mp - [in] meshing parameters</span></div>
<div class="line"><a name="l01671"></a><span class="lineno"> 1671</span>&#160;<span class="comment">    mesh_list - [out] meshes are appended to this array.</span></div>
<div class="line"><a name="l01672"></a><span class="lineno"> 1672</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01673"></a><span class="lineno"> 1673</span>&#160;<span class="comment">    Number of meshes appended to mesh_list[] array.</span></div>
<div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;  <span class="keywordtype">int</span> CreateMesh( </div>
<div class="line"><a name="l01676"></a><span class="lineno"> 1676</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___mesh_parameters.html">ON_MeshParameters</a>&amp; mp,</div>
<div class="line"><a name="l01677"></a><span class="lineno"> 1677</span>&#160;    <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_Mesh*&gt;</a>&amp; mesh_list</div>
<div class="line"><a name="l01678"></a><span class="lineno"> 1678</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01679"></a><span class="lineno"> 1679</span>&#160; </div>
<div class="line"><a name="l01680"></a><span class="lineno"> 1680</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01681"></a><span class="lineno"> 1681</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01682"></a><span class="lineno"> 1682</span>&#160;<span class="comment">    Destroy meshes used to render and analyze brep.</span></div>
<div class="line"><a name="l01683"></a><span class="lineno"> 1683</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01684"></a><span class="lineno"> 1684</span>&#160;<span class="comment">    mesh_type - [in] type of mesh to destroy</span></div>
<div class="line"><a name="l01685"></a><span class="lineno"> 1685</span>&#160;<span class="comment">    bDeleteMesh - [in] if true, cached meshes are deleted.</span></div>
<div class="line"><a name="l01686"></a><span class="lineno"> 1686</span>&#160;<span class="comment">      If false, pointers to cached meshes are just set to NULL.</span></div>
<div class="line"><a name="l01687"></a><span class="lineno"> 1687</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01688"></a><span class="lineno"> 1688</span>&#160;<span class="comment">    ON_Brep::GetMesh</span></div>
<div class="line"><a name="l01689"></a><span class="lineno"> 1689</span>&#160;<span class="comment">    ON_BrepFace::DestroyMesh</span></div>
<div class="line"><a name="l01690"></a><span class="lineno"> 1690</span>&#160;<span class="comment">    ON_BrepFace::Mesh</span></div>
<div class="line"><a name="l01691"></a><span class="lineno"> 1691</span>&#160;<span class="comment">    ON_BrepFace::SetMesh</span></div>
<div class="line"><a name="l01692"></a><span class="lineno"> 1692</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01693"></a><span class="lineno"> 1693</span>&#160;  <span class="keywordtype">void</span> DestroyMesh( ON::mesh_type mesh_type, <span class="keywordtype">bool</span> bDeleteMesh = <span class="keyword">true</span> );</div>
<div class="line"><a name="l01694"></a><span class="lineno"> 1694</span>&#160; </div>
<div class="line"><a name="l01695"></a><span class="lineno"> 1695</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01696"></a><span class="lineno"> 1696</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01697"></a><span class="lineno"> 1697</span>&#160;<span class="comment">    Get cached meshes used to render and analyze brep.</span></div>
<div class="line"><a name="l01698"></a><span class="lineno"> 1698</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;<span class="comment">    mesh_type - [in] type of mesh to get</span></div>
<div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;<span class="comment">    meshes - [out] meshes are appended to this array.  The ON_Brep</span></div>
<div class="line"><a name="l01701"></a><span class="lineno"> 1701</span>&#160;<span class="comment">      owns these meshes so they cannot be modified.</span></div>
<div class="line"><a name="l01702"></a><span class="lineno"> 1702</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01703"></a><span class="lineno"> 1703</span>&#160;<span class="comment">    Number of meshes added to array. (Same as m_F.Count())</span></div>
<div class="line"><a name="l01704"></a><span class="lineno"> 1704</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01705"></a><span class="lineno"> 1705</span>&#160;<span class="comment">    ON_Brep::DestroyMesh</span></div>
<div class="line"><a name="l01706"></a><span class="lineno"> 1706</span>&#160;<span class="comment">    ON_BrepFace::DestroyMesh</span></div>
<div class="line"><a name="l01707"></a><span class="lineno"> 1707</span>&#160;<span class="comment">    ON_BrepFace::Mesh</span></div>
<div class="line"><a name="l01708"></a><span class="lineno"> 1708</span>&#160;<span class="comment">    ON_BrepFace::SetMesh</span></div>
<div class="line"><a name="l01709"></a><span class="lineno"> 1709</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01710"></a><span class="lineno"> 1710</span>&#160;  <span class="keywordtype">int</span> GetMesh( ON::mesh_type mesh_type, <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt; const ON_Mesh* &gt;</a>&amp; meshes ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01711"></a><span class="lineno"> 1711</span>&#160; </div>
<div class="line"><a name="l01712"></a><span class="lineno"> 1712</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01713"></a><span class="lineno"> 1713</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01714"></a><span class="lineno"> 1714</span>&#160;<span class="comment">    Create a brep from a surface.  The resulting surface has an outer</span></div>
<div class="line"><a name="l01715"></a><span class="lineno"> 1715</span>&#160;<span class="comment">    boundary made from four trims.  The trims are ordered so that</span></div>
<div class="line"><a name="l01716"></a><span class="lineno"> 1716</span>&#160;<span class="comment">    they run along the south, east, north, and then west side of the</span></div>
<div class="line"><a name="l01717"></a><span class="lineno"> 1717</span>&#160;<span class="comment">    surface&#39;s parameter space.</span></div>
<div class="line"><a name="l01718"></a><span class="lineno"> 1718</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01719"></a><span class="lineno"> 1719</span>&#160;<span class="comment">    pSurface - [in] pointer to a surface.  The brep will manage this</span></div>
<div class="line"><a name="l01720"></a><span class="lineno"> 1720</span>&#160;<span class="comment">       pointer and delete it in ~ON_Brep.</span></div>
<div class="line"><a name="l01721"></a><span class="lineno"> 1721</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01722"></a><span class="lineno"> 1722</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01723"></a><span class="lineno"> 1723</span>&#160;<span class="comment">    true     successful</span></div>
<div class="line"><a name="l01724"></a><span class="lineno"> 1724</span>&#160;<span class="comment">      When true is returned, the pSurface pointer is added to the</span></div>
<div class="line"><a name="l01725"></a><span class="lineno"> 1725</span>&#160;<span class="comment">      brep&#39;s m_S[] array and it will be deleted by the brep&#39;s</span></div>
<div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;<span class="comment">      destructor.</span></div>
<div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;<span class="comment">    false</span></div>
<div class="line"><a name="l01728"></a><span class="lineno"> 1728</span>&#160;<span class="comment">      brep cannot be created from this surface.</span></div>
<div class="line"><a name="l01729"></a><span class="lineno"> 1729</span>&#160;<span class="comment">      When false is returned, then the caller is responsible</span></div>
<div class="line"><a name="l01730"></a><span class="lineno"> 1730</span>&#160;<span class="comment">      for deleting pSurface unless it was previously added</span></div>
<div class="line"><a name="l01731"></a><span class="lineno"> 1731</span>&#160;<span class="comment">      to the brep&#39;s m_S[] array.     </span></div>
<div class="line"><a name="l01732"></a><span class="lineno"> 1732</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01733"></a><span class="lineno"> 1733</span>&#160;<span class="comment">    The surface class must be created with new so that the</span></div>
<div class="line"><a name="l01734"></a><span class="lineno"> 1734</span>&#160;<span class="comment">    delete in ~ON_Brep will not cause a crash.</span></div>
<div class="line"><a name="l01735"></a><span class="lineno"> 1735</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01736"></a><span class="lineno"> 1736</span>&#160;  <span class="keywordtype">bool</span> Create( </div>
<div class="line"><a name="l01737"></a><span class="lineno"> 1737</span>&#160;          <a class="code" href="class_o_n___surface.html">ON_Surface</a>*&amp; pSurface</div>
<div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;          );</div>
<div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160; </div>
<div class="line"><a name="l01740"></a><span class="lineno"> 1740</span>&#160;  <span class="keywordtype">bool</span> Create( </div>
<div class="line"><a name="l01741"></a><span class="lineno"> 1741</span>&#160;          <a class="code" href="class_o_n___nurbs_surface.html">ON_NurbsSurface</a>*&amp; pNurbsSurface</div>
<div class="line"><a name="l01742"></a><span class="lineno"> 1742</span>&#160;          );</div>
<div class="line"><a name="l01743"></a><span class="lineno"> 1743</span>&#160; </div>
<div class="line"><a name="l01744"></a><span class="lineno"> 1744</span>&#160;  <span class="keywordtype">bool</span> Create( </div>
<div class="line"><a name="l01745"></a><span class="lineno"> 1745</span>&#160;          <a class="code" href="class_o_n___plane_surface.html">ON_PlaneSurface</a>*&amp; pPlaneSurface</div>
<div class="line"><a name="l01746"></a><span class="lineno"> 1746</span>&#160;          );</div>
<div class="line"><a name="l01747"></a><span class="lineno"> 1747</span>&#160; </div>
<div class="line"><a name="l01748"></a><span class="lineno"> 1748</span>&#160;  <span class="keywordtype">bool</span> Create( </div>
<div class="line"><a name="l01749"></a><span class="lineno"> 1749</span>&#160;          <a class="code" href="class_o_n___rev_surface.html">ON_RevSurface</a>*&amp; pRevSurface</div>
<div class="line"><a name="l01750"></a><span class="lineno"> 1750</span>&#160;          );</div>
<div class="line"><a name="l01751"></a><span class="lineno"> 1751</span>&#160; </div>
<div class="line"><a name="l01752"></a><span class="lineno"> 1752</span>&#160;  <span class="keywordtype">bool</span> Create( </div>
<div class="line"><a name="l01753"></a><span class="lineno"> 1753</span>&#160;          <a class="code" href="class_o_n___sum_surface.html">ON_SumSurface</a>*&amp; pSumSurface</div>
<div class="line"><a name="l01754"></a><span class="lineno"> 1754</span>&#160;          );</div>
<div class="line"><a name="l01755"></a><span class="lineno"> 1755</span>&#160; </div>
<div class="line"><a name="l01756"></a><span class="lineno"> 1756</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01757"></a><span class="lineno"> 1757</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01758"></a><span class="lineno"> 1758</span>&#160;<span class="comment">    Tests an object to see if its data members are correctly</span></div>
<div class="line"><a name="l01759"></a><span class="lineno"> 1759</span>&#160;<span class="comment">    initialized.</span></div>
<div class="line"><a name="l01760"></a><span class="lineno"> 1760</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01761"></a><span class="lineno"> 1761</span>&#160;<span class="comment">    text_log - [in] if the object is not valid and text_log</span></div>
<div class="line"><a name="l01762"></a><span class="lineno"> 1762</span>&#160;<span class="comment">        is not NULL, then a brief englis description of the</span></div>
<div class="line"><a name="l01763"></a><span class="lineno"> 1763</span>&#160;<span class="comment">        reason the object is not valid is appened to the log.</span></div>
<div class="line"><a name="l01764"></a><span class="lineno"> 1764</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l01765"></a><span class="lineno"> 1765</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l01766"></a><span class="lineno"> 1766</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l01767"></a><span class="lineno"> 1767</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l01768"></a><span class="lineno"> 1768</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01769"></a><span class="lineno"> 1769</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01770"></a><span class="lineno"> 1770</span>&#160;<span class="comment">    true     object is valid</span></div>
<div class="line"><a name="l01771"></a><span class="lineno"> 1771</span>&#160;<span class="comment">    false    object is invalid, uninitialized, etc.</span></div>
<div class="line"><a name="l01772"></a><span class="lineno"> 1772</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;<span class="comment">    Overrides virtual ON_Object::IsValid</span></div>
<div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01775"></a><span class="lineno"> 1775</span>&#160;<span class="comment">    ON_Brep::SetTolerancesAndFlags</span></div>
<div class="line"><a name="l01776"></a><span class="lineno"> 1776</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01777"></a><span class="lineno"> 1777</span>&#160;  ON_BOOL32 IsValid( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01778"></a><span class="lineno"> 1778</span>&#160; </div>
<div class="line"><a name="l01779"></a><span class="lineno"> 1779</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01780"></a><span class="lineno"> 1780</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01781"></a><span class="lineno"> 1781</span>&#160;<span class="comment">    Tests the brep to see if its topology information is</span></div>
<div class="line"><a name="l01782"></a><span class="lineno"> 1782</span>&#160;<span class="comment">    valid.</span></div>
<div class="line"><a name="l01783"></a><span class="lineno"> 1783</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01784"></a><span class="lineno"> 1784</span>&#160;<span class="comment">    text_log - [in] if the brep topology is not valid and </span></div>
<div class="line"><a name="l01785"></a><span class="lineno"> 1785</span>&#160;<span class="comment">        text_log is not NULL, then a brief english </span></div>
<div class="line"><a name="l01786"></a><span class="lineno"> 1786</span>&#160;<span class="comment">        description of the problem is appended to the log.</span></div>
<div class="line"><a name="l01787"></a><span class="lineno"> 1787</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l01788"></a><span class="lineno"> 1788</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l01789"></a><span class="lineno"> 1789</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l01790"></a><span class="lineno"> 1790</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l01791"></a><span class="lineno"> 1791</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01792"></a><span class="lineno"> 1792</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01793"></a><span class="lineno"> 1793</span>&#160;<span class="comment">    true     brep topology is valid</span></div>
<div class="line"><a name="l01794"></a><span class="lineno"> 1794</span>&#160;<span class="comment">    false    brep topology is not valid</span></div>
<div class="line"><a name="l01795"></a><span class="lineno"> 1795</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01796"></a><span class="lineno"> 1796</span>&#160;<span class="comment">    ON_Brep::IsValidTopology can be called at any time.</span></div>
<div class="line"><a name="l01797"></a><span class="lineno"> 1797</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01798"></a><span class="lineno"> 1798</span>&#160;<span class="comment">    ON_Brep::IsValid</span></div>
<div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160;<span class="comment">    ON_Brep::IsValidGeometry</span></div>
<div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;<span class="comment">    ON_Brep::IsValidTolerancesAndFlags</span></div>
<div class="line"><a name="l01801"></a><span class="lineno"> 1801</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01802"></a><span class="lineno"> 1802</span>&#160;  <span class="keywordtype">bool</span> IsValidTopology( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01803"></a><span class="lineno"> 1803</span>&#160; </div>
<div class="line"><a name="l01804"></a><span class="lineno"> 1804</span>&#160; </div>
<div class="line"><a name="l01805"></a><span class="lineno"> 1805</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01806"></a><span class="lineno"> 1806</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01807"></a><span class="lineno"> 1807</span>&#160;<span class="comment">    Expert user function that tests the brep to see if its</span></div>
<div class="line"><a name="l01808"></a><span class="lineno"> 1808</span>&#160;<span class="comment">    geometry information is valid.  The value of </span></div>
<div class="line"><a name="l01809"></a><span class="lineno"> 1809</span>&#160;<span class="comment">    brep.IsValidTopology() must be true before </span></div>
<div class="line"><a name="l01810"></a><span class="lineno"> 1810</span>&#160;<span class="comment">    brep.IsValidGeometry() can be safely called.</span></div>
<div class="line"><a name="l01811"></a><span class="lineno"> 1811</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01812"></a><span class="lineno"> 1812</span>&#160;<span class="comment">    text_log - [in] if the brep geometry is not valid and </span></div>
<div class="line"><a name="l01813"></a><span class="lineno"> 1813</span>&#160;<span class="comment">        text_log is not NULL, then a brief english </span></div>
<div class="line"><a name="l01814"></a><span class="lineno"> 1814</span>&#160;<span class="comment">        description of the problem is appended to the log.</span></div>
<div class="line"><a name="l01815"></a><span class="lineno"> 1815</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l01816"></a><span class="lineno"> 1816</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l01819"></a><span class="lineno"> 1819</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01820"></a><span class="lineno"> 1820</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01821"></a><span class="lineno"> 1821</span>&#160;<span class="comment">    true     brep geometry is valid</span></div>
<div class="line"><a name="l01822"></a><span class="lineno"> 1822</span>&#160;<span class="comment">    false    brep geometry is not valid</span></div>
<div class="line"><a name="l01823"></a><span class="lineno"> 1823</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01824"></a><span class="lineno"> 1824</span>&#160;<span class="comment">    ON_Brep::IsValidTopology must be true before you can</span></div>
<div class="line"><a name="l01825"></a><span class="lineno"> 1825</span>&#160;<span class="comment">    safely call ON_Brep::IsValidGeometry.</span></div>
<div class="line"><a name="l01826"></a><span class="lineno"> 1826</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01827"></a><span class="lineno"> 1827</span>&#160;<span class="comment">    ON_Brep::IsValid</span></div>
<div class="line"><a name="l01828"></a><span class="lineno"> 1828</span>&#160;<span class="comment">    ON_Brep::IsValidTopology</span></div>
<div class="line"><a name="l01829"></a><span class="lineno"> 1829</span>&#160;<span class="comment">    ON_Brep::IsValidTolerancesAndFlags</span></div>
<div class="line"><a name="l01830"></a><span class="lineno"> 1830</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01831"></a><span class="lineno"> 1831</span>&#160;  <span class="keywordtype">bool</span> IsValidGeometry( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01832"></a><span class="lineno"> 1832</span>&#160; </div>
<div class="line"><a name="l01833"></a><span class="lineno"> 1833</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01834"></a><span class="lineno"> 1834</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01835"></a><span class="lineno"> 1835</span>&#160;<span class="comment">    Expert user function that tests the brep to see if its</span></div>
<div class="line"><a name="l01836"></a><span class="lineno"> 1836</span>&#160;<span class="comment">    tolerances and flags are valid.  The values of </span></div>
<div class="line"><a name="l01837"></a><span class="lineno"> 1837</span>&#160;<span class="comment">    brep.IsValidTopology() and brep.IsValidGeometry() must</span></div>
<div class="line"><a name="l01838"></a><span class="lineno"> 1838</span>&#160;<span class="comment">    be true before brep.IsValidTolerancesAndFlags() can </span></div>
<div class="line"><a name="l01839"></a><span class="lineno"> 1839</span>&#160;<span class="comment">    be safely called.</span></div>
<div class="line"><a name="l01840"></a><span class="lineno"> 1840</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01841"></a><span class="lineno"> 1841</span>&#160;<span class="comment">    text_log - [in] if the brep tolerance or flags are not</span></div>
<div class="line"><a name="l01842"></a><span class="lineno"> 1842</span>&#160;<span class="comment">        valid and text_log is not NULL, then a brief english </span></div>
<div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;<span class="comment">        description of the problem is appended to the log.</span></div>
<div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;<span class="comment">        The information appended to text_log is suitable for </span></div>
<div class="line"><a name="l01845"></a><span class="lineno"> 1845</span>&#160;<span class="comment">        low-level debugging purposes by programmers and is </span></div>
<div class="line"><a name="l01846"></a><span class="lineno"> 1846</span>&#160;<span class="comment">        not intended to be useful as a high level user </span></div>
<div class="line"><a name="l01847"></a><span class="lineno"> 1847</span>&#160;<span class="comment">        interface tool.</span></div>
<div class="line"><a name="l01848"></a><span class="lineno"> 1848</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01849"></a><span class="lineno"> 1849</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l01850"></a><span class="lineno"> 1850</span>&#160;<span class="comment">    true     brep tolerance and flags are valid</span></div>
<div class="line"><a name="l01851"></a><span class="lineno"> 1851</span>&#160;<span class="comment">    false    brep tolerance and flags are not valid</span></div>
<div class="line"><a name="l01852"></a><span class="lineno"> 1852</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01853"></a><span class="lineno"> 1853</span>&#160;<span class="comment">    ON_Brep::IsValidTopology and ON_Brep::IsValidGeometry</span></div>
<div class="line"><a name="l01854"></a><span class="lineno"> 1854</span>&#160;<span class="comment">    must be true before you can safely call</span></div>
<div class="line"><a name="l01855"></a><span class="lineno"> 1855</span>&#160;<span class="comment">    ON_Brep::IsValidTolerancesAndFlags.</span></div>
<div class="line"><a name="l01856"></a><span class="lineno"> 1856</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l01857"></a><span class="lineno"> 1857</span>&#160;<span class="comment">    ON_Brep::IsValid</span></div>
<div class="line"><a name="l01858"></a><span class="lineno"> 1858</span>&#160;<span class="comment">    ON_Brep::IsValidTopology</span></div>
<div class="line"><a name="l01859"></a><span class="lineno"> 1859</span>&#160;<span class="comment">    ON_Brep::IsValidGeometry</span></div>
<div class="line"><a name="l01860"></a><span class="lineno"> 1860</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01861"></a><span class="lineno"> 1861</span>&#160;  <span class="keywordtype">bool</span> IsValidTolerancesAndFlags( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01862"></a><span class="lineno"> 1862</span>&#160; </div>
<div class="line"><a name="l01863"></a><span class="lineno"> 1863</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l01864"></a><span class="lineno"> 1864</span>&#160;  <span class="comment">//   Tests brep to see if it is valid for </span></div>
<div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;  <span class="comment">//   saving in V2 3DM archives.</span></div>
<div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l01867"></a><span class="lineno"> 1867</span>&#160;  <span class="comment">//   true if brep is valid for V2 3DM archives.</span></div>
<div class="line"><a name="l01868"></a><span class="lineno"> 1868</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l01869"></a><span class="lineno"> 1869</span>&#160;  <span class="comment">//   V2 breps could not have dangling curves.</span></div>
<div class="line"><a name="l01870"></a><span class="lineno"> 1870</span>&#160;  <span class="keywordtype">bool</span> IsValidForV2() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01871"></a><span class="lineno"> 1871</span>&#160;  <span class="keywordtype">bool</span> IsValidForV2( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01872"></a><span class="lineno"> 1872</span>&#160;  <span class="keywordtype">bool</span> IsValidForV2( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01873"></a><span class="lineno"> 1873</span>&#160; </div>
<div class="line"><a name="l01874"></a><span class="lineno"> 1874</span>&#160;  <span class="comment">// virtual ON_Objet::Dump() override</span></div>
<div class="line"><a name="l01875"></a><span class="lineno"> 1875</span>&#160;  <span class="keywordtype">void</span> Dump( <a class="code" href="class_o_n___text_log.html">ON_TextLog</a>&amp; ) <span class="keyword">const</span>; <span class="comment">// for debugging</span></div>
<div class="line"><a name="l01876"></a><span class="lineno"> 1876</span>&#160; </div>
<div class="line"><a name="l01877"></a><span class="lineno"> 1877</span>&#160;  <span class="comment">// virtual ON_Objet::Write() override</span></div>
<div class="line"><a name="l01878"></a><span class="lineno"> 1878</span>&#160;  ON_BOOL32 Write( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01879"></a><span class="lineno"> 1879</span>&#160; </div>
<div class="line"><a name="l01880"></a><span class="lineno"> 1880</span>&#160;  <span class="comment">// virtual ON_Objet::Read() override</span></div>
<div class="line"><a name="l01881"></a><span class="lineno"> 1881</span>&#160;  ON_BOOL32 Read( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l01882"></a><span class="lineno"> 1882</span>&#160; </div>
<div class="line"><a name="l01883"></a><span class="lineno"> 1883</span>&#160;  <span class="comment">// virtual ON_Objet::ObjectType() override</span></div>
<div class="line"><a name="l01884"></a><span class="lineno"> 1884</span>&#160;  ON::object_type ObjectType() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01885"></a><span class="lineno"> 1885</span>&#160; </div>
<div class="line"><a name="l01886"></a><span class="lineno"> 1886</span>&#160;  <span class="comment">// virtual ON_Geometry::Dimension() override</span></div>
<div class="line"><a name="l01887"></a><span class="lineno"> 1887</span>&#160;  <span class="keywordtype">int</span> Dimension() <span class="keyword">const</span>;</div>
<div class="line"><a name="l01888"></a><span class="lineno"> 1888</span>&#160; </div>
<div class="line"><a name="l01889"></a><span class="lineno"> 1889</span>&#160;  <span class="comment">// virtual ON_Geometry::ClearBoundingBox() override</span></div>
<div class="line"><a name="l01890"></a><span class="lineno"> 1890</span>&#160;  <span class="keywordtype">void</span> ClearBoundingBox();</div>
<div class="line"><a name="l01891"></a><span class="lineno"> 1891</span>&#160; </div>
<div class="line"><a name="l01892"></a><span class="lineno"> 1892</span>&#160;  <span class="comment">// virtual ON_Geometry::GetBBox() override</span></div>
<div class="line"><a name="l01893"></a><span class="lineno"> 1893</span>&#160;  ON_BOOL32 GetBBox( <span class="comment">// returns true if successful</span></div>
<div class="line"><a name="l01894"></a><span class="lineno"> 1894</span>&#160;         <span class="keywordtype">double</span>*,    <span class="comment">// minimum</span></div>
<div class="line"><a name="l01895"></a><span class="lineno"> 1895</span>&#160;         <span class="keywordtype">double</span>*,    <span class="comment">// maximum</span></div>
<div class="line"><a name="l01896"></a><span class="lineno"> 1896</span>&#160;         ON_BOOL32 = <span class="keyword">false</span>  <span class="comment">// true means grow box</span></div>
<div class="line"><a name="l01897"></a><span class="lineno"> 1897</span>&#160;         ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01898"></a><span class="lineno"> 1898</span>&#160; </div>
<div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;  <span class="comment">// virtual ON_Geometry::Transform() override</span></div>
<div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;  ON_BOOL32 Transform( </div>
<div class="line"><a name="l01901"></a><span class="lineno"> 1901</span>&#160;         <span class="keyword">const</span> <a class="code" href="class_o_n___xform.html">ON_Xform</a>&amp;</div>
<div class="line"><a name="l01902"></a><span class="lineno"> 1902</span>&#160;         );</div>
<div class="line"><a name="l01903"></a><span class="lineno"> 1903</span>&#160; </div>
<div class="line"><a name="l01904"></a><span class="lineno"> 1904</span>&#160;  <span class="comment">// virtual ON_Geometry::SwapCoordinates() override</span></div>
<div class="line"><a name="l01905"></a><span class="lineno"> 1905</span>&#160;  ON_BOOL32 SwapCoordinates(</div>
<div class="line"><a name="l01906"></a><span class="lineno"> 1906</span>&#160;        <span class="keywordtype">int</span>, <span class="keywordtype">int</span>        <span class="comment">// indices of coords to swap</span></div>
<div class="line"><a name="l01907"></a><span class="lineno"> 1907</span>&#160;        );</div>
<div class="line"><a name="l01908"></a><span class="lineno"> 1908</span>&#160; </div>
<div class="line"><a name="l01909"></a><span class="lineno"> 1909</span>&#160;  <span class="comment">// virtual ON_Geometry::HasBrepForm() override</span></div>
<div class="line"><a name="l01910"></a><span class="lineno"> 1910</span>&#160;  ON_BOOL32 HasBrepForm() <span class="keyword">const</span>; <span class="comment">// returns true</span></div>
<div class="line"><a name="l01911"></a><span class="lineno"> 1911</span>&#160; </div>
<div class="line"><a name="l01912"></a><span class="lineno"> 1912</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01913"></a><span class="lineno"> 1913</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01914"></a><span class="lineno"> 1914</span>&#160;<span class="comment">    If possible, BrepForm() creates a brep form of the</span></div>
<div class="line"><a name="l01915"></a><span class="lineno"> 1915</span>&#160;<span class="comment">    ON_Geometry. </span></div>
<div class="line"><a name="l01916"></a><span class="lineno"> 1916</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01917"></a><span class="lineno"> 1917</span>&#160;<span class="comment">    brep - [in] if not NULL, brep is used to store the brep</span></div>
<div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;<span class="comment">        form of the geometry.</span></div>
<div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;<span class="comment">  Result:</span></div>
<div class="line"><a name="l01920"></a><span class="lineno"> 1920</span>&#160;<span class="comment">    If brep is not NULL, then brep = this, otherwise</span></div>
<div class="line"><a name="l01921"></a><span class="lineno"> 1921</span>&#160;<span class="comment">    a duplicate of this is returned.</span></div>
<div class="line"><a name="l01922"></a><span class="lineno"> 1922</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01923"></a><span class="lineno"> 1923</span>&#160;<span class="comment">    Override of virtual ON_Geometry::BrepForm</span></div>
<div class="line"><a name="l01924"></a><span class="lineno"> 1924</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l01925"></a><span class="lineno"> 1925</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* BrepForm( <a class="code" href="class_o_n___brep.html">ON_Brep</a>* brep = NULL ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l01926"></a><span class="lineno"> 1926</span>&#160; </div>
<div class="line"><a name="l01928"></a><span class="lineno"> 1928</span>&#160;  <span class="comment">// Creation Interface</span></div>
<div class="line"><a name="l01929"></a><span class="lineno"> 1929</span>&#160; </div>
<div class="line"><a name="l01930"></a><span class="lineno"> 1930</span>&#160;  <span class="comment">// These add a new geometry piece to the b-rep and return the</span></div>
<div class="line"><a name="l01931"></a><span class="lineno"> 1931</span>&#160;  <span class="comment">// index that should be used to reference the geometry.</span></div>
<div class="line"><a name="l01932"></a><span class="lineno"> 1932</span>&#160;  <span class="comment">// -1 is returned if the input is not acceptable.</span></div>
<div class="line"><a name="l01933"></a><span class="lineno"> 1933</span>&#160;  <span class="comment">// ~ON_Brep() will delete the geometry.</span></div>
<div class="line"><a name="l01934"></a><span class="lineno"> 1934</span>&#160;  <span class="keywordtype">int</span> AddTrimCurve( <a class="code" href="class_o_n___curve.html">ON_Curve</a>* ); <span class="comment">// 2d curve used by ON_BrepTrim</span></div>
<div class="line"><a name="l01935"></a><span class="lineno"> 1935</span>&#160;  <span class="keywordtype">int</span> AddEdgeCurve( <a class="code" href="class_o_n___curve.html">ON_Curve</a>* ); <span class="comment">// 3d curve used by ON_BrepEdge</span></div>
<div class="line"><a name="l01936"></a><span class="lineno"> 1936</span>&#160;  <span class="keywordtype">int</span> AddSurface( <a class="code" href="class_o_n___surface.html">ON_Surface</a>* ); <span class="comment">// 3d surface used by ON_BrepFace</span></div>
<div class="line"><a name="l01937"></a><span class="lineno"> 1937</span>&#160; </div>
<div class="line"><a name="l01938"></a><span class="lineno"> 1938</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;  <span class="comment">//   Set 3d curve geometry used by a b-rep edge.</span></div>
<div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l01941"></a><span class="lineno"> 1941</span>&#160;  <span class="comment">//   edge - [in]</span></div>
<div class="line"><a name="l01942"></a><span class="lineno"> 1942</span>&#160;  <span class="comment">//   c3_index - [in] index of 3d curve in m_C3[] array</span></div>
<div class="line"><a name="l01943"></a><span class="lineno"> 1943</span>&#160;  <span class="comment">//   sub_domain - [in] if not NULL, sub_domain is an increasing</span></div>
<div class="line"><a name="l01944"></a><span class="lineno"> 1944</span>&#160;  <span class="comment">//      sub interval of m_C3[c3_index]-&gt;Domain().</span></div>
<div class="line"><a name="l01945"></a><span class="lineno"> 1945</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l01946"></a><span class="lineno"> 1946</span>&#160;  <span class="comment">//   true if successful.</span></div>
<div class="line"><a name="l01947"></a><span class="lineno"> 1947</span>&#160;  <span class="keywordtype">bool</span> SetEdgeCurve( </div>
<div class="line"><a name="l01948"></a><span class="lineno"> 1948</span>&#160;    <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge,</div>
<div class="line"><a name="l01949"></a><span class="lineno"> 1949</span>&#160;    <span class="keywordtype">int</span> c3_index,</div>
<div class="line"><a name="l01950"></a><span class="lineno"> 1950</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___interval.html">ON_Interval</a>* sub_domain = NULL</div>
<div class="line"><a name="l01951"></a><span class="lineno"> 1951</span>&#160;    );</div>
<div class="line"><a name="l01952"></a><span class="lineno"> 1952</span>&#160; </div>
<div class="line"><a name="l01953"></a><span class="lineno"> 1953</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l01954"></a><span class="lineno"> 1954</span>&#160;  <span class="comment">//   Set 2d curve geometry used by a b-rep trim.</span></div>
<div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;  <span class="comment">//   trim - [in]</span></div>
<div class="line"><a name="l01957"></a><span class="lineno"> 1957</span>&#160;  <span class="comment">//   c2_index - [in] index of 2d curve in m_C2[] array</span></div>
<div class="line"><a name="l01958"></a><span class="lineno"> 1958</span>&#160;  <span class="comment">//   sub_domain - [in] if not NULL, sub_domain is an increasing</span></div>
<div class="line"><a name="l01959"></a><span class="lineno"> 1959</span>&#160;  <span class="comment">//      sub interval of m_C2[c2_index]-&gt;Domain().</span></div>
<div class="line"><a name="l01960"></a><span class="lineno"> 1960</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l01961"></a><span class="lineno"> 1961</span>&#160;  <span class="comment">//   true if successful.</span></div>
<div class="line"><a name="l01962"></a><span class="lineno"> 1962</span>&#160;  <span class="keywordtype">bool</span> SetTrimCurve( </div>
<div class="line"><a name="l01963"></a><span class="lineno"> 1963</span>&#160;    <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim,</div>
<div class="line"><a name="l01964"></a><span class="lineno"> 1964</span>&#160;    <span class="keywordtype">int</span> c2_index,</div>
<div class="line"><a name="l01965"></a><span class="lineno"> 1965</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___interval.html">ON_Interval</a>* sub_domain = NULL</div>
<div class="line"><a name="l01966"></a><span class="lineno"> 1966</span>&#160;    );</div>
<div class="line"><a name="l01967"></a><span class="lineno"> 1967</span>&#160; </div>
<div class="line"><a name="l01968"></a><span class="lineno"> 1968</span>&#160;  <span class="comment">// These add a new topology piece to the b-rep and return a </span></div>
<div class="line"><a name="l01969"></a><span class="lineno"> 1969</span>&#160;  <span class="comment">// reference that is intended to be used for initialization.</span></div>
<div class="line"><a name="l01970"></a><span class="lineno"> 1970</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; NewVertex();</div>
<div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; NewVertex( </div>
<div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;    <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> vertex_point,</div>
<div class="line"><a name="l01973"></a><span class="lineno"> 1973</span>&#160;    <span class="keywordtype">double</span> vertex_tolerance = ON_UNSET_VALUE</div>
<div class="line"><a name="l01974"></a><span class="lineno"> 1974</span>&#160;    );</div>
<div class="line"><a name="l01975"></a><span class="lineno"> 1975</span>&#160; </div>
<div class="line"><a name="l01976"></a><span class="lineno"> 1976</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; NewEdge(</div>
<div class="line"><a name="l01977"></a><span class="lineno"> 1977</span>&#160;                  <span class="keywordtype">int</span> = -1              <span class="comment">// 3d curve index</span></div>
<div class="line"><a name="l01978"></a><span class="lineno"> 1978</span>&#160;                  );</div>
<div class="line"><a name="l01979"></a><span class="lineno"> 1979</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; NewEdge( </div>
<div class="line"><a name="l01980"></a><span class="lineno"> 1980</span>&#160;                  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp;, <span class="comment">// start vertex</span></div>
<div class="line"><a name="l01981"></a><span class="lineno"> 1981</span>&#160;                  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp;, <span class="comment">// end vertex</span></div>
<div class="line"><a name="l01982"></a><span class="lineno"> 1982</span>&#160;                  <span class="keywordtype">int</span> = -1,       <span class="comment">// 3d curve index</span></div>
<div class="line"><a name="l01983"></a><span class="lineno"> 1983</span>&#160;                  <span class="keyword">const</span> <a class="code" href="class_o_n___interval.html">ON_Interval</a>* = NULL, <span class="comment">// sub_domain</span></div>
<div class="line"><a name="l01984"></a><span class="lineno"> 1984</span>&#160;                  <span class="keywordtype">double</span> edge_tolerance = ON_UNSET_VALUE</div>
<div class="line"><a name="l01985"></a><span class="lineno"> 1985</span>&#160;                  );</div>
<div class="line"><a name="l01986"></a><span class="lineno"> 1986</span>&#160; </div>
<div class="line"><a name="l01987"></a><span class="lineno"> 1987</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l01988"></a><span class="lineno"> 1988</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l01989"></a><span class="lineno"> 1989</span>&#160;<span class="comment">    Add a new face to a brep.  An incomplete face is added.</span></div>
<div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;<span class="comment">    The caller must create and fill in the loops used by</span></div>
<div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;<span class="comment">    the face.</span></div>
<div class="line"><a name="l01992"></a><span class="lineno"> 1992</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l01993"></a><span class="lineno"> 1993</span>&#160;<span class="comment">    si - [in] index of surface in brep&#39;s m_S[] array</span></div>
<div class="line"><a name="l01994"></a><span class="lineno"> 1994</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l01995"></a><span class="lineno"> 1995</span>&#160;<span class="comment">    Reference to new face.</span></div>
<div class="line"><a name="l01996"></a><span class="lineno"> 1996</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l01997"></a><span class="lineno"> 1997</span>&#160;<span class="comment">    Adding a new face may grow the dynamic m_F array.  When</span></div>
<div class="line"><a name="l01998"></a><span class="lineno"> 1998</span>&#160;<span class="comment">    this happens pointers and references to memory in the</span></div>
<div class="line"><a name="l01999"></a><span class="lineno"> 1999</span>&#160;<span class="comment">    previous m_F[] array may become invalid.  Use face indices</span></div>
<div class="line"><a name="l02000"></a><span class="lineno"> 2000</span>&#160;<span class="comment">    if this is an issue.</span></div>
<div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;<span class="comment">    See ON_BrepBox and ON_BrepSphere source code.</span></div>
<div class="line"><a name="l02003"></a><span class="lineno"> 2003</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02004"></a><span class="lineno"> 2004</span>&#160;<span class="comment">    ON_Brep::AddSurface</span></div>
<div class="line"><a name="l02005"></a><span class="lineno"> 2005</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02006"></a><span class="lineno"> 2006</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; NewFace(</div>
<div class="line"><a name="l02007"></a><span class="lineno"> 2007</span>&#160;                  <span class="keywordtype">int</span> si = -1</div>
<div class="line"><a name="l02008"></a><span class="lineno"> 2008</span>&#160;                  );</div>
<div class="line"><a name="l02009"></a><span class="lineno"> 2009</span>&#160; </div>
<div class="line"><a name="l02010"></a><span class="lineno"> 2010</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02011"></a><span class="lineno"> 2011</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02012"></a><span class="lineno"> 2012</span>&#160;<span class="comment">    Add a new face to a brep.  This creates a complete face with</span></div>
<div class="line"><a name="l02013"></a><span class="lineno"> 2013</span>&#160;<span class="comment">    new vertices at the surface corners, new edges along the surface</span></div>
<div class="line"><a name="l02014"></a><span class="lineno"> 2014</span>&#160;<span class="comment">    boundary, etc.  The loop of the returned face has four trims that</span></div>
<div class="line"><a name="l02015"></a><span class="lineno"> 2015</span>&#160;<span class="comment">    correspond to the south, east, north, and west side of the </span></div>
<div class="line"><a name="l02016"></a><span class="lineno"> 2016</span>&#160;<span class="comment">    surface in that order.  If you use this version of NewFace to</span></div>
<div class="line"><a name="l02017"></a><span class="lineno"> 2017</span>&#160;<span class="comment">    add an exiting brep, then you are responsible for using a tool</span></div>
<div class="line"><a name="l02018"></a><span class="lineno"> 2018</span>&#160;<span class="comment">    like ON_Brep::JoinEdges() to hook the new face to its</span></div>
<div class="line"><a name="l02019"></a><span class="lineno"> 2019</span>&#160;<span class="comment">    neighbors.</span></div>
<div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;<span class="comment">    surface - [in] surface is copied.</span></div>
<div class="line"><a name="l02022"></a><span class="lineno"> 2022</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02023"></a><span class="lineno"> 2023</span>&#160;<span class="comment">    Pointer to new face.</span></div>
<div class="line"><a name="l02024"></a><span class="lineno"> 2024</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02025"></a><span class="lineno"> 2025</span>&#160;<span class="comment">    Adding a new face may grow the dynamic arrays used to store</span></div>
<div class="line"><a name="l02026"></a><span class="lineno"> 2026</span>&#160;<span class="comment">    vertices, edges, faces, loops, and trims.  When these dyamic</span></div>
<div class="line"><a name="l02027"></a><span class="lineno"> 2027</span>&#160;<span class="comment">    arrays are grown, any pointers and references to memory in</span></div>
<div class="line"><a name="l02028"></a><span class="lineno"> 2028</span>&#160;<span class="comment">    the previous arrays may become invalid.  Use indices</span></div>
<div class="line"><a name="l02029"></a><span class="lineno"> 2029</span>&#160;<span class="comment">    if this is an issue.</span></div>
<div class="line"><a name="l02030"></a><span class="lineno"> 2030</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02031"></a><span class="lineno"> 2031</span>&#160;<span class="comment">    ON_Brep::JoinEdges</span></div>
<div class="line"><a name="l02032"></a><span class="lineno"> 2032</span>&#160;<span class="comment">    ON_Brep::AddSurface</span></div>
<div class="line"><a name="l02033"></a><span class="lineno"> 2033</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02034"></a><span class="lineno"> 2034</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* NewFace( </div>
<div class="line"><a name="l02035"></a><span class="lineno"> 2035</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___surface.html">ON_Surface</a>&amp; surface </div>
<div class="line"><a name="l02036"></a><span class="lineno"> 2036</span>&#160;    );</div>
<div class="line"><a name="l02037"></a><span class="lineno"> 2037</span>&#160; </div>
<div class="line"><a name="l02038"></a><span class="lineno"> 2038</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;<span class="comment">    Add a new face to brep.  This version is for expert users.</span></div>
<div class="line"><a name="l02041"></a><span class="lineno"> 2041</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02042"></a><span class="lineno"> 2042</span>&#160;<span class="comment">    pSurface - [in] the returned face will have an outer loop</span></div>
<div class="line"><a name="l02043"></a><span class="lineno"> 2043</span>&#160;<span class="comment">                    that goes around the edges of the surface.</span></div>
<div class="line"><a name="l02044"></a><span class="lineno"> 2044</span>&#160;<span class="comment">    vid - [in/out] four vertex indices that specify the vertices at</span></div>
<div class="line"><a name="l02045"></a><span class="lineno"> 2045</span>&#160;<span class="comment">                   the (sw,se,nw,ne) corners.  If the input value</span></div>
<div class="line"><a name="l02046"></a><span class="lineno"> 2046</span>&#160;<span class="comment">                   of a vertex index is -1, then the vertex will be </span></div>
<div class="line"><a name="l02047"></a><span class="lineno"> 2047</span>&#160;<span class="comment">                   created.</span></div>
<div class="line"><a name="l02048"></a><span class="lineno"> 2048</span>&#160;<span class="comment">    eid - [in/out] four edge indices that specify the edges for</span></div>
<div class="line"><a name="l02049"></a><span class="lineno"> 2049</span>&#160;<span class="comment">                   the (south,east,north,west) sides.  If the input value</span></div>
<div class="line"><a name="l02050"></a><span class="lineno"> 2050</span>&#160;<span class="comment">                   of an edge index is -1, then the edge will be created.</span></div>
<div class="line"><a name="l02051"></a><span class="lineno"> 2051</span>&#160;<span class="comment">    bRev3d - [in/out] four values of the trim m_bRev3d flags of</span></div>
<div class="line"><a name="l02052"></a><span class="lineno"> 2052</span>&#160;<span class="comment">                   the (south,east,north,west) sides.</span></div>
<div class="line"><a name="l02053"></a><span class="lineno"> 2053</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02054"></a><span class="lineno"> 2054</span>&#160;<span class="comment">    Pointer to the new face or NULL if input is not valid.</span></div>
<div class="line"><a name="l02055"></a><span class="lineno"> 2055</span>&#160;<span class="comment">    If null is returned, then the caller must delete pSurace</span></div>
<div class="line"><a name="l02056"></a><span class="lineno"> 2056</span>&#160;<span class="comment">    unless it was previously added to the brep&#39;s m_S[] array.</span></div>
<div class="line"><a name="l02057"></a><span class="lineno"> 2057</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02058"></a><span class="lineno"> 2058</span>&#160;<span class="comment">    Adding a new face may grow the dynamic m_F array.  When</span></div>
<div class="line"><a name="l02059"></a><span class="lineno"> 2059</span>&#160;<span class="comment">    this happens pointers and references to memory in the</span></div>
<div class="line"><a name="l02060"></a><span class="lineno"> 2060</span>&#160;<span class="comment">    previous m_F[] array may become invalid.  Use face indices</span></div>
<div class="line"><a name="l02061"></a><span class="lineno"> 2061</span>&#160;<span class="comment">    if this is an issue.</span></div>
<div class="line"><a name="l02062"></a><span class="lineno"> 2062</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02063"></a><span class="lineno"> 2063</span>&#160;<span class="comment">    See ON_BrepBox and ON_BrepSphere source code.</span></div>
<div class="line"><a name="l02064"></a><span class="lineno"> 2064</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02065"></a><span class="lineno"> 2065</span>&#160;<span class="comment">    ON_Brep::AddSurface</span></div>
<div class="line"><a name="l02066"></a><span class="lineno"> 2066</span>&#160;<span class="comment">    ON_Brep::AddFace( int si )</span></div>
<div class="line"><a name="l02067"></a><span class="lineno"> 2067</span>&#160;<span class="comment">    ON_Brep::Create( ON_Surface*&amp; )</span></div>
<div class="line"><a name="l02068"></a><span class="lineno"> 2068</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02069"></a><span class="lineno"> 2069</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* NewFace(</div>
<div class="line"><a name="l02070"></a><span class="lineno"> 2070</span>&#160;       <a class="code" href="class_o_n___surface.html">ON_Surface</a>* pSurface,</div>
<div class="line"><a name="l02071"></a><span class="lineno"> 2071</span>&#160;       <span class="keywordtype">int</span> vid[4],</div>
<div class="line"><a name="l02072"></a><span class="lineno"> 2072</span>&#160;       <span class="keywordtype">int</span> eid[4],</div>
<div class="line"><a name="l02073"></a><span class="lineno"> 2073</span>&#160;       ON_BOOL32 bRev3d[4]</div>
<div class="line"><a name="l02074"></a><span class="lineno"> 2074</span>&#160;       );</div>
<div class="line"><a name="l02075"></a><span class="lineno"> 2075</span>&#160; </div>
<div class="line"><a name="l02076"></a><span class="lineno"> 2076</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02077"></a><span class="lineno"> 2077</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02078"></a><span class="lineno"> 2078</span>&#160;<span class="comment">    Add a new face to the brep whose surface geometry is a </span></div>
<div class="line"><a name="l02079"></a><span class="lineno"> 2079</span>&#160;<span class="comment">    ruled surface between two edges.</span></div>
<div class="line"><a name="l02080"></a><span class="lineno"> 2080</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02081"></a><span class="lineno"> 2081</span>&#160;<span class="comment">    edgeA - [in] The south side of the face&#39;s surface will</span></div>
<div class="line"><a name="l02082"></a><span class="lineno"> 2082</span>&#160;<span class="comment">          run along edgeA.</span></div>
<div class="line"><a name="l02083"></a><span class="lineno"> 2083</span>&#160;<span class="comment">    bRevEdgeA - [in] true if the new face&#39;s outer boundary</span></div>
<div class="line"><a name="l02084"></a><span class="lineno"> 2084</span>&#160;<span class="comment">          orientation along edgeA is opposite the orientation</span></div>
<div class="line"><a name="l02085"></a><span class="lineno"> 2085</span>&#160;<span class="comment">          of edgeA.</span></div>
<div class="line"><a name="l02086"></a><span class="lineno"> 2086</span>&#160;<span class="comment">    edgeB - [in] The north side of the face&#39;s surface will</span></div>
<div class="line"><a name="l02087"></a><span class="lineno"> 2087</span>&#160;<span class="comment">          run along edgeA.</span></div>
<div class="line"><a name="l02088"></a><span class="lineno"> 2088</span>&#160;<span class="comment">    bRevEdgeB - [in] true if the new face&#39;s outer boundary</span></div>
<div class="line"><a name="l02089"></a><span class="lineno"> 2089</span>&#160;<span class="comment">          orientation along edgeB is opposite the orientation</span></div>
<div class="line"><a name="l02090"></a><span class="lineno"> 2090</span>&#160;<span class="comment">          of edgeB.</span></div>
<div class="line"><a name="l02091"></a><span class="lineno"> 2091</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02092"></a><span class="lineno"> 2092</span>&#160;<span class="comment">    A pointer to the new face or a NULL if the new face could</span></div>
<div class="line"><a name="l02093"></a><span class="lineno"> 2093</span>&#160;<span class="comment">    not be created.</span></div>
<div class="line"><a name="l02094"></a><span class="lineno"> 2094</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02095"></a><span class="lineno"> 2095</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* NewRuledFace(</div>
<div class="line"><a name="l02096"></a><span class="lineno"> 2096</span>&#160;        <span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edgeA,</div>
<div class="line"><a name="l02097"></a><span class="lineno"> 2097</span>&#160;        <span class="keywordtype">bool</span> bRevEdgeA,</div>
<div class="line"><a name="l02098"></a><span class="lineno"> 2098</span>&#160;        <span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edgeB, </div>
<div class="line"><a name="l02099"></a><span class="lineno"> 2099</span>&#160;        <span class="keywordtype">bool</span> bRevEdgeB</div>
<div class="line"><a name="l02100"></a><span class="lineno"> 2100</span>&#160;        );</div>
<div class="line"><a name="l02101"></a><span class="lineno"> 2101</span>&#160; </div>
<div class="line"><a name="l02102"></a><span class="lineno"> 2102</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02103"></a><span class="lineno"> 2103</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02104"></a><span class="lineno"> 2104</span>&#160;<span class="comment">    Add a new face to the brep whose surface geometry is a </span></div>
<div class="line"><a name="l02105"></a><span class="lineno"> 2105</span>&#160;<span class="comment">    ruled cone with the edge as the base and the vertex as</span></div>
<div class="line"><a name="l02106"></a><span class="lineno"> 2106</span>&#160;<span class="comment">    the apex point.</span></div>
<div class="line"><a name="l02107"></a><span class="lineno"> 2107</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02108"></a><span class="lineno"> 2108</span>&#160;<span class="comment">    vertex - [in] The apex of the cone will be at this vertex.</span></div>
<div class="line"><a name="l02109"></a><span class="lineno"> 2109</span>&#160;<span class="comment">                   The north side of the surface&#39;s parameter</span></div>
<div class="line"><a name="l02110"></a><span class="lineno"> 2110</span>&#160;<span class="comment">                   space will be a singular point at the vertex.</span></div>
<div class="line"><a name="l02111"></a><span class="lineno"> 2111</span>&#160;<span class="comment">    edge - [in] The south side of the face&#39;s surface will</span></div>
<div class="line"><a name="l02112"></a><span class="lineno"> 2112</span>&#160;<span class="comment">          run along this edge.</span></div>
<div class="line"><a name="l02113"></a><span class="lineno"> 2113</span>&#160;<span class="comment">    bRevEdge - [in] true if the new face&#39;s outer boundary</span></div>
<div class="line"><a name="l02114"></a><span class="lineno"> 2114</span>&#160;<span class="comment">          orientation along the edge is opposite the </span></div>
<div class="line"><a name="l02115"></a><span class="lineno"> 2115</span>&#160;<span class="comment">          orientation of edge.</span></div>
<div class="line"><a name="l02116"></a><span class="lineno"> 2116</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02117"></a><span class="lineno"> 2117</span>&#160;<span class="comment">    A pointer to the new face or a NULL if the new face could</span></div>
<div class="line"><a name="l02118"></a><span class="lineno"> 2118</span>&#160;<span class="comment">    not be created.</span></div>
<div class="line"><a name="l02119"></a><span class="lineno"> 2119</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02120"></a><span class="lineno"> 2120</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* NewConeFace(</div>
<div class="line"><a name="l02121"></a><span class="lineno"> 2121</span>&#160;        <span class="keyword">const</span> <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; vertex,</div>
<div class="line"><a name="l02122"></a><span class="lineno"> 2122</span>&#160;        <span class="keyword">const</span> <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge,</div>
<div class="line"><a name="l02123"></a><span class="lineno"> 2123</span>&#160;        <span class="keywordtype">bool</span> bRevEdge</div>
<div class="line"><a name="l02124"></a><span class="lineno"> 2124</span>&#160;        );</div>
<div class="line"><a name="l02125"></a><span class="lineno"> 2125</span>&#160; </div>
<div class="line"><a name="l02126"></a><span class="lineno"> 2126</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02127"></a><span class="lineno"> 2127</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02128"></a><span class="lineno"> 2128</span>&#160;<span class="comment">    Create a new outer boundary loop that runs along the edges</span></div>
<div class="line"><a name="l02129"></a><span class="lineno"> 2129</span>&#160;<span class="comment">    of the underlying surface.</span></div>
<div class="line"><a name="l02130"></a><span class="lineno"> 2130</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02131"></a><span class="lineno"> 2131</span>&#160;<span class="comment">    New outer boundary loop.</span></div>
<div class="line"><a name="l02132"></a><span class="lineno"> 2132</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02133"></a><span class="lineno"> 2133</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; NewLoop( ON_BrepLoop::TYPE );</div>
<div class="line"><a name="l02134"></a><span class="lineno"> 2134</span>&#160; </div>
<div class="line"><a name="l02135"></a><span class="lineno"> 2135</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02136"></a><span class="lineno"> 2136</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02137"></a><span class="lineno"> 2137</span>&#160;<span class="comment">    Create a new boundary loop on a face.  After you get this</span></div>
<div class="line"><a name="l02138"></a><span class="lineno"> 2138</span>&#160;<span class="comment">    ON_BrepLoop, you still need to create the vertices, edges, </span></div>
<div class="line"><a name="l02139"></a><span class="lineno"> 2139</span>&#160;<span class="comment">    and trims that define the loop.</span></div>
<div class="line"><a name="l02140"></a><span class="lineno"> 2140</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02141"></a><span class="lineno"> 2141</span>&#160;<span class="comment">    New loop that needs to be filled in.</span></div>
<div class="line"><a name="l02142"></a><span class="lineno"> 2142</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02143"></a><span class="lineno"> 2143</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; NewLoop( ON_BrepLoop::TYPE loop_type, <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face );</div>
<div class="line"><a name="l02144"></a><span class="lineno"> 2144</span>&#160; </div>
<div class="line"><a name="l02145"></a><span class="lineno"> 2145</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02146"></a><span class="lineno"> 2146</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02147"></a><span class="lineno"> 2147</span>&#160;<span class="comment">    Create a new outer boundary loop that runs along the sides</span></div>
<div class="line"><a name="l02148"></a><span class="lineno"> 2148</span>&#160;<span class="comment">    of the face&#39;s surface.  All the necessary trims, edges,</span></div>
<div class="line"><a name="l02149"></a><span class="lineno"> 2149</span>&#160;<span class="comment">    and vertices are created and added to the brep.</span></div>
<div class="line"><a name="l02150"></a><span class="lineno"> 2150</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02151"></a><span class="lineno"> 2151</span>&#160;<span class="comment">    face_index - [in] index of face that needs an outer boundary</span></div>
<div class="line"><a name="l02152"></a><span class="lineno"> 2152</span>&#160;<span class="comment">                      that runs along the sides of its surface.</span></div>
<div class="line"><a name="l02153"></a><span class="lineno"> 2153</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02154"></a><span class="lineno"> 2154</span>&#160;<span class="comment">    New outer boundary loop that is complete.</span></div>
<div class="line"><a name="l02155"></a><span class="lineno"> 2155</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02156"></a><span class="lineno"> 2156</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* NewOuterLoop( <span class="keywordtype">int</span> face_index );</div>
<div class="line"><a name="l02157"></a><span class="lineno"> 2157</span>&#160; </div>
<div class="line"><a name="l02158"></a><span class="lineno"> 2158</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02159"></a><span class="lineno"> 2159</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02160"></a><span class="lineno"> 2160</span>&#160;<span class="comment">    Add a new face to brep.  This version is for expert users.</span></div>
<div class="line"><a name="l02161"></a><span class="lineno"> 2161</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02162"></a><span class="lineno"> 2162</span>&#160;<span class="comment">    face_index - [in] index of face that will get a new outer</span></div>
<div class="line"><a name="l02163"></a><span class="lineno"> 2163</span>&#160;<span class="comment">                   loop running around the sides of the face&#39;s</span></div>
<div class="line"><a name="l02164"></a><span class="lineno"> 2164</span>&#160;<span class="comment">                   underlying surface.</span></div>
<div class="line"><a name="l02165"></a><span class="lineno"> 2165</span>&#160;<span class="comment">    vid - [in/out] four vertex indices that specify the vertices at</span></div>
<div class="line"><a name="l02166"></a><span class="lineno"> 2166</span>&#160;<span class="comment">                   the (sw,se,nw,ne) corners.  If the input value</span></div>
<div class="line"><a name="l02167"></a><span class="lineno"> 2167</span>&#160;<span class="comment">                   of a vertex index is -1, then the vertex will be </span></div>
<div class="line"><a name="l02168"></a><span class="lineno"> 2168</span>&#160;<span class="comment">                   created.</span></div>
<div class="line"><a name="l02169"></a><span class="lineno"> 2169</span>&#160;<span class="comment">    eid - [in/out] four edge indices that specify the edges for</span></div>
<div class="line"><a name="l02170"></a><span class="lineno"> 2170</span>&#160;<span class="comment">                   the (south,east,north,west) sides.  If the input value</span></div>
<div class="line"><a name="l02171"></a><span class="lineno"> 2171</span>&#160;<span class="comment">                   of an edge index is -1, then the edge will be created.</span></div>
<div class="line"><a name="l02172"></a><span class="lineno"> 2172</span>&#160;<span class="comment">    bRev3d - [in/out] four values of the trim m_bRev3d flags of</span></div>
<div class="line"><a name="l02173"></a><span class="lineno"> 2173</span>&#160;<span class="comment">                   the (south,east,north,west) sides.</span></div>
<div class="line"><a name="l02174"></a><span class="lineno"> 2174</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02175"></a><span class="lineno"> 2175</span>&#160;<span class="comment">    Pointer to the new loop or NULL if input is not valid.</span></div>
<div class="line"><a name="l02176"></a><span class="lineno"> 2176</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02177"></a><span class="lineno"> 2177</span>&#160;<span class="comment">    Adding a new loop may grow the dynamic m_L array.  When</span></div>
<div class="line"><a name="l02178"></a><span class="lineno"> 2178</span>&#160;<span class="comment">    this happens pointers and references to memory in the</span></div>
<div class="line"><a name="l02179"></a><span class="lineno"> 2179</span>&#160;<span class="comment">    previous m_L[] array may become invalid.  Use face indices</span></div>
<div class="line"><a name="l02180"></a><span class="lineno"> 2180</span>&#160;<span class="comment">    if this is an issue.</span></div>
<div class="line"><a name="l02181"></a><span class="lineno"> 2181</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02182"></a><span class="lineno"> 2182</span>&#160;<span class="comment">    ON_Brep::NewFace</span></div>
<div class="line"><a name="l02183"></a><span class="lineno"> 2183</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02184"></a><span class="lineno"> 2184</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* NewOuterLoop(</div>
<div class="line"><a name="l02185"></a><span class="lineno"> 2185</span>&#160;         <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l02186"></a><span class="lineno"> 2186</span>&#160;         <span class="keywordtype">int</span> vid[4],</div>
<div class="line"><a name="l02187"></a><span class="lineno"> 2187</span>&#160;         <span class="keywordtype">int</span> eid[4],</div>
<div class="line"><a name="l02188"></a><span class="lineno"> 2188</span>&#160;         ON_BOOL32 bRev3d[4]</div>
<div class="line"><a name="l02189"></a><span class="lineno"> 2189</span>&#160;         );</div>
<div class="line"><a name="l02190"></a><span class="lineno"> 2190</span>&#160; </div>
<div class="line"><a name="l02191"></a><span class="lineno"> 2191</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02192"></a><span class="lineno"> 2192</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02193"></a><span class="lineno"> 2193</span>&#160;<span class="comment">    Add a planar trimming loop to a planar face.</span></div>
<div class="line"><a name="l02194"></a><span class="lineno"> 2194</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02195"></a><span class="lineno"> 2195</span>&#160;<span class="comment">    face_index - [in] index of planar face.  The underlying</span></div>
<div class="line"><a name="l02196"></a><span class="lineno"> 2196</span>&#160;<span class="comment">        suface must be an ON_PlaneSurface.</span></div>
<div class="line"><a name="l02197"></a><span class="lineno"> 2197</span>&#160;<span class="comment">    loop_type - [in] type of loop to add.  If loop_type is</span></div>
<div class="line"><a name="l02198"></a><span class="lineno"> 2198</span>&#160;<span class="comment">        ON_BrepLoop::unknown, then the loop direction is tested</span></div>
<div class="line"><a name="l02199"></a><span class="lineno"> 2199</span>&#160;<span class="comment">        and the the new loops type will be set to </span></div>
<div class="line"><a name="l02200"></a><span class="lineno"> 2200</span>&#160;<span class="comment">        ON_BrepLoop::outer or ON_BrepLoop::inner.  If the loop_type</span></div>
<div class="line"><a name="l02201"></a><span class="lineno"> 2201</span>&#160;<span class="comment">        is ON_BrepLoop::outer, then the direction of the new loop</span></div>
<div class="line"><a name="l02202"></a><span class="lineno"> 2202</span>&#160;<span class="comment">        is tested and flipped if it is clockwise. If the loop_type</span></div>
<div class="line"><a name="l02203"></a><span class="lineno"> 2203</span>&#160;<span class="comment">        is ON_BrepLoop::inner, then the direction of the new loop</span></div>
<div class="line"><a name="l02204"></a><span class="lineno"> 2204</span>&#160;<span class="comment">        is tested and flipped if it is counter-clockwise.</span></div>
<div class="line"><a name="l02205"></a><span class="lineno"> 2205</span>&#160;<span class="comment">    boundary - [in] a list of 3d curves that form a simple (no self</span></div>
<div class="line"><a name="l02206"></a><span class="lineno"> 2206</span>&#160;<span class="comment">        intersections) closed curve.  These curves define the 3d</span></div>
<div class="line"><a name="l02207"></a><span class="lineno"> 2207</span>&#160;<span class="comment">        edge geometry and should be near the planar surface.</span></div>
<div class="line"><a name="l02208"></a><span class="lineno"> 2208</span>&#160;<span class="comment">    bDuplicateCurves - [in] If true, then duplicates of the curves </span></div>
<div class="line"><a name="l02209"></a><span class="lineno"> 2209</span>&#160;<span class="comment">        in the boundary array are added to the brep.  If false, the</span></div>
<div class="line"><a name="l02210"></a><span class="lineno"> 2210</span>&#160;<span class="comment">        curves in the boundary array are added to the brep and will</span></div>
<div class="line"><a name="l02211"></a><span class="lineno"> 2211</span>&#160;<span class="comment">        be deleted by ON_Brep::~ON_Brep.</span></div>
<div class="line"><a name="l02212"></a><span class="lineno"> 2212</span>&#160;<span class="comment">    Returns:</span></div>
<div class="line"><a name="l02213"></a><span class="lineno"> 2213</span>&#160;<span class="comment">      true if successful.  The new loop will be brep.m_L.Last().</span></div>
<div class="line"><a name="l02214"></a><span class="lineno"> 2214</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02215"></a><span class="lineno"> 2215</span>&#160;  <span class="keywordtype">bool</span> NewPlanarFaceLoop(</div>
<div class="line"><a name="l02216"></a><span class="lineno"> 2216</span>&#160;        <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l02217"></a><span class="lineno"> 2217</span>&#160;        ON_BrepLoop::TYPE loop_type,</div>
<div class="line"><a name="l02218"></a><span class="lineno"> 2218</span>&#160;        <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_Curve*&gt;</a>&amp; boundary,</div>
<div class="line"><a name="l02219"></a><span class="lineno"> 2219</span>&#160;        ON_BOOL32 bDuplicateCurves = <span class="keyword">true</span></div>
<div class="line"><a name="l02220"></a><span class="lineno"> 2220</span>&#160;        );</div>
<div class="line"><a name="l02221"></a><span class="lineno"> 2221</span>&#160; </div>
<div class="line"><a name="l02222"></a><span class="lineno"> 2222</span>&#160; </div>
<div class="line"><a name="l02223"></a><span class="lineno"> 2223</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02224"></a><span class="lineno"> 2224</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02225"></a><span class="lineno"> 2225</span>&#160;<span class="comment">    Add a new trim that will be part of an inner, outer, or slit loop</span></div>
<div class="line"><a name="l02226"></a><span class="lineno"> 2226</span>&#160;<span class="comment">    to the brep.</span></div>
<div class="line"><a name="l02227"></a><span class="lineno"> 2227</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02228"></a><span class="lineno"> 2228</span>&#160;<span class="comment">    c2i - [in] index of 2d trimming curve</span></div>
<div class="line"><a name="l02229"></a><span class="lineno"> 2229</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02230"></a><span class="lineno"> 2230</span>&#160;<span class="comment">    new trim</span></div>
<div class="line"><a name="l02231"></a><span class="lineno"> 2231</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02232"></a><span class="lineno"> 2232</span>&#160;<span class="comment">    int c2i = brep-&gt;AddTrimCurve( p2dCurve );</span></div>
<div class="line"><a name="l02233"></a><span class="lineno"> 2233</span>&#160;<span class="comment">    ON_BrepTrim&amp; trim = NewTrim( edge, bRev3d, loop, c2i );</span></div>
<div class="line"><a name="l02234"></a><span class="lineno"> 2234</span>&#160;<span class="comment">    trim.m_ei = ...;</span></div>
<div class="line"><a name="l02235"></a><span class="lineno"> 2235</span>&#160;<span class="comment">    trim.m_li = ...;</span></div>
<div class="line"><a name="l02236"></a><span class="lineno"> 2236</span>&#160;<span class="comment">    trim.m_tolerance[0] = ...;</span></div>
<div class="line"><a name="l02237"></a><span class="lineno"> 2237</span>&#160;<span class="comment">    trim.m_tolerance[1] = ...;</span></div>
<div class="line"><a name="l02238"></a><span class="lineno"> 2238</span>&#160;<span class="comment">    trim.m_type = ...;</span></div>
<div class="line"><a name="l02239"></a><span class="lineno"> 2239</span>&#160;<span class="comment">    trim.m_iso = ...;</span></div>
<div class="line"><a name="l02240"></a><span class="lineno"> 2240</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02241"></a><span class="lineno"> 2241</span>&#160;<span class="comment">    You should set the trim&#39;s ON_BrepTrim::m_tolerance, ON_BrepTrim::m_type,</span></div>
<div class="line"><a name="l02242"></a><span class="lineno"> 2242</span>&#160;<span class="comment">    ON_BrepTrim::m_iso, ON_BrepTrim::m_li, and ON_BrepTrim::m_ei values.</span></div>
<div class="line"><a name="l02243"></a><span class="lineno"> 2243</span>&#160;<span class="comment">        In general, you should try to use the</span></div>
<div class="line"><a name="l02244"></a><span class="lineno"> 2244</span>&#160;<span class="comment">    ON_BrepTrim::NewTrim( edge, bRev3d, loop, c2i ) version of NewTrim.</span></div>
<div class="line"><a name="l02245"></a><span class="lineno"> 2245</span>&#160;<span class="comment">    If you want to add a singular trim, use ON_Brep::NewSingularTrim.</span></div>
<div class="line"><a name="l02246"></a><span class="lineno"> 2246</span>&#160;<span class="comment">    If you want to add a crvonsrf trim, use ON_Brep::NewCurveOnFace.</span></div>
<div class="line"><a name="l02247"></a><span class="lineno"> 2247</span>&#160;<span class="comment">    If you want to add a ptonsrf trim, use ON_Brep::NewPointOnFace.</span></div>
<div class="line"><a name="l02248"></a><span class="lineno"> 2248</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02249"></a><span class="lineno"> 2249</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02250"></a><span class="lineno"> 2250</span>&#160;<span class="comment">    ON_Brep::SetTrimIsoFlags</span></div>
<div class="line"><a name="l02251"></a><span class="lineno"> 2251</span>&#160;<span class="comment">    ON_Brep::NewSingularTrim</span></div>
<div class="line"><a name="l02252"></a><span class="lineno"> 2252</span>&#160;<span class="comment">    ON_Brep::NewPointOnFace</span></div>
<div class="line"><a name="l02253"></a><span class="lineno"> 2253</span>&#160;<span class="comment">    ON_Brep::NewCurveOnFace</span></div>
<div class="line"><a name="l02254"></a><span class="lineno"> 2254</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02255"></a><span class="lineno"> 2255</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewTrim(</div>
<div class="line"><a name="l02256"></a><span class="lineno"> 2256</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02257"></a><span class="lineno"> 2257</span>&#160;                  );</div>
<div class="line"><a name="l02258"></a><span class="lineno"> 2258</span>&#160; </div>
<div class="line"><a name="l02259"></a><span class="lineno"> 2259</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02260"></a><span class="lineno"> 2260</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02261"></a><span class="lineno"> 2261</span>&#160;<span class="comment">    Add a new trim that will be part of an inner, outer, or slit loop</span></div>
<div class="line"><a name="l02262"></a><span class="lineno"> 2262</span>&#160;<span class="comment">    to the brep.</span></div>
<div class="line"><a name="l02263"></a><span class="lineno"> 2263</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02264"></a><span class="lineno"> 2264</span>&#160;<span class="comment">    bRev3d - [in] ON_BrepTrim::m_bRev3d value.  true if the</span></div>
<div class="line"><a name="l02265"></a><span class="lineno"> 2265</span>&#160;<span class="comment">       edge and trim have opposite directions.</span></div>
<div class="line"><a name="l02266"></a><span class="lineno"> 2266</span>&#160;<span class="comment">    loop - [in] trim is appended to this loop</span></div>
<div class="line"><a name="l02267"></a><span class="lineno"> 2267</span>&#160;<span class="comment">    c2i - [in] index of 2d trimming curve</span></div>
<div class="line"><a name="l02268"></a><span class="lineno"> 2268</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02269"></a><span class="lineno"> 2269</span>&#160;<span class="comment">    new trim</span></div>
<div class="line"><a name="l02270"></a><span class="lineno"> 2270</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02271"></a><span class="lineno"> 2271</span>&#160;<span class="comment">    int c2i = brep-&gt;AddTrimCurve( p2dCurve );</span></div>
<div class="line"><a name="l02272"></a><span class="lineno"> 2272</span>&#160;<span class="comment">    ON_BrepTrim&amp; trim = NewTrim( edge, bRev3d, loop, c2i );</span></div>
<div class="line"><a name="l02273"></a><span class="lineno"> 2273</span>&#160;<span class="comment">    trim.m_ei = ...;</span></div>
<div class="line"><a name="l02274"></a><span class="lineno"> 2274</span>&#160;<span class="comment">    trim.m_tolerance[0] = ...;</span></div>
<div class="line"><a name="l02275"></a><span class="lineno"> 2275</span>&#160;<span class="comment">    trim.m_tolerance[1] = ...;</span></div>
<div class="line"><a name="l02276"></a><span class="lineno"> 2276</span>&#160;<span class="comment">    trim.m_type = ...;</span></div>
<div class="line"><a name="l02277"></a><span class="lineno"> 2277</span>&#160;<span class="comment">    trim.m_iso = ...;</span></div>
<div class="line"><a name="l02278"></a><span class="lineno"> 2278</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02279"></a><span class="lineno"> 2279</span>&#160;<span class="comment">    You should set the trim&#39;s ON_BrepTrim::m_tolerance, ON_BrepTrim::m_type,</span></div>
<div class="line"><a name="l02280"></a><span class="lineno"> 2280</span>&#160;<span class="comment">    ON_BrepTrim::m_iso, and ON_BrepTrim::m_ei values.</span></div>
<div class="line"><a name="l02281"></a><span class="lineno"> 2281</span>&#160;<span class="comment">        In general, you should try to use the</span></div>
<div class="line"><a name="l02282"></a><span class="lineno"> 2282</span>&#160;<span class="comment">    ON_BrepTrim::NewTrim( edge, bRev3d, loop, c2i ) version of NewTrim.</span></div>
<div class="line"><a name="l02283"></a><span class="lineno"> 2283</span>&#160;<span class="comment">    If you want to add a singular trim, use ON_Brep::NewSingularTrim.</span></div>
<div class="line"><a name="l02284"></a><span class="lineno"> 2284</span>&#160;<span class="comment">    If you want to add a crvonsrf trim, use ON_Brep::NewCurveOnFace.</span></div>
<div class="line"><a name="l02285"></a><span class="lineno"> 2285</span>&#160;<span class="comment">    If you want to add a ptonsrf trim, use ON_Brep::NewPointOnFace.</span></div>
<div class="line"><a name="l02286"></a><span class="lineno"> 2286</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02287"></a><span class="lineno"> 2287</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02288"></a><span class="lineno"> 2288</span>&#160;<span class="comment">    ON_Brep::SetTrimIsoFlags</span></div>
<div class="line"><a name="l02289"></a><span class="lineno"> 2289</span>&#160;<span class="comment">    ON_Brep::NewSingularTrim</span></div>
<div class="line"><a name="l02290"></a><span class="lineno"> 2290</span>&#160;<span class="comment">    ON_Brep::NewPointOnFace</span></div>
<div class="line"><a name="l02291"></a><span class="lineno"> 2291</span>&#160;<span class="comment">    ON_Brep::NewCurveOnFace</span></div>
<div class="line"><a name="l02292"></a><span class="lineno"> 2292</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02293"></a><span class="lineno"> 2293</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewTrim(</div>
<div class="line"><a name="l02294"></a><span class="lineno"> 2294</span>&#160;                  ON_BOOL32 bRev3d,</div>
<div class="line"><a name="l02295"></a><span class="lineno"> 2295</span>&#160;                  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop,</div>
<div class="line"><a name="l02296"></a><span class="lineno"> 2296</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02297"></a><span class="lineno"> 2297</span>&#160;                  );</div>
<div class="line"><a name="l02298"></a><span class="lineno"> 2298</span>&#160; </div>
<div class="line"><a name="l02299"></a><span class="lineno"> 2299</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02300"></a><span class="lineno"> 2300</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02301"></a><span class="lineno"> 2301</span>&#160;<span class="comment">    Add a new trim that will be part of an inner, outer, or slit loop</span></div>
<div class="line"><a name="l02302"></a><span class="lineno"> 2302</span>&#160;<span class="comment">    to the brep.</span></div>
<div class="line"><a name="l02303"></a><span class="lineno"> 2303</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02304"></a><span class="lineno"> 2304</span>&#160;<span class="comment">    edge - [in] 3d edge associated with this trim</span></div>
<div class="line"><a name="l02305"></a><span class="lineno"> 2305</span>&#160;<span class="comment">    bRev3d - [in] ON_BrepTrim::m_bRev3d value.  true if the</span></div>
<div class="line"><a name="l02306"></a><span class="lineno"> 2306</span>&#160;<span class="comment">       edge and trim have opposite directions.</span></div>
<div class="line"><a name="l02307"></a><span class="lineno"> 2307</span>&#160;<span class="comment">    c2i - [in] index of 2d trimming curve</span></div>
<div class="line"><a name="l02308"></a><span class="lineno"> 2308</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02309"></a><span class="lineno"> 2309</span>&#160;<span class="comment">    new trim</span></div>
<div class="line"><a name="l02310"></a><span class="lineno"> 2310</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02311"></a><span class="lineno"> 2311</span>&#160;<span class="comment">    int c2i = brep-&gt;AddTrimCurve( p2dCurve );</span></div>
<div class="line"><a name="l02312"></a><span class="lineno"> 2312</span>&#160;<span class="comment">    ON_BrepTrim&amp; trim = NewTrim( edge, bRev3d, c2i );</span></div>
<div class="line"><a name="l02313"></a><span class="lineno"> 2313</span>&#160;<span class="comment">    trim.m_li = ...;</span></div>
<div class="line"><a name="l02314"></a><span class="lineno"> 2314</span>&#160;<span class="comment">    trim.m_tolerance[0] = ...;</span></div>
<div class="line"><a name="l02315"></a><span class="lineno"> 2315</span>&#160;<span class="comment">    trim.m_tolerance[1] = ...;</span></div>
<div class="line"><a name="l02316"></a><span class="lineno"> 2316</span>&#160;<span class="comment">    trim.m_type = ...;</span></div>
<div class="line"><a name="l02317"></a><span class="lineno"> 2317</span>&#160;<span class="comment">    trim.m_iso = ...;</span></div>
<div class="line"><a name="l02318"></a><span class="lineno"> 2318</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02319"></a><span class="lineno"> 2319</span>&#160;<span class="comment">    You should set the trim&#39;s ON_BrepTrim::m_tolerance, </span></div>
<div class="line"><a name="l02320"></a><span class="lineno"> 2320</span>&#160;<span class="comment">    ON_BrepTrim::m_type, ON_BrepTrim::m_iso, </span></div>
<div class="line"><a name="l02321"></a><span class="lineno"> 2321</span>&#160;<span class="comment">    and ON_BrepTrim::m_li values.</span></div>
<div class="line"><a name="l02322"></a><span class="lineno"> 2322</span>&#160;<span class="comment">        In general, you should try to use the</span></div>
<div class="line"><a name="l02323"></a><span class="lineno"> 2323</span>&#160;<span class="comment">    ON_BrepTrim::NewTrim( edge, bRev3d, loop, c2i ) version of NewTrim.</span></div>
<div class="line"><a name="l02324"></a><span class="lineno"> 2324</span>&#160;<span class="comment">    If you want to add a singular trim, use ON_Brep::NewSingularTrim.</span></div>
<div class="line"><a name="l02325"></a><span class="lineno"> 2325</span>&#160;<span class="comment">    If you want to add a crvonsrf trim, use ON_Brep::NewCurveOnFace.</span></div>
<div class="line"><a name="l02326"></a><span class="lineno"> 2326</span>&#160;<span class="comment">    If you want to add a ptonsrf trim, use ON_Brep::NewPointOnFace.</span></div>
<div class="line"><a name="l02327"></a><span class="lineno"> 2327</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02328"></a><span class="lineno"> 2328</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02329"></a><span class="lineno"> 2329</span>&#160;<span class="comment">    ON_Brep::SetTrimIsoFlags</span></div>
<div class="line"><a name="l02330"></a><span class="lineno"> 2330</span>&#160;<span class="comment">    ON_Brep::NewSingularTrim</span></div>
<div class="line"><a name="l02331"></a><span class="lineno"> 2331</span>&#160;<span class="comment">    ON_Brep::NewPointOnFace</span></div>
<div class="line"><a name="l02332"></a><span class="lineno"> 2332</span>&#160;<span class="comment">    ON_Brep::NewCurveOnFace</span></div>
<div class="line"><a name="l02333"></a><span class="lineno"> 2333</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02334"></a><span class="lineno"> 2334</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewTrim(</div>
<div class="line"><a name="l02335"></a><span class="lineno"> 2335</span>&#160;                  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge,</div>
<div class="line"><a name="l02336"></a><span class="lineno"> 2336</span>&#160;                  ON_BOOL32 bRev3d,</div>
<div class="line"><a name="l02337"></a><span class="lineno"> 2337</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02338"></a><span class="lineno"> 2338</span>&#160;                  );</div>
<div class="line"><a name="l02339"></a><span class="lineno"> 2339</span>&#160; </div>
<div class="line"><a name="l02340"></a><span class="lineno"> 2340</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02341"></a><span class="lineno"> 2341</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02342"></a><span class="lineno"> 2342</span>&#160;<span class="comment">    Add a new trim that will be part of an inner, outer, or slit loop</span></div>
<div class="line"><a name="l02343"></a><span class="lineno"> 2343</span>&#160;<span class="comment">    to the brep.</span></div>
<div class="line"><a name="l02344"></a><span class="lineno"> 2344</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02345"></a><span class="lineno"> 2345</span>&#160;<span class="comment">    edge - [in] 3d edge associated with this trim</span></div>
<div class="line"><a name="l02346"></a><span class="lineno"> 2346</span>&#160;<span class="comment">    bRev3d - [in] ON_BrepTrim::m_bRev3d value.  true if the</span></div>
<div class="line"><a name="l02347"></a><span class="lineno"> 2347</span>&#160;<span class="comment">       edge and trim have opposite directions.</span></div>
<div class="line"><a name="l02348"></a><span class="lineno"> 2348</span>&#160;<span class="comment">    loop - [in] trim is appended to this loop</span></div>
<div class="line"><a name="l02349"></a><span class="lineno"> 2349</span>&#160;<span class="comment">    c2i - [in] index of 2d trimming curve</span></div>
<div class="line"><a name="l02350"></a><span class="lineno"> 2350</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02351"></a><span class="lineno"> 2351</span>&#160;<span class="comment">    new trim</span></div>
<div class="line"><a name="l02352"></a><span class="lineno"> 2352</span>&#160;<span class="comment">  Example:</span></div>
<div class="line"><a name="l02353"></a><span class="lineno"> 2353</span>&#160;<span class="comment">    int c2i = brep-&gt;AddTrimCurve( p2dCurve );</span></div>
<div class="line"><a name="l02354"></a><span class="lineno"> 2354</span>&#160;<span class="comment">    ON_BrepTrim&amp; trim = brep-&gt;NewTrim( edge, bRev3d, loop, c2i );</span></div>
<div class="line"><a name="l02355"></a><span class="lineno"> 2355</span>&#160;<span class="comment">    trim.m_tolerance[0] = ...;</span></div>
<div class="line"><a name="l02356"></a><span class="lineno"> 2356</span>&#160;<span class="comment">    trim.m_tolerance[1] = ...;</span></div>
<div class="line"><a name="l02357"></a><span class="lineno"> 2357</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02358"></a><span class="lineno"> 2358</span>&#160;<span class="comment">    You should set the trim&#39;s ON_BrepTrim::m_tolerance values.</span></div>
<div class="line"><a name="l02359"></a><span class="lineno"> 2359</span>&#160;<span class="comment">    If c2i is -1, you must set the trim&#39;s ON_BrepTrim::m_iso values.</span></div>
<div class="line"><a name="l02360"></a><span class="lineno"> 2360</span>&#160;<span class="comment">    This version of NewTrim sets the trim.m_type value.  If the</span></div>
<div class="line"><a name="l02361"></a><span class="lineno"> 2361</span>&#160;<span class="comment">    input edge or loop are not currently valid, then you may</span></div>
<div class="line"><a name="l02362"></a><span class="lineno"> 2362</span>&#160;<span class="comment">    need to adjust the trim.m_type value.</span></div>
<div class="line"><a name="l02363"></a><span class="lineno"> 2363</span>&#160;<span class="comment">    If you want to add a singular trim, use ON_Brep::NewSingularTrim.</span></div>
<div class="line"><a name="l02364"></a><span class="lineno"> 2364</span>&#160;<span class="comment">    If you want to add a crvonsrf trim, use ON_Brep::NewCurveOnFace.</span></div>
<div class="line"><a name="l02365"></a><span class="lineno"> 2365</span>&#160;<span class="comment">    If you want to add a ptonsrf trim, use ON_Brep::NewPointOnFace.</span></div>
<div class="line"><a name="l02366"></a><span class="lineno"> 2366</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02367"></a><span class="lineno"> 2367</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02368"></a><span class="lineno"> 2368</span>&#160;<span class="comment">    ON_Brep::SetTrimIsoFlags</span></div>
<div class="line"><a name="l02369"></a><span class="lineno"> 2369</span>&#160;<span class="comment">    ON_Brep::NewSingularTrim</span></div>
<div class="line"><a name="l02370"></a><span class="lineno"> 2370</span>&#160;<span class="comment">    ON_Brep::NewPointOnFace</span></div>
<div class="line"><a name="l02371"></a><span class="lineno"> 2371</span>&#160;<span class="comment">    ON_Brep::NewCurveOnFace</span></div>
<div class="line"><a name="l02372"></a><span class="lineno"> 2372</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02373"></a><span class="lineno"> 2373</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewTrim(</div>
<div class="line"><a name="l02374"></a><span class="lineno"> 2374</span>&#160;                  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge,</div>
<div class="line"><a name="l02375"></a><span class="lineno"> 2375</span>&#160;                  ON_BOOL32 bRev3d,</div>
<div class="line"><a name="l02376"></a><span class="lineno"> 2376</span>&#160;                  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop,</div>
<div class="line"><a name="l02377"></a><span class="lineno"> 2377</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02378"></a><span class="lineno"> 2378</span>&#160;                  );</div>
<div class="line"><a name="l02379"></a><span class="lineno"> 2379</span>&#160; </div>
<div class="line"><a name="l02380"></a><span class="lineno"> 2380</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02381"></a><span class="lineno"> 2381</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02382"></a><span class="lineno"> 2382</span>&#160;<span class="comment">    Add a new singular trim to the brep.</span></div>
<div class="line"><a name="l02383"></a><span class="lineno"> 2383</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02384"></a><span class="lineno"> 2384</span>&#160;<span class="comment">    vertex - [in] vertex along collapsed surface edge</span></div>
<div class="line"><a name="l02385"></a><span class="lineno"> 2385</span>&#160;<span class="comment">    loop - [in] trim is appended to this loop</span></div>
<div class="line"><a name="l02386"></a><span class="lineno"> 2386</span>&#160;<span class="comment">    iso - [in] one of ON_Surface::S_iso, ON_Surface::E_iso, </span></div>
<div class="line"><a name="l02387"></a><span class="lineno"> 2387</span>&#160;<span class="comment">               ON_Surface::N_iso, or ON_Surface::W_iso.</span></div>
<div class="line"><a name="l02388"></a><span class="lineno"> 2388</span>&#160;<span class="comment">    c2i - [in] index of 2d trimming curve</span></div>
<div class="line"><a name="l02389"></a><span class="lineno"> 2389</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02390"></a><span class="lineno"> 2390</span>&#160;<span class="comment">    new trim</span></div>
<div class="line"><a name="l02391"></a><span class="lineno"> 2391</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02392"></a><span class="lineno"> 2392</span>&#160;<span class="comment">    ON_Brep::NewTrim</span></div>
<div class="line"><a name="l02393"></a><span class="lineno"> 2393</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02394"></a><span class="lineno"> 2394</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewSingularTrim(</div>
<div class="line"><a name="l02395"></a><span class="lineno"> 2395</span>&#160;                  <span class="keyword">const</span> <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; vertex,</div>
<div class="line"><a name="l02396"></a><span class="lineno"> 2396</span>&#160;                  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop,</div>
<div class="line"><a name="l02397"></a><span class="lineno"> 2397</span>&#160;                  ON_Surface::ISO iso,</div>
<div class="line"><a name="l02398"></a><span class="lineno"> 2398</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02399"></a><span class="lineno"> 2399</span>&#160;                  );</div>
<div class="line"><a name="l02400"></a><span class="lineno"> 2400</span>&#160; </div>
<div class="line"><a name="l02401"></a><span class="lineno"> 2401</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02402"></a><span class="lineno"> 2402</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02403"></a><span class="lineno"> 2403</span>&#160;<span class="comment">    Adds a new point on face to the brep.</span></div>
<div class="line"><a name="l02404"></a><span class="lineno"> 2404</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02405"></a><span class="lineno"> 2405</span>&#160;<span class="comment">    face - [in] face that vertex lies on</span></div>
<div class="line"><a name="l02406"></a><span class="lineno"> 2406</span>&#160;<span class="comment">    s,t - [in] surface parameters</span></div>
<div class="line"><a name="l02407"></a><span class="lineno"> 2407</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02408"></a><span class="lineno"> 2408</span>&#160;<span class="comment">    new vertex that represents the point on face.</span></div>
<div class="line"><a name="l02409"></a><span class="lineno"> 2409</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02410"></a><span class="lineno"> 2410</span>&#160;<span class="comment">    If a vertex is a point on a face, then brep.m_E[m_ei]</span></div>
<div class="line"><a name="l02411"></a><span class="lineno"> 2411</span>&#160;<span class="comment">    will be an edge with no 3d curve.  This edge will have</span></div>
<div class="line"><a name="l02412"></a><span class="lineno"> 2412</span>&#160;<span class="comment">    a single trim with type ON_BrepTrim::ptonsrf.  There</span></div>
<div class="line"><a name="l02413"></a><span class="lineno"> 2413</span>&#160;<span class="comment">    will be a loop containing this single trim.</span></div>
<div class="line"><a name="l02414"></a><span class="lineno"> 2414</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02415"></a><span class="lineno"> 2415</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; NewPointOnFace( </div>
<div class="line"><a name="l02416"></a><span class="lineno"> 2416</span>&#160;    <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face,</div>
<div class="line"><a name="l02417"></a><span class="lineno"> 2417</span>&#160;    <span class="keywordtype">double</span> s,</div>
<div class="line"><a name="l02418"></a><span class="lineno"> 2418</span>&#160;    <span class="keywordtype">double</span> t</div>
<div class="line"><a name="l02419"></a><span class="lineno"> 2419</span>&#160;    );</div>
<div class="line"><a name="l02420"></a><span class="lineno"> 2420</span>&#160; </div>
<div class="line"><a name="l02421"></a><span class="lineno"> 2421</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02422"></a><span class="lineno"> 2422</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02423"></a><span class="lineno"> 2423</span>&#160;<span class="comment">    Add a new curve on face to the brep.</span></div>
<div class="line"><a name="l02424"></a><span class="lineno"> 2424</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02425"></a><span class="lineno"> 2425</span>&#160;<span class="comment">    face - [in] face that curve lies on</span></div>
<div class="line"><a name="l02426"></a><span class="lineno"> 2426</span>&#160;<span class="comment">    edge - [in] 3d edge associated with this curve on surface</span></div>
<div class="line"><a name="l02427"></a><span class="lineno"> 2427</span>&#160;<span class="comment">    bRev3d - [in] true if the 3d edge and the 2d parameter space </span></div>
<div class="line"><a name="l02428"></a><span class="lineno"> 2428</span>&#160;<span class="comment">                  curve have opposite directions.</span></div>
<div class="line"><a name="l02429"></a><span class="lineno"> 2429</span>&#160;<span class="comment">    c2i - [in] index of 2d curve in face&#39;s parameter space</span></div>
<div class="line"><a name="l02430"></a><span class="lineno"> 2430</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02431"></a><span class="lineno"> 2431</span>&#160;<span class="comment">    new trim that represents the curve on surface</span></div>
<div class="line"><a name="l02432"></a><span class="lineno"> 2432</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02433"></a><span class="lineno"> 2433</span>&#160;<span class="comment">    You should set the trim&#39;s ON_BrepTrim::m_tolerance and</span></div>
<div class="line"><a name="l02434"></a><span class="lineno"> 2434</span>&#160;<span class="comment">    ON_BrepTrim::m_iso values.</span></div>
<div class="line"><a name="l02435"></a><span class="lineno"> 2435</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02436"></a><span class="lineno"> 2436</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; NewCurveOnFace(</div>
<div class="line"><a name="l02437"></a><span class="lineno"> 2437</span>&#160;                  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face,</div>
<div class="line"><a name="l02438"></a><span class="lineno"> 2438</span>&#160;                  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge,</div>
<div class="line"><a name="l02439"></a><span class="lineno"> 2439</span>&#160;                  ON_BOOL32 bRev3d = <span class="keyword">false</span>,</div>
<div class="line"><a name="l02440"></a><span class="lineno"> 2440</span>&#160;                  <span class="keywordtype">int</span> c2i = -1</div>
<div class="line"><a name="l02441"></a><span class="lineno"> 2441</span>&#160;                  );</div>
<div class="line"><a name="l02442"></a><span class="lineno"> 2442</span>&#160; </div>
<div class="line"><a name="l02443"></a><span class="lineno"> 2443</span>&#160;  <span class="comment">// appends a copy of brep to this and updates</span></div>
<div class="line"><a name="l02444"></a><span class="lineno"> 2444</span>&#160;  <span class="comment">// indices of appended brep parts.  Duplicates are not removed.</span></div>
<div class="line"><a name="l02445"></a><span class="lineno"> 2445</span>&#160;  <span class="keywordtype">void</span> Append( </div>
<div class="line"><a name="l02446"></a><span class="lineno"> 2446</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; <span class="comment">// brep</span></div>
<div class="line"><a name="l02447"></a><span class="lineno"> 2447</span>&#160;    ); </div>
<div class="line"><a name="l02448"></a><span class="lineno"> 2448</span>&#160; </div>
<div class="line"><a name="l02449"></a><span class="lineno"> 2449</span>&#160;  <span class="comment">// This function can be used to compute vertex information for a</span></div>
<div class="line"><a name="l02450"></a><span class="lineno"> 2450</span>&#160;  <span class="comment">// b-rep when everything but the m_V array is properly filled in.</span></div>
<div class="line"><a name="l02451"></a><span class="lineno"> 2451</span>&#160;  <span class="comment">// It is intended to be used when creating a ON_Brep from a </span></div>
<div class="line"><a name="l02452"></a><span class="lineno"> 2452</span>&#160;  <span class="comment">// definition that does not include explicit vertex information.</span></div>
<div class="line"><a name="l02453"></a><span class="lineno"> 2453</span>&#160;  <span class="keywordtype">void</span> SetVertices(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l02454"></a><span class="lineno"> 2454</span>&#160; </div>
<div class="line"><a name="l02455"></a><span class="lineno"> 2455</span>&#160;  <span class="comment">// This function can be used to set the ON_BrepTrim::m_iso</span></div>
<div class="line"><a name="l02456"></a><span class="lineno"> 2456</span>&#160;  <span class="comment">// flag. It is intended to be used when creating a ON_Brep from</span></div>
<div class="line"><a name="l02457"></a><span class="lineno"> 2457</span>&#160;  <span class="comment">// a definition that does not include compatible parameter space</span></div>
<div class="line"><a name="l02458"></a><span class="lineno"> 2458</span>&#160;  <span class="comment">// type information.</span></div>
<div class="line"><a name="l02459"></a><span class="lineno"> 2459</span>&#160;  <span class="comment">// See Also: ON_BrepSetFlagsAndTolerances</span></div>
<div class="line"><a name="l02460"></a><span class="lineno"> 2460</span>&#160;  <span class="keywordtype">bool</span> SetTrimIsoFlags();    <span class="comment">// sets all trim iso flags</span></div>
<div class="line"><a name="l02461"></a><span class="lineno"> 2461</span>&#160;  <span class="keywordtype">bool</span> SetTrimIsoFlags( <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; );</div>
<div class="line"><a name="l02462"></a><span class="lineno"> 2462</span>&#160;  <span class="keywordtype">bool</span> SetTrimIsoFlags( <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; );</div>
<div class="line"><a name="l02463"></a><span class="lineno"> 2463</span>&#160;  <span class="keywordtype">bool</span> SetTrimIsoFlags( <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; );</div>
<div class="line"><a name="l02464"></a><span class="lineno"> 2464</span>&#160; </div>
<div class="line"><a name="l02465"></a><span class="lineno"> 2465</span>&#160; </div>
<div class="line"><a name="l02466"></a><span class="lineno"> 2466</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02467"></a><span class="lineno"> 2467</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02468"></a><span class="lineno"> 2468</span>&#160;<span class="comment">    Calculate the type (singular, mated, boundary, etc.) of</span></div>
<div class="line"><a name="l02469"></a><span class="lineno"> 2469</span>&#160;<span class="comment">    an ON_BrepTrim object.</span></div>
<div class="line"><a name="l02470"></a><span class="lineno"> 2470</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02471"></a><span class="lineno"> 2471</span>&#160;<span class="comment">    trim - [in]</span></div>
<div class="line"><a name="l02472"></a><span class="lineno"> 2472</span>&#160;<span class="comment">    bLazy - [in] if true and trim.m_type is set to something other</span></div>
<div class="line"><a name="l02473"></a><span class="lineno"> 2473</span>&#160;<span class="comment">       than ON_BrepTrim::unknown, then no calculation is</span></div>
<div class="line"><a name="l02474"></a><span class="lineno"> 2474</span>&#160;<span class="comment">       performed and the value of trim.m_type is returned.</span></div>
<div class="line"><a name="l02475"></a><span class="lineno"> 2475</span>&#160;<span class="comment">       If false, the value of trim.m_type is ignored and is caluculated.</span></div>
<div class="line"><a name="l02476"></a><span class="lineno"> 2476</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02477"></a><span class="lineno"> 2477</span>&#160;<span class="comment">    Type of trim.</span></div>
<div class="line"><a name="l02478"></a><span class="lineno"> 2478</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02479"></a><span class="lineno"> 2479</span>&#160;<span class="comment">    The trim must be connected to a valid loop.</span></div>
<div class="line"><a name="l02480"></a><span class="lineno"> 2480</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02481"></a><span class="lineno"> 2481</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02482"></a><span class="lineno"> 2482</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02483"></a><span class="lineno"> 2483</span>&#160;  ON_BrepTrim::TYPE TrimType( </div>
<div class="line"><a name="l02484"></a><span class="lineno"> 2484</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim, </div>
<div class="line"><a name="l02485"></a><span class="lineno"> 2485</span>&#160;    ON_BOOL32 bLazy = <span class="keyword">true</span></div>
<div class="line"><a name="l02486"></a><span class="lineno"> 2486</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02487"></a><span class="lineno"> 2487</span>&#160; </div>
<div class="line"><a name="l02488"></a><span class="lineno"> 2488</span>&#160;  <span class="comment">// This function can be used to set the ON_BrepTrim::m_type</span></div>
<div class="line"><a name="l02489"></a><span class="lineno"> 2489</span>&#160;  <span class="comment">// flag.  If the optional bLazy argument is true, then only</span></div>
<div class="line"><a name="l02490"></a><span class="lineno"> 2490</span>&#160;  <span class="comment">// trims with m_type = unknown are set.</span></div>
<div class="line"><a name="l02491"></a><span class="lineno"> 2491</span>&#160;  <span class="comment">// See Also: ON_BrepSetFlagsAndTolerances</span></div>
<div class="line"><a name="l02492"></a><span class="lineno"> 2492</span>&#160;  <span class="keywordtype">bool</span> SetTrimTypeFlags( ON_BOOL32 bLazy = <span class="keyword">false</span> );    <span class="comment">// sets all trim iso flags</span></div>
<div class="line"><a name="l02493"></a><span class="lineno"> 2493</span>&#160;  <span class="keywordtype">bool</span> SetTrimTypeFlags( <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp;, ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02494"></a><span class="lineno"> 2494</span>&#160;  <span class="keywordtype">bool</span> SetTrimTypeFlags( <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp;, ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02495"></a><span class="lineno"> 2495</span>&#160;  <span class="keywordtype">bool</span> SetTrimTypeFlags( <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp;, ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02496"></a><span class="lineno"> 2496</span>&#160; </div>
<div class="line"><a name="l02497"></a><span class="lineno"> 2497</span>&#160;  <span class="comment">// GetTrim2dStart() evaluates the start of the</span></div>
<div class="line"><a name="l02498"></a><span class="lineno"> 2498</span>&#160;  <span class="comment">// parameter space (2d) trim curve.</span></div>
<div class="line"><a name="l02499"></a><span class="lineno"> 2499</span>&#160;  <span class="keywordtype">bool</span> GetTrim2dStart( </div>
<div class="line"><a name="l02500"></a><span class="lineno"> 2500</span>&#160;          <span class="keywordtype">int</span> trim_index,         <span class="comment">// index of ON_BrepTrim in m_T[] array</span></div>
<div class="line"><a name="l02501"></a><span class="lineno"> 2501</span>&#160;          <a class="code" href="class_o_n__2d_point.html">ON_2dPoint</a>&amp; </div>
<div class="line"><a name="l02502"></a><span class="lineno"> 2502</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02503"></a><span class="lineno"> 2503</span>&#160; </div>
<div class="line"><a name="l02504"></a><span class="lineno"> 2504</span>&#160;  <span class="comment">// GetTrim2dEnd() evaluates end of the</span></div>
<div class="line"><a name="l02505"></a><span class="lineno"> 2505</span>&#160;  <span class="comment">// parameter space (2d) trim curve.</span></div>
<div class="line"><a name="l02506"></a><span class="lineno"> 2506</span>&#160;  <span class="keywordtype">bool</span> GetTrim2dEnd(</div>
<div class="line"><a name="l02507"></a><span class="lineno"> 2507</span>&#160;          <span class="keywordtype">int</span>,         <span class="comment">// index of ON_BrepTrim in m_T[] array</span></div>
<div class="line"><a name="l02508"></a><span class="lineno"> 2508</span>&#160;          <a class="code" href="class_o_n__2d_point.html">ON_2dPoint</a>&amp; </div>
<div class="line"><a name="l02509"></a><span class="lineno"> 2509</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02510"></a><span class="lineno"> 2510</span>&#160; </div>
<div class="line"><a name="l02511"></a><span class="lineno"> 2511</span>&#160;  <span class="comment">// GetTrim3dStart() evaluates the 3d surface at the start of the</span></div>
<div class="line"><a name="l02512"></a><span class="lineno"> 2512</span>&#160;  <span class="comment">// parameter space (2d) trim curve.</span></div>
<div class="line"><a name="l02513"></a><span class="lineno"> 2513</span>&#160;  <span class="keywordtype">bool</span> GetTrim3dStart( </div>
<div class="line"><a name="l02514"></a><span class="lineno"> 2514</span>&#160;          <span class="keywordtype">int</span>,         <span class="comment">// index of ON_BrepTrim in m_T[] array</span></div>
<div class="line"><a name="l02515"></a><span class="lineno"> 2515</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>&amp; </div>
<div class="line"><a name="l02516"></a><span class="lineno"> 2516</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02517"></a><span class="lineno"> 2517</span>&#160; </div>
<div class="line"><a name="l02518"></a><span class="lineno"> 2518</span>&#160;  <span class="comment">// GetTrim3dEnd() evaluates the 3d surface at the end of the</span></div>
<div class="line"><a name="l02519"></a><span class="lineno"> 2519</span>&#160;  <span class="comment">// parameter space (2d) trim curve.</span></div>
<div class="line"><a name="l02520"></a><span class="lineno"> 2520</span>&#160;  <span class="keywordtype">bool</span> GetTrim3dEnd(</div>
<div class="line"><a name="l02521"></a><span class="lineno"> 2521</span>&#160;          <span class="keywordtype">int</span>,         <span class="comment">// index of ON_BrepTrim in m_T[] array</span></div>
<div class="line"><a name="l02522"></a><span class="lineno"> 2522</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>&amp; </div>
<div class="line"><a name="l02523"></a><span class="lineno"> 2523</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02524"></a><span class="lineno"> 2524</span>&#160; </div>
<div class="line"><a name="l02525"></a><span class="lineno"> 2525</span>&#160;  <span class="comment">// This function examines the 2d parameter space curves and returns</span></div>
<div class="line"><a name="l02526"></a><span class="lineno"> 2526</span>&#160;  <span class="comment">// the loop&#39;s type based on their orientation.  Use this function for</span></div>
<div class="line"><a name="l02527"></a><span class="lineno"> 2527</span>&#160;  <span class="comment">// debugging loop orientation problems.</span></div>
<div class="line"><a name="l02528"></a><span class="lineno"> 2528</span>&#160;  ON_BrepLoop::TYPE ComputeLoopType( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02529"></a><span class="lineno"> 2529</span>&#160; </div>
<div class="line"><a name="l02530"></a><span class="lineno"> 2530</span>&#160;  <span class="comment">// These set the various tolerances.  The optional ON_BOOL32 argument</span></div>
<div class="line"><a name="l02531"></a><span class="lineno"> 2531</span>&#160;  <span class="comment">// is called bLazy.  If bLazy is false, the tolerance is recomputed</span></div>
<div class="line"><a name="l02532"></a><span class="lineno"> 2532</span>&#160;  <span class="comment">// from its definition.  If bLazy is true, the tolerance is computed</span></div>
<div class="line"><a name="l02533"></a><span class="lineno"> 2533</span>&#160;  <span class="comment">// only if its current value is negative.</span></div>
<div class="line"><a name="l02534"></a><span class="lineno"> 2534</span>&#160;  <span class="keywordtype">bool</span> SetVertexTolerance( <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; vertex, ON_BOOL32 bLazy = <span class="keyword">false</span> ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02535"></a><span class="lineno"> 2535</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02536"></a><span class="lineno"> 2536</span>&#160;  <span class="keywordtype">bool</span> SetTrimTolerance( <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim, ON_BOOL32 bLazy = <span class="keyword">false</span> ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02537"></a><span class="lineno"> 2537</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02538"></a><span class="lineno"> 2538</span>&#160;  <span class="keywordtype">bool</span> SetEdgeTolerance( <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge, ON_BOOL32 bLazy = <span class="keyword">false</span> ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02539"></a><span class="lineno"> 2539</span>&#160; </div>
<div class="line"><a name="l02540"></a><span class="lineno"> 2540</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02541"></a><span class="lineno"> 2541</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02542"></a><span class="lineno"> 2542</span>&#160;<span class="comment">    Set the brep&#39;s vertex tolerances.</span></div>
<div class="line"><a name="l02543"></a><span class="lineno"> 2543</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02544"></a><span class="lineno"> 2544</span>&#160;<span class="comment">    bLazy - [in] if true, only vertex tolerances with the value</span></div>
<div class="line"><a name="l02545"></a><span class="lineno"> 2545</span>&#160;<span class="comment">       ON_UNSET_VALUE will be set.  If false, the vertex tolerance</span></div>
<div class="line"><a name="l02546"></a><span class="lineno"> 2546</span>&#160;<span class="comment">       is recomputed from the geometry in the brep.</span></div>
<div class="line"><a name="l02547"></a><span class="lineno"> 2547</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02548"></a><span class="lineno"> 2548</span>&#160;<span class="comment">    true if successful.</span></div>
<div class="line"><a name="l02549"></a><span class="lineno"> 2549</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02550"></a><span class="lineno"> 2550</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerance</span></div>
<div class="line"><a name="l02551"></a><span class="lineno"> 2551</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerance</span></div>
<div class="line"><a name="l02552"></a><span class="lineno"> 2552</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerance</span></div>
<div class="line"><a name="l02553"></a><span class="lineno"> 2553</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerances</span></div>
<div class="line"><a name="l02554"></a><span class="lineno"> 2554</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerances</span></div>
<div class="line"><a name="l02555"></a><span class="lineno"> 2555</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerances</span></div>
<div class="line"><a name="l02556"></a><span class="lineno"> 2556</span>&#160;<span class="comment">    ON_Brep::SetTolerancesAndFlags</span></div>
<div class="line"><a name="l02557"></a><span class="lineno"> 2557</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02558"></a><span class="lineno"> 2558</span>&#160;  <span class="keywordtype">bool</span> SetVertexTolerances( ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02559"></a><span class="lineno"> 2559</span>&#160; </div>
<div class="line"><a name="l02560"></a><span class="lineno"> 2560</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02561"></a><span class="lineno"> 2561</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02562"></a><span class="lineno"> 2562</span>&#160;<span class="comment">    Set the brep&#39;s trim tolerances.</span></div>
<div class="line"><a name="l02563"></a><span class="lineno"> 2563</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02564"></a><span class="lineno"> 2564</span>&#160;<span class="comment">    bLazy - [in] if true, only trim tolerances with the value</span></div>
<div class="line"><a name="l02565"></a><span class="lineno"> 2565</span>&#160;<span class="comment">       ON_UNSET_VALUE will be set.  If false, the trim tolerance</span></div>
<div class="line"><a name="l02566"></a><span class="lineno"> 2566</span>&#160;<span class="comment">       is recomputed from the geometry in the brep.</span></div>
<div class="line"><a name="l02567"></a><span class="lineno"> 2567</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02568"></a><span class="lineno"> 2568</span>&#160;<span class="comment">    true if successful.</span></div>
<div class="line"><a name="l02569"></a><span class="lineno"> 2569</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02570"></a><span class="lineno"> 2570</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerance</span></div>
<div class="line"><a name="l02571"></a><span class="lineno"> 2571</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerance</span></div>
<div class="line"><a name="l02572"></a><span class="lineno"> 2572</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerance</span></div>
<div class="line"><a name="l02573"></a><span class="lineno"> 2573</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerances</span></div>
<div class="line"><a name="l02574"></a><span class="lineno"> 2574</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerances</span></div>
<div class="line"><a name="l02575"></a><span class="lineno"> 2575</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerances</span></div>
<div class="line"><a name="l02576"></a><span class="lineno"> 2576</span>&#160;<span class="comment">    ON_Brep::SetTolerancesAndFlags</span></div>
<div class="line"><a name="l02577"></a><span class="lineno"> 2577</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02578"></a><span class="lineno"> 2578</span>&#160;  <span class="keywordtype">bool</span> SetTrimTolerances( ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02579"></a><span class="lineno"> 2579</span>&#160; </div>
<div class="line"><a name="l02580"></a><span class="lineno"> 2580</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02581"></a><span class="lineno"> 2581</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02582"></a><span class="lineno"> 2582</span>&#160;<span class="comment">    Set the brep&#39;s edge tolerances.</span></div>
<div class="line"><a name="l02583"></a><span class="lineno"> 2583</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02584"></a><span class="lineno"> 2584</span>&#160;<span class="comment">    bLazy - [in] if true, only edge tolerances with the value</span></div>
<div class="line"><a name="l02585"></a><span class="lineno"> 2585</span>&#160;<span class="comment">       ON_UNSET_VALUE will be set.  If false, the edge tolerance</span></div>
<div class="line"><a name="l02586"></a><span class="lineno"> 2586</span>&#160;<span class="comment">       is recomputed from the geometry in the brep.</span></div>
<div class="line"><a name="l02587"></a><span class="lineno"> 2587</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02588"></a><span class="lineno"> 2588</span>&#160;<span class="comment">    true if successful.</span></div>
<div class="line"><a name="l02589"></a><span class="lineno"> 2589</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02590"></a><span class="lineno"> 2590</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerance</span></div>
<div class="line"><a name="l02591"></a><span class="lineno"> 2591</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerance</span></div>
<div class="line"><a name="l02592"></a><span class="lineno"> 2592</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerance</span></div>
<div class="line"><a name="l02593"></a><span class="lineno"> 2593</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerances</span></div>
<div class="line"><a name="l02594"></a><span class="lineno"> 2594</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerances</span></div>
<div class="line"><a name="l02595"></a><span class="lineno"> 2595</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerances</span></div>
<div class="line"><a name="l02596"></a><span class="lineno"> 2596</span>&#160;<span class="comment">    ON_Brep::SetTolerancesAndFlags</span></div>
<div class="line"><a name="l02597"></a><span class="lineno"> 2597</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02598"></a><span class="lineno"> 2598</span>&#160;  <span class="keywordtype">bool</span> SetEdgeTolerances( ON_BOOL32 bLazy = <span class="keyword">false</span> );</div>
<div class="line"><a name="l02599"></a><span class="lineno"> 2599</span>&#160; </div>
<div class="line"><a name="l02600"></a><span class="lineno"> 2600</span>&#160; </div>
<div class="line"><a name="l02601"></a><span class="lineno"> 2601</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02602"></a><span class="lineno"> 2602</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02603"></a><span class="lineno"> 2603</span>&#160;<span class="comment">    Set the trim parameter space bounding box (trim.m_pbox).</span></div>
<div class="line"><a name="l02604"></a><span class="lineno"> 2604</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02605"></a><span class="lineno"> 2605</span>&#160;<span class="comment">    trim - [in]</span></div>
<div class="line"><a name="l02606"></a><span class="lineno"> 2606</span>&#160;<span class="comment">    bLazy - [in] if true and trim.m_pbox is valid, then</span></div>
<div class="line"><a name="l02607"></a><span class="lineno"> 2607</span>&#160;<span class="comment">       the box is not set.</span></div>
<div class="line"><a name="l02608"></a><span class="lineno"> 2608</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02609"></a><span class="lineno"> 2609</span>&#160;<span class="comment">    true if trim ends up with a valid bounding box.</span></div>
<div class="line"><a name="l02610"></a><span class="lineno"> 2610</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02611"></a><span class="lineno"> 2611</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02612"></a><span class="lineno"> 2612</span>&#160;  <span class="keywordtype">bool</span> SetTrimBoundingBox( <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim, ON_BOOL32 bLazy=<span class="keyword">false</span> );</div>
<div class="line"><a name="l02613"></a><span class="lineno"> 2613</span>&#160; </div>
<div class="line"><a name="l02614"></a><span class="lineno"> 2614</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02615"></a><span class="lineno"> 2615</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02616"></a><span class="lineno"> 2616</span>&#160;<span class="comment">    Set the loop parameter space bounding box (loop.m_pbox).</span></div>
<div class="line"><a name="l02617"></a><span class="lineno"> 2617</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02618"></a><span class="lineno"> 2618</span>&#160;<span class="comment">    loop - [in]</span></div>
<div class="line"><a name="l02619"></a><span class="lineno"> 2619</span>&#160;<span class="comment">    bLazy - [in] if true and loop trim trim.m_pbox is valid, </span></div>
<div class="line"><a name="l02620"></a><span class="lineno"> 2620</span>&#160;<span class="comment">       then that trim.m_pbox is not recalculated.</span></div>
<div class="line"><a name="l02621"></a><span class="lineno"> 2621</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02622"></a><span class="lineno"> 2622</span>&#160;<span class="comment">    true if loop ends up with a valid bounding box.</span></div>
<div class="line"><a name="l02623"></a><span class="lineno"> 2623</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02624"></a><span class="lineno"> 2624</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02625"></a><span class="lineno"> 2625</span>&#160;  <span class="keywordtype">bool</span> SetTrimBoundingBoxes( <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop, ON_BOOL32 bLazy=<span class="keyword">false</span> );</div>
<div class="line"><a name="l02626"></a><span class="lineno"> 2626</span>&#160; </div>
<div class="line"><a name="l02627"></a><span class="lineno"> 2627</span>&#160; </div>
<div class="line"><a name="l02628"></a><span class="lineno"> 2628</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02629"></a><span class="lineno"> 2629</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02630"></a><span class="lineno"> 2630</span>&#160;<span class="comment">    Set the loop and trim parameter space bounding boxes</span></div>
<div class="line"><a name="l02631"></a><span class="lineno"> 2631</span>&#160;<span class="comment">    for every loop and trim in the face </span></div>
<div class="line"><a name="l02632"></a><span class="lineno"> 2632</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02633"></a><span class="lineno"> 2633</span>&#160;<span class="comment">    face - [in]</span></div>
<div class="line"><a name="l02634"></a><span class="lineno"> 2634</span>&#160;<span class="comment">    bLazy - [in] if true and trim trim.m_pbox is valid, </span></div>
<div class="line"><a name="l02635"></a><span class="lineno"> 2635</span>&#160;<span class="comment">       then that trim.m_pbox is not recalculated.</span></div>
<div class="line"><a name="l02636"></a><span class="lineno"> 2636</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02637"></a><span class="lineno"> 2637</span>&#160;<span class="comment">    true if all the face&#39;s loop and trim parameter space bounding </span></div>
<div class="line"><a name="l02638"></a><span class="lineno"> 2638</span>&#160;<span class="comment">    boxes are valid.</span></div>
<div class="line"><a name="l02639"></a><span class="lineno"> 2639</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02640"></a><span class="lineno"> 2640</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02641"></a><span class="lineno"> 2641</span>&#160;  <span class="keywordtype">bool</span> SetTrimBoundingBoxes( <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face, ON_BOOL32 bLazy=<span class="keyword">false</span> );</div>
<div class="line"><a name="l02642"></a><span class="lineno"> 2642</span>&#160; </div>
<div class="line"><a name="l02643"></a><span class="lineno"> 2643</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02644"></a><span class="lineno"> 2644</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02645"></a><span class="lineno"> 2645</span>&#160;<span class="comment">    Set the loop and trim parameter space bounding boxes</span></div>
<div class="line"><a name="l02646"></a><span class="lineno"> 2646</span>&#160;<span class="comment">    for every loop and trim in the brep.</span></div>
<div class="line"><a name="l02647"></a><span class="lineno"> 2647</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02648"></a><span class="lineno"> 2648</span>&#160;<span class="comment">    bLazy - [in] if true and trim trim.m_pbox is valid, </span></div>
<div class="line"><a name="l02649"></a><span class="lineno"> 2649</span>&#160;<span class="comment">       then that trim.m_pbox is not recalculated.</span></div>
<div class="line"><a name="l02650"></a><span class="lineno"> 2650</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02651"></a><span class="lineno"> 2651</span>&#160;<span class="comment">    true if all the loop and trim parameter space bounding boxes</span></div>
<div class="line"><a name="l02652"></a><span class="lineno"> 2652</span>&#160;<span class="comment">    are valid.</span></div>
<div class="line"><a name="l02653"></a><span class="lineno"> 2653</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02654"></a><span class="lineno"> 2654</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02655"></a><span class="lineno"> 2655</span>&#160;  <span class="keywordtype">bool</span> SetTrimBoundingBoxes( ON_BOOL32 bLazy=<span class="keyword">false</span> );</div>
<div class="line"><a name="l02656"></a><span class="lineno"> 2656</span>&#160; </div>
<div class="line"><a name="l02657"></a><span class="lineno"> 2657</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02658"></a><span class="lineno"> 2658</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02659"></a><span class="lineno"> 2659</span>&#160;<span class="comment">    Set tolerances and flags in a brep</span></div>
<div class="line"><a name="l02660"></a><span class="lineno"> 2660</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02661"></a><span class="lineno"> 2661</span>&#160;<span class="comment">    bLazy - [in] if true, only flags and tolerances that are not</span></div>
<div class="line"><a name="l02662"></a><span class="lineno"> 2662</span>&#160;<span class="comment">       set will be calculated.</span></div>
<div class="line"><a name="l02663"></a><span class="lineno"> 2663</span>&#160;<span class="comment">    bSetVertexTolerances - [in] true to compute vertex.m_tolerance values</span></div>
<div class="line"><a name="l02664"></a><span class="lineno"> 2664</span>&#160;<span class="comment">    bSetEdgeTolerances - [in] true to compute edge.m_tolerance values</span></div>
<div class="line"><a name="l02665"></a><span class="lineno"> 2665</span>&#160;<span class="comment">    bSetTrimTolerances - [in] true to compute trim.m_tolerance[0,1] values</span></div>
<div class="line"><a name="l02666"></a><span class="lineno"> 2666</span>&#160;<span class="comment">    bSetTrimIsoFlags - [in] true to compute trim.m_iso values</span></div>
<div class="line"><a name="l02667"></a><span class="lineno"> 2667</span>&#160;<span class="comment">    bSetTrimTypeFlags - [in] true to compute trim.m_type values</span></div>
<div class="line"><a name="l02668"></a><span class="lineno"> 2668</span>&#160;<span class="comment">    bSetLoopTypeFlags - [in] true to compute loop.m_type values</span></div>
<div class="line"><a name="l02669"></a><span class="lineno"> 2669</span>&#160;<span class="comment">    bSetTrimBoxes - [in] true to compute trim.m_pbox values</span></div>
<div class="line"><a name="l02670"></a><span class="lineno"> 2670</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02671"></a><span class="lineno"> 2671</span>&#160;<span class="comment">    ON_Brep::SetVertexTolerance</span></div>
<div class="line"><a name="l02672"></a><span class="lineno"> 2672</span>&#160;<span class="comment">    ON_Brep::SetEdgeTolerance</span></div>
<div class="line"><a name="l02673"></a><span class="lineno"> 2673</span>&#160;<span class="comment">    ON_Brep::SetTrimTolerance</span></div>
<div class="line"><a name="l02674"></a><span class="lineno"> 2674</span>&#160;<span class="comment">    ON_Brep::SetTrimTypeFlags</span></div>
<div class="line"><a name="l02675"></a><span class="lineno"> 2675</span>&#160;<span class="comment">    ON_Brep::SetTrimIsoFlags</span></div>
<div class="line"><a name="l02676"></a><span class="lineno"> 2676</span>&#160;<span class="comment">    ON_Brep::ComputeLoopType</span></div>
<div class="line"><a name="l02677"></a><span class="lineno"> 2677</span>&#160;<span class="comment">    ON_Brep::SetTrimBoundingBox</span></div>
<div class="line"><a name="l02678"></a><span class="lineno"> 2678</span>&#160;<span class="comment">    ON_Brep::SetTrimBoundingBoxes</span></div>
<div class="line"><a name="l02679"></a><span class="lineno"> 2679</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02680"></a><span class="lineno"> 2680</span>&#160;  <span class="keywordtype">void</span> SetTolerancesBoxesAndFlags(</div>
<div class="line"><a name="l02681"></a><span class="lineno"> 2681</span>&#160;       ON_BOOL32 bLazy = <span class="keyword">false</span>,</div>
<div class="line"><a name="l02682"></a><span class="lineno"> 2682</span>&#160;       ON_BOOL32 bSetVertexTolerances = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02683"></a><span class="lineno"> 2683</span>&#160;       ON_BOOL32 bSetEdgeTolerances = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02684"></a><span class="lineno"> 2684</span>&#160;       ON_BOOL32 bSetTrimTolerances = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02685"></a><span class="lineno"> 2685</span>&#160;       ON_BOOL32 bSetTrimIsoFlags = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02686"></a><span class="lineno"> 2686</span>&#160;       ON_BOOL32 bSetTrimTypeFlags = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02687"></a><span class="lineno"> 2687</span>&#160;       ON_BOOL32 bSetLoopTypeFlags = <span class="keyword">true</span>,</div>
<div class="line"><a name="l02688"></a><span class="lineno"> 2688</span>&#160;       ON_BOOL32 bSetTrimBoxes = <span class="keyword">true</span></div>
<div class="line"><a name="l02689"></a><span class="lineno"> 2689</span>&#160;       );</div>
<div class="line"><a name="l02690"></a><span class="lineno"> 2690</span>&#160; </div>
<div class="line"><a name="l02691"></a><span class="lineno"> 2691</span>&#160; </div>
<div class="line"><a name="l02693"></a><span class="lineno"> 2693</span>&#160;  <span class="comment">// Query Interface</span></div>
<div class="line"><a name="l02694"></a><span class="lineno"> 2694</span>&#160; </div>
<div class="line"><a name="l02695"></a><span class="lineno"> 2695</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02696"></a><span class="lineno"> 2696</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02697"></a><span class="lineno"> 2697</span>&#160;<span class="comment">    Determine how many brep faces reference m_S[surface_index].</span></div>
<div class="line"><a name="l02698"></a><span class="lineno"> 2698</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02699"></a><span class="lineno"> 2699</span>&#160;<span class="comment">    surface_index - [in] index of the surface in m_S[] array</span></div>
<div class="line"><a name="l02700"></a><span class="lineno"> 2700</span>&#160;<span class="comment">    max_count - [in] counting stops if max_count &gt; 0 and</span></div>
<div class="line"><a name="l02701"></a><span class="lineno"> 2701</span>&#160;<span class="comment">                     at least max_count faces use the surface.</span></div>
<div class="line"><a name="l02702"></a><span class="lineno"> 2702</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02703"></a><span class="lineno"> 2703</span>&#160;<span class="comment">    Number of brep faces that reference the surface.</span></div>
<div class="line"><a name="l02704"></a><span class="lineno"> 2704</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02705"></a><span class="lineno"> 2705</span>&#160;  <span class="keywordtype">int</span> SurfaceUseCount( </div>
<div class="line"><a name="l02706"></a><span class="lineno"> 2706</span>&#160;              <span class="keywordtype">int</span> surface_index,</div>
<div class="line"><a name="l02707"></a><span class="lineno"> 2707</span>&#160;              <span class="keywordtype">int</span> max_count=0 ) </div>
<div class="line"><a name="l02708"></a><span class="lineno"> 2708</span>&#160;              <span class="keyword">const</span>;</div>
<div class="line"><a name="l02709"></a><span class="lineno"> 2709</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02710"></a><span class="lineno"> 2710</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02711"></a><span class="lineno"> 2711</span>&#160;<span class="comment">    Determine how many brep edges reference m_C3[c3_index].</span></div>
<div class="line"><a name="l02712"></a><span class="lineno"> 2712</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02713"></a><span class="lineno"> 2713</span>&#160;<span class="comment">    c3_index - [in] index of the 3d curve in m_C3[] array</span></div>
<div class="line"><a name="l02714"></a><span class="lineno"> 2714</span>&#160;<span class="comment">    max_count - [in] counting stops if max_count &gt; 0 and</span></div>
<div class="line"><a name="l02715"></a><span class="lineno"> 2715</span>&#160;<span class="comment">                     at least max_count edges use the 3d curve.</span></div>
<div class="line"><a name="l02716"></a><span class="lineno"> 2716</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02717"></a><span class="lineno"> 2717</span>&#160;<span class="comment">    Number of brep edges that reference the 3d curve.</span></div>
<div class="line"><a name="l02718"></a><span class="lineno"> 2718</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02719"></a><span class="lineno"> 2719</span>&#160;  <span class="keywordtype">int</span> EdgeCurveUseCount( </div>
<div class="line"><a name="l02720"></a><span class="lineno"> 2720</span>&#160;              <span class="keywordtype">int</span> c3_index,</div>
<div class="line"><a name="l02721"></a><span class="lineno"> 2721</span>&#160;              <span class="keywordtype">int</span> max_count=0 ) </div>
<div class="line"><a name="l02722"></a><span class="lineno"> 2722</span>&#160;              <span class="keyword">const</span>;</div>
<div class="line"><a name="l02723"></a><span class="lineno"> 2723</span>&#160; </div>
<div class="line"><a name="l02724"></a><span class="lineno"> 2724</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02725"></a><span class="lineno"> 2725</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02726"></a><span class="lineno"> 2726</span>&#160;<span class="comment">    Determine how many brep trims reference m_C2[c2_index].</span></div>
<div class="line"><a name="l02727"></a><span class="lineno"> 2727</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02728"></a><span class="lineno"> 2728</span>&#160;<span class="comment">    c2_index - [in] index of the 2d curve in m_C2[] array</span></div>
<div class="line"><a name="l02729"></a><span class="lineno"> 2729</span>&#160;<span class="comment">    max_count - [in] counting stops if max_count &gt; 0 and</span></div>
<div class="line"><a name="l02730"></a><span class="lineno"> 2730</span>&#160;<span class="comment">                     at least max_count trims use the 2d curve.</span></div>
<div class="line"><a name="l02731"></a><span class="lineno"> 2731</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02732"></a><span class="lineno"> 2732</span>&#160;<span class="comment">    Number of brep trims that reference the 2d curve.</span></div>
<div class="line"><a name="l02733"></a><span class="lineno"> 2733</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02734"></a><span class="lineno"> 2734</span>&#160;  <span class="keywordtype">int</span> TrimCurveUseCount( </div>
<div class="line"><a name="l02735"></a><span class="lineno"> 2735</span>&#160;              <span class="keywordtype">int</span> c2_index,</div>
<div class="line"><a name="l02736"></a><span class="lineno"> 2736</span>&#160;              <span class="keywordtype">int</span> max_count=0 ) </div>
<div class="line"><a name="l02737"></a><span class="lineno"> 2737</span>&#160;              <span class="keyword">const</span>;</div>
<div class="line"><a name="l02738"></a><span class="lineno"> 2738</span>&#160; </div>
<div class="line"><a name="l02739"></a><span class="lineno"> 2739</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02740"></a><span class="lineno"> 2740</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02741"></a><span class="lineno"> 2741</span>&#160;<span class="comment">    Get a single 3d curve that traces the entire loop</span></div>
<div class="line"><a name="l02742"></a><span class="lineno"> 2742</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02743"></a><span class="lineno"> 2743</span>&#160;<span class="comment">    loop - [in] loop whose 3d curve should be duplicated</span></div>
<div class="line"><a name="l02744"></a><span class="lineno"> 2744</span>&#160;<span class="comment">    bRevCurveIfFaceRevIsTrue - [in] If false, the returned</span></div>
<div class="line"><a name="l02745"></a><span class="lineno"> 2745</span>&#160;<span class="comment">       3d curve has an orientation compatible with the</span></div>
<div class="line"><a name="l02746"></a><span class="lineno"> 2746</span>&#160;<span class="comment">       2d curve returned by Loop2dCurve().</span></div>
<div class="line"><a name="l02747"></a><span class="lineno"> 2747</span>&#160;<span class="comment">       If true and the m_bRev flag of the loop&#39;s face</span></div>
<div class="line"><a name="l02748"></a><span class="lineno"> 2748</span>&#160;<span class="comment">       is true, then the returned curve is reversed.</span></div>
<div class="line"><a name="l02749"></a><span class="lineno"> 2749</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02750"></a><span class="lineno"> 2750</span>&#160;<span class="comment">    A pointer to a 3d ON_Curve.  The caller must delete</span></div>
<div class="line"><a name="l02751"></a><span class="lineno"> 2751</span>&#160;<span class="comment">    this curve.</span></div>
<div class="line"><a name="l02752"></a><span class="lineno"> 2752</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02753"></a><span class="lineno"> 2753</span>&#160;  <a class="code" href="class_o_n___curve.html">ON_Curve</a>* Loop3dCurve( </div>
<div class="line"><a name="l02754"></a><span class="lineno"> 2754</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop,</div>
<div class="line"><a name="l02755"></a><span class="lineno"> 2755</span>&#160;    ON_BOOL32 bRevCurveIfFaceRevIsTrue = <span class="keyword">false</span></div>
<div class="line"><a name="l02756"></a><span class="lineno"> 2756</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02757"></a><span class="lineno"> 2757</span>&#160; </div>
<div class="line"><a name="l02758"></a><span class="lineno"> 2758</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02759"></a><span class="lineno"> 2759</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02760"></a><span class="lineno"> 2760</span>&#160;<span class="comment">    Get a list of 3d curves that trace the non-seam edge</span></div>
<div class="line"><a name="l02761"></a><span class="lineno"> 2761</span>&#160;<span class="comment">    portions of an entire loop</span></div>
<div class="line"><a name="l02762"></a><span class="lineno"> 2762</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02763"></a><span class="lineno"> 2763</span>&#160;<span class="comment">    loop - [in] loop whose 3d curve should be duplicated</span></div>
<div class="line"><a name="l02764"></a><span class="lineno"> 2764</span>&#160;<span class="comment">    curve_list - [out] 3d curves are appended to this list</span></div>
<div class="line"><a name="l02765"></a><span class="lineno"> 2765</span>&#160;<span class="comment">    bRevCurveIfFaceRevIsTrue - [in] If false, the returned</span></div>
<div class="line"><a name="l02766"></a><span class="lineno"> 2766</span>&#160;<span class="comment">       3d curves have an orientation compatible with the</span></div>
<div class="line"><a name="l02767"></a><span class="lineno"> 2767</span>&#160;<span class="comment">       2d curve returned by Loop2dCurve().</span></div>
<div class="line"><a name="l02768"></a><span class="lineno"> 2768</span>&#160;<span class="comment">       If true and the m_bRev flag of the loop&#39;s face</span></div>
<div class="line"><a name="l02769"></a><span class="lineno"> 2769</span>&#160;<span class="comment">       is true, then the returned curves are reversed.</span></div>
<div class="line"><a name="l02770"></a><span class="lineno"> 2770</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02771"></a><span class="lineno"> 2771</span>&#160;<span class="comment">    Number of curves appended to curve_list.</span></div>
<div class="line"><a name="l02772"></a><span class="lineno"> 2772</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02773"></a><span class="lineno"> 2773</span>&#160;  <span class="keywordtype">int</span> Loop3dCurve( </div>
<div class="line"><a name="l02774"></a><span class="lineno"> 2774</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop,</div>
<div class="line"><a name="l02775"></a><span class="lineno"> 2775</span>&#160;    <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_Curve*&gt;</a>&amp; curve_list,</div>
<div class="line"><a name="l02776"></a><span class="lineno"> 2776</span>&#160;    ON_BOOL32 bRevCurveIfFaceRevIsTrue = <span class="keyword">false</span></div>
<div class="line"><a name="l02777"></a><span class="lineno"> 2777</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02778"></a><span class="lineno"> 2778</span>&#160; </div>
<div class="line"><a name="l02779"></a><span class="lineno"> 2779</span>&#160; </div>
<div class="line"><a name="l02780"></a><span class="lineno"> 2780</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02781"></a><span class="lineno"> 2781</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02782"></a><span class="lineno"> 2782</span>&#160;<span class="comment">    Get a 3d curve that traces the entire loop</span></div>
<div class="line"><a name="l02783"></a><span class="lineno"> 2783</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02784"></a><span class="lineno"> 2784</span>&#160;<span class="comment">    loop - [in] loop whose 2d curve should be duplicated</span></div>
<div class="line"><a name="l02785"></a><span class="lineno"> 2785</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02786"></a><span class="lineno"> 2786</span>&#160;<span class="comment">    A pointer to a 2d ON_Curve.  The caller must delete</span></div>
<div class="line"><a name="l02787"></a><span class="lineno"> 2787</span>&#160;<span class="comment">    this curve.</span></div>
<div class="line"><a name="l02788"></a><span class="lineno"> 2788</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02789"></a><span class="lineno"> 2789</span>&#160;  <a class="code" href="class_o_n___curve.html">ON_Curve</a>* Loop2dCurve( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02790"></a><span class="lineno"> 2790</span>&#160; </div>
<div class="line"><a name="l02791"></a><span class="lineno"> 2791</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02792"></a><span class="lineno"> 2792</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02793"></a><span class="lineno"> 2793</span>&#160;<span class="comment">    Determine orientation of a brep.</span></div>
<div class="line"><a name="l02794"></a><span class="lineno"> 2794</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02795"></a><span class="lineno"> 2795</span>&#160;<span class="comment">    @untitle table</span></div>
<div class="line"><a name="l02796"></a><span class="lineno"> 2796</span>&#160;<span class="comment">    +2     brep is a solid but orientation cannot be computed</span></div>
<div class="line"><a name="l02797"></a><span class="lineno"> 2797</span>&#160;<span class="comment">    +1     brep is a solid with outward facing normals</span></div>
<div class="line"><a name="l02798"></a><span class="lineno"> 2798</span>&#160;<span class="comment">    -1     brep is a solid with inward facing normals</span></div>
<div class="line"><a name="l02799"></a><span class="lineno"> 2799</span>&#160;<span class="comment">     0     brep is not a solid</span></div>
<div class="line"><a name="l02800"></a><span class="lineno"> 2800</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l02801"></a><span class="lineno"> 2801</span>&#160;<span class="comment">    The base class implementation returns 2 or 0.  This</span></div>
<div class="line"><a name="l02802"></a><span class="lineno"> 2802</span>&#160;<span class="comment">    function is overridden in the Rhino SDK and returns</span></div>
<div class="line"><a name="l02803"></a><span class="lineno"> 2803</span>&#160;<span class="comment">    +1, -1, or 0.</span></div>
<div class="line"><a name="l02804"></a><span class="lineno"> 2804</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02805"></a><span class="lineno"> 2805</span>&#160;<span class="comment">    ON_Brep::IsSolid</span></div>
<div class="line"><a name="l02806"></a><span class="lineno"> 2806</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02807"></a><span class="lineno"> 2807</span>&#160;  <span class="keyword">virtual</span></div>
<div class="line"><a name="l02808"></a><span class="lineno"> 2808</span>&#160;  <span class="keywordtype">int</span> SolidOrientation() <span class="keyword">const</span>;</div>
<div class="line"><a name="l02809"></a><span class="lineno"> 2809</span>&#160; </div>
<div class="line"><a name="l02810"></a><span class="lineno"> 2810</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02811"></a><span class="lineno"> 2811</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02812"></a><span class="lineno"> 2812</span>&#160;<span class="comment">    Test brep to see if it is a solid.  (A &quot;solid&quot; is</span></div>
<div class="line"><a name="l02813"></a><span class="lineno"> 2813</span>&#160;<span class="comment">    a closed oriented manifold.)</span></div>
<div class="line"><a name="l02814"></a><span class="lineno"> 2814</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02815"></a><span class="lineno"> 2815</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l02816"></a><span class="lineno"> 2816</span>&#160;<span class="comment">    true       brep is a solid</span></div>
<div class="line"><a name="l02817"></a><span class="lineno"> 2817</span>&#160;<span class="comment">    fals       brep is not a solid</span></div>
<div class="line"><a name="l02818"></a><span class="lineno"> 2818</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02819"></a><span class="lineno"> 2819</span>&#160;<span class="comment">    ON_Brep::SolidOrientation</span></div>
<div class="line"><a name="l02820"></a><span class="lineno"> 2820</span>&#160;<span class="comment">    ON_Brep::IsManifold</span></div>
<div class="line"><a name="l02821"></a><span class="lineno"> 2821</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02822"></a><span class="lineno"> 2822</span>&#160;  <span class="keywordtype">bool</span> IsSolid() <span class="keyword">const</span>;</div>
<div class="line"><a name="l02823"></a><span class="lineno"> 2823</span>&#160;  </div>
<div class="line"><a name="l02824"></a><span class="lineno"> 2824</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02825"></a><span class="lineno"> 2825</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02826"></a><span class="lineno"> 2826</span>&#160;<span class="comment">    Test brep to see if it is an oriented manifold.</span></div>
<div class="line"><a name="l02827"></a><span class="lineno"> 2827</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02828"></a><span class="lineno"> 2828</span>&#160;<span class="comment">    pbIsOriented - [in]  if not null, *pbIsOriented is set</span></div>
<div class="line"><a name="l02829"></a><span class="lineno"> 2829</span>&#160;<span class="comment">        to true if b-rep is an oriented manifold and false</span></div>
<div class="line"><a name="l02830"></a><span class="lineno"> 2830</span>&#160;<span class="comment">        if brep is not an oriented manifold.</span></div>
<div class="line"><a name="l02831"></a><span class="lineno"> 2831</span>&#160;<span class="comment">    pbHasBoundary - [in]  if not null, *pbHasBoundary is set</span></div>
<div class="line"><a name="l02832"></a><span class="lineno"> 2832</span>&#160;<span class="comment">        to true if b-rep has a boundary edge and false if</span></div>
<div class="line"><a name="l02833"></a><span class="lineno"> 2833</span>&#160;<span class="comment">        brep does not have a boundary edge.</span></div>
<div class="line"><a name="l02834"></a><span class="lineno"> 2834</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02835"></a><span class="lineno"> 2835</span>&#160;<span class="comment">    true       brep is a manifold</span></div>
<div class="line"><a name="l02836"></a><span class="lineno"> 2836</span>&#160;<span class="comment">    fals       brep is not a manifold</span></div>
<div class="line"><a name="l02837"></a><span class="lineno"> 2837</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02838"></a><span class="lineno"> 2838</span>&#160;<span class="comment">    ON_Brep::IsSolid</span></div>
<div class="line"><a name="l02839"></a><span class="lineno"> 2839</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02840"></a><span class="lineno"> 2840</span>&#160;  <span class="keywordtype">bool</span> IsManifold( <span class="comment">// returns true if b-rep is an oriented manifold</span></div>
<div class="line"><a name="l02841"></a><span class="lineno"> 2841</span>&#160;    ON_BOOL32* pbIsOriented = NULL,</div>
<div class="line"><a name="l02842"></a><span class="lineno"> 2842</span>&#160;    ON_BOOL32* pbHasBoundary = NULL</div>
<div class="line"><a name="l02843"></a><span class="lineno"> 2843</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02844"></a><span class="lineno"> 2844</span>&#160; </div>
<div class="line"><a name="l02845"></a><span class="lineno"> 2845</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02846"></a><span class="lineno"> 2846</span>&#160;<span class="comment">  Description: </span></div>
<div class="line"><a name="l02847"></a><span class="lineno"> 2847</span>&#160;<span class="comment">    Determine if P is inside Brep.  This question only makes sense</span></div>
<div class="line"><a name="l02848"></a><span class="lineno"> 2848</span>&#160;<span class="comment">    when the brep is a closed manifold.  This function does not</span></div>
<div class="line"><a name="l02849"></a><span class="lineno"> 2849</span>&#160;<span class="comment">    not check for closed or manifold, so result is not valid in</span></div>
<div class="line"><a name="l02850"></a><span class="lineno"> 2850</span>&#160;<span class="comment">    those cases.  Intersects a line through P with brep, finds</span></div>
<div class="line"><a name="l02851"></a><span class="lineno"> 2851</span>&#160;<span class="comment">    the intersection point Q closest to P, and looks at face </span></div>
<div class="line"><a name="l02852"></a><span class="lineno"> 2852</span>&#160;<span class="comment">    normal at Q.  If the point Q is on an edge or the intersection</span></div>
<div class="line"><a name="l02853"></a><span class="lineno"> 2853</span>&#160;<span class="comment">    is not transverse at Q, then another line is used.</span></div>
<div class="line"><a name="l02854"></a><span class="lineno"> 2854</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02855"></a><span class="lineno"> 2855</span>&#160;<span class="comment">    P - [in] 3d point</span></div>
<div class="line"><a name="l02856"></a><span class="lineno"> 2856</span>&#160;<span class="comment">    tolerance - [in] 3d distance tolerance used for intersection</span></div>
<div class="line"><a name="l02857"></a><span class="lineno"> 2857</span>&#160;<span class="comment">      and determining strict inclusion.</span></div>
<div class="line"><a name="l02858"></a><span class="lineno"> 2858</span>&#160;<span class="comment">    bStrictlInside - [in] If bStrictlInside is true, then this</span></div>
<div class="line"><a name="l02859"></a><span class="lineno"> 2859</span>&#160;<span class="comment">      function will return false if the distance from P is within</span></div>
<div class="line"><a name="l02860"></a><span class="lineno"> 2860</span>&#160;<span class="comment">      tolerance of a brep face.</span></div>
<div class="line"><a name="l02861"></a><span class="lineno"> 2861</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02862"></a><span class="lineno"> 2862</span>&#160;<span class="comment">    True if P is in, false if not. See parameter bStrictlyIn.</span></div>
<div class="line"><a name="l02863"></a><span class="lineno"> 2863</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02864"></a><span class="lineno"> 2864</span>&#160;  <span class="keywordtype">bool</span> IsPointInside(</div>
<div class="line"><a name="l02865"></a><span class="lineno"> 2865</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> P, </div>
<div class="line"><a name="l02866"></a><span class="lineno"> 2866</span>&#160;          <span class="keywordtype">double</span> tolerance,</div>
<div class="line"><a name="l02867"></a><span class="lineno"> 2867</span>&#160;          <span class="keywordtype">bool</span> bStrictlyInside</div>
<div class="line"><a name="l02868"></a><span class="lineno"> 2868</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02869"></a><span class="lineno"> 2869</span>&#160; </div>
<div class="line"><a name="l02870"></a><span class="lineno"> 2870</span>&#160; </div>
<div class="line"><a name="l02871"></a><span class="lineno"> 2871</span>&#160;  <span class="keywordtype">bool</span> IsSurface() <span class="keyword">const</span>;      <span class="comment">// returns true if the b-rep has a single face</span></div>
<div class="line"><a name="l02872"></a><span class="lineno"> 2872</span>&#160;                               <span class="comment">// and that face is geometrically the same</span></div>
<div class="line"><a name="l02873"></a><span class="lineno"> 2873</span>&#160;                               <span class="comment">// as the underlying surface.  I.e., the face</span></div>
<div class="line"><a name="l02874"></a><span class="lineno"> 2874</span>&#160;                               <span class="comment">// has trivial trimming.  In this case, the</span></div>
<div class="line"><a name="l02875"></a><span class="lineno"> 2875</span>&#160;                               <span class="comment">// surface is m_S[0].</span></div>
<div class="line"><a name="l02876"></a><span class="lineno"> 2876</span>&#160;                               <span class="comment">// The flag m_F[0].m_bRev records</span></div>
<div class="line"><a name="l02877"></a><span class="lineno"> 2877</span>&#160;                               <span class="comment">// the correspondence between the surface&#39;s</span></div>
<div class="line"><a name="l02878"></a><span class="lineno"> 2878</span>&#160;                               <span class="comment">// natural parametric orientation and the</span></div>
<div class="line"><a name="l02879"></a><span class="lineno"> 2879</span>&#160;                               <span class="comment">// orientation of the b-rep.</span></div>
<div class="line"><a name="l02880"></a><span class="lineno"> 2880</span>&#160; </div>
<div class="line"><a name="l02881"></a><span class="lineno"> 2881</span>&#160; </div>
<div class="line"><a name="l02882"></a><span class="lineno"> 2882</span>&#160;  <span class="keywordtype">bool</span> FaceIsSurface(          <span class="comment">// returns true if the face has a single</span></div>
<div class="line"><a name="l02883"></a><span class="lineno"> 2883</span>&#160;         <span class="keywordtype">int</span> <span class="comment">// index of face  // outer boundary and that boundary runs</span></div>
<div class="line"><a name="l02884"></a><span class="lineno"> 2884</span>&#160;         ) <span class="keyword">const</span>;              <span class="comment">// along the edges of the underlying surface.</span></div>
<div class="line"><a name="l02885"></a><span class="lineno"> 2885</span>&#160;                               <span class="comment">// In this case the geometry of the surface</span></div>
<div class="line"><a name="l02886"></a><span class="lineno"> 2886</span>&#160;                               <span class="comment">// is the same as the geometry of the face.</span></div>
<div class="line"><a name="l02887"></a><span class="lineno"> 2887</span>&#160;                               <span class="comment">// If FaceIsSurface() is true, then</span></div>
<div class="line"><a name="l02888"></a><span class="lineno"> 2888</span>&#160;                               <span class="comment">// m_S[m_F[face_index].m_si] is the surface.</span></div>
<div class="line"><a name="l02889"></a><span class="lineno"> 2889</span>&#160;                               <span class="comment">// The flag m_F[face_index].m_bRev records</span></div>
<div class="line"><a name="l02890"></a><span class="lineno"> 2890</span>&#160;                               <span class="comment">// the correspondence between the surface&#39;s</span></div>
<div class="line"><a name="l02891"></a><span class="lineno"> 2891</span>&#160;                               <span class="comment">// natural parametric orientation and the</span></div>
<div class="line"><a name="l02892"></a><span class="lineno"> 2892</span>&#160;                               <span class="comment">// orientation of face in the b-rep.</span></div>
<div class="line"><a name="l02893"></a><span class="lineno"> 2893</span>&#160; </div>
<div class="line"><a name="l02894"></a><span class="lineno"> 2894</span>&#160;  <span class="keywordtype">bool</span> LoopIsSurfaceBoundary(  <span class="comment">// returns true if the loop&#39;s trims all run</span></div>
<div class="line"><a name="l02895"></a><span class="lineno"> 2895</span>&#160;         <span class="keywordtype">int</span> <span class="comment">// index of loop  // along the edge&#39;s of the underlying surface&#39;s</span></div>
<div class="line"><a name="l02896"></a><span class="lineno"> 2896</span>&#160;         ) <span class="keyword">const</span>;              <span class="comment">// parameter space.</span></div>
<div class="line"><a name="l02897"></a><span class="lineno"> 2897</span>&#160; </div>
<div class="line"><a name="l02899"></a><span class="lineno"> 2899</span>&#160;  <span class="comment">// Modification Interface</span></div>
<div class="line"><a name="l02900"></a><span class="lineno"> 2900</span>&#160; </div>
<div class="line"><a name="l02902"></a><span class="lineno"> 2902</span>&#160;  <span class="comment">// Clears all ON_BrepFace.m_bRev flags by ON_BrepFace::Transpose</span></div>
<div class="line"><a name="l02903"></a><span class="lineno"> 2903</span>&#160;  <span class="comment">// on each face with a true m_bRev.</span></div>
<div class="line"><a name="l02904"></a><span class="lineno"> 2904</span>&#160;  <span class="keywordtype">bool</span> FlipReversedSurfaces();</div>
<div class="line"><a name="l02905"></a><span class="lineno"> 2905</span>&#160; </div>
<div class="line"><a name="l02907"></a><span class="lineno"> 2907</span>&#160;  <span class="comment">// Change the domain of a trim&#39;s 2d curve.  This changes only the</span></div>
<div class="line"><a name="l02908"></a><span class="lineno"> 2908</span>&#160;  <span class="comment">// parameterization of the 2d trimming curve; the locus of the </span></div>
<div class="line"><a name="l02909"></a><span class="lineno"> 2909</span>&#160;  <span class="comment">// 2d trimming curve is not changed.</span></div>
<div class="line"><a name="l02910"></a><span class="lineno"> 2910</span>&#160;  <span class="keywordtype">bool</span> SetTrimDomain(</div>
<div class="line"><a name="l02911"></a><span class="lineno"> 2911</span>&#160;         <span class="keywordtype">int</span>, <span class="comment">// index of trim in m_T[] array</span></div>
<div class="line"><a name="l02912"></a><span class="lineno"> 2912</span>&#160;         <span class="keyword">const</span> <a class="code" href="class_o_n___interval.html">ON_Interval</a>&amp;</div>
<div class="line"><a name="l02913"></a><span class="lineno"> 2913</span>&#160;         );</div>
<div class="line"><a name="l02914"></a><span class="lineno"> 2914</span>&#160; </div>
<div class="line"><a name="l02916"></a><span class="lineno"> 2916</span>&#160;  <span class="comment">// Change the domain of an edge.  This changes only the</span></div>
<div class="line"><a name="l02917"></a><span class="lineno"> 2917</span>&#160;  <span class="comment">// parameterization of the 3d edge curve; the locus of the </span></div>
<div class="line"><a name="l02918"></a><span class="lineno"> 2918</span>&#160;  <span class="comment">// 3d edge curve is not changed.</span></div>
<div class="line"><a name="l02919"></a><span class="lineno"> 2919</span>&#160;  <span class="keywordtype">bool</span> SetEdgeDomain(</div>
<div class="line"><a name="l02920"></a><span class="lineno"> 2920</span>&#160;         <span class="keywordtype">int</span>, <span class="comment">// index of edge in m_E[] array</span></div>
<div class="line"><a name="l02921"></a><span class="lineno"> 2921</span>&#160;         <span class="keyword">const</span> <a class="code" href="class_o_n___interval.html">ON_Interval</a>&amp;</div>
<div class="line"><a name="l02922"></a><span class="lineno"> 2922</span>&#160;         );</div>
<div class="line"><a name="l02923"></a><span class="lineno"> 2923</span>&#160; </div>
<div class="line"><a name="l02924"></a><span class="lineno"> 2924</span>&#160;  <span class="comment">// Reverses entire brep orientation of all faces by toggling </span></div>
<div class="line"><a name="l02925"></a><span class="lineno"> 2925</span>&#160;  <span class="comment">// value of all face&#39;s ON_BrepFace::m_bRev flag.</span></div>
<div class="line"><a name="l02926"></a><span class="lineno"> 2926</span>&#160;  <span class="keywordtype">void</span> Flip();</div>
<div class="line"><a name="l02927"></a><span class="lineno"> 2927</span>&#160; </div>
<div class="line"><a name="l02928"></a><span class="lineno"> 2928</span>&#160;  <span class="comment">// reverses orientation of a face by toggling ON_BrepFace::m_bRev</span></div>
<div class="line"><a name="l02929"></a><span class="lineno"> 2929</span>&#160;  <span class="keywordtype">void</span> FlipFace(<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp;);</div>
<div class="line"><a name="l02930"></a><span class="lineno"> 2930</span>&#160; </div>
<div class="line"><a name="l02931"></a><span class="lineno"> 2931</span>&#160;  <span class="comment">// Reverses orientation of trimming loop. </span></div>
<div class="line"><a name="l02932"></a><span class="lineno"> 2932</span>&#160;  <span class="comment">// This function is intended to be used by brep experts and does</span></div>
<div class="line"><a name="l02933"></a><span class="lineno"> 2933</span>&#160;  <span class="comment">// does NOT modify ON_BrepLoop::m_type.  You should make sure </span></div>
<div class="line"><a name="l02934"></a><span class="lineno"> 2934</span>&#160;  <span class="comment">// ON_BrepLoop::m_type jibes with the loop&#39;s direction.  (Outer loops</span></div>
<div class="line"><a name="l02935"></a><span class="lineno"> 2935</span>&#160;  <span class="comment">// should be counter-clockwise and inner loops should be clockwise.)</span></div>
<div class="line"><a name="l02936"></a><span class="lineno"> 2936</span>&#160;  <span class="comment">// You can use ON_Brep::LoopDirection() to determine the direction of</span></div>
<div class="line"><a name="l02937"></a><span class="lineno"> 2937</span>&#160;  <span class="comment">// a loop.</span></div>
<div class="line"><a name="l02938"></a><span class="lineno"> 2938</span>&#160;  <span class="keywordtype">void</span> FlipLoop(<a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp;); <span class="comment">// reverses orientation of trimming loop</span></div>
<div class="line"><a name="l02939"></a><span class="lineno"> 2939</span>&#160; </div>
<div class="line"><a name="l02940"></a><span class="lineno"> 2940</span>&#160;  <span class="comment">// LoopDirection() examines the 2d trimming curve geometry that defines</span></div>
<div class="line"><a name="l02941"></a><span class="lineno"> 2941</span>&#160;  <span class="comment">// the loop and returns</span></div>
<div class="line"><a name="l02942"></a><span class="lineno"> 2942</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l02943"></a><span class="lineno"> 2943</span>&#160;  <span class="comment">//   @untitled table</span></div>
<div class="line"><a name="l02944"></a><span class="lineno"> 2944</span>&#160;  <span class="comment">//   +1    the loop is a counter-clockwise loop.</span></div>
<div class="line"><a name="l02945"></a><span class="lineno"> 2945</span>&#160;  <span class="comment">//   -1    the loop is a clockwise loop.</span></div>
<div class="line"><a name="l02946"></a><span class="lineno"> 2946</span>&#160;  <span class="comment">//    0    the loop is not a continuous closed loop.</span></div>
<div class="line"><a name="l02947"></a><span class="lineno"> 2947</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l02948"></a><span class="lineno"> 2948</span>&#160;  <span class="comment">// Since LoopDirection() calculates its result based on the 2d trimming</span></div>
<div class="line"><a name="l02949"></a><span class="lineno"> 2949</span>&#160;  <span class="comment">// curve geometry, it can be use to set ON_BrepLoop::m_type to outer/inner</span></div>
<div class="line"><a name="l02950"></a><span class="lineno"> 2950</span>&#160;  <span class="comment">// when translating from data definition where this distinction is murky.</span></div>
<div class="line"><a name="l02951"></a><span class="lineno"> 2951</span>&#160;  <span class="keywordtype">int</span> LoopDirection( <span class="keyword">const</span> <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02952"></a><span class="lineno"> 2952</span>&#160; </div>
<div class="line"><a name="l02953"></a><span class="lineno"> 2953</span>&#160; </div>
<div class="line"><a name="l02954"></a><span class="lineno"> 2954</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02955"></a><span class="lineno"> 2955</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02956"></a><span class="lineno"> 2956</span>&#160;<span class="comment">    Sort the face.m_li[] array by loop type </span></div>
<div class="line"><a name="l02957"></a><span class="lineno"> 2957</span>&#160;<span class="comment">    (outer, inner, slit, crvonsrf, ptonsrf)</span></div>
<div class="line"><a name="l02958"></a><span class="lineno"> 2958</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l02959"></a><span class="lineno"> 2959</span>&#160;<span class="comment">    face - [in/out] face whose m_li[] array should be sorted.</span></div>
<div class="line"><a name="l02960"></a><span class="lineno"> 2960</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02961"></a><span class="lineno"> 2961</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l02962"></a><span class="lineno"> 2962</span>&#160;<span class="comment">    true      success</span></div>
<div class="line"><a name="l02963"></a><span class="lineno"> 2963</span>&#160;<span class="comment">    false     failure - no loops or loops with unset loop.m_type</span></div>
<div class="line"><a name="l02964"></a><span class="lineno"> 2964</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02965"></a><span class="lineno"> 2965</span>&#160;<span class="comment">    ON_Brep::ComputeLoopType</span></div>
<div class="line"><a name="l02966"></a><span class="lineno"> 2966</span>&#160;<span class="comment">    ON_Brep::LoopDirection</span></div>
<div class="line"><a name="l02967"></a><span class="lineno"> 2967</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02968"></a><span class="lineno"> 2968</span>&#160;  <span class="keywordtype">bool</span> SortFaceLoops( <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l02969"></a><span class="lineno"> 2969</span>&#160; </div>
<div class="line"><a name="l02970"></a><span class="lineno"> 2970</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02971"></a><span class="lineno"> 2971</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02972"></a><span class="lineno"> 2972</span>&#160;<span class="comment">    Expert user function.</span></div>
<div class="line"><a name="l02973"></a><span class="lineno"> 2973</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02974"></a><span class="lineno"> 2974</span>&#160;<span class="comment">    ON_Brep::JoinEdges</span></div>
<div class="line"><a name="l02975"></a><span class="lineno"> 2975</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02976"></a><span class="lineno"> 2976</span>&#160;  <span class="keywordtype">bool</span> CombineCoincidentVertices(<a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp;, <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp;); <span class="comment">// moves information to first vertex and deletes second</span></div>
<div class="line"><a name="l02977"></a><span class="lineno"> 2977</span>&#160; </div>
<div class="line"><a name="l02978"></a><span class="lineno"> 2978</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02979"></a><span class="lineno"> 2979</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02980"></a><span class="lineno"> 2980</span>&#160;<span class="comment">    Expert user function.</span></div>
<div class="line"><a name="l02981"></a><span class="lineno"> 2981</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l02982"></a><span class="lineno"> 2982</span>&#160;<span class="comment">    ON_Brep::JoinEdges</span></div>
<div class="line"><a name="l02983"></a><span class="lineno"> 2983</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l02984"></a><span class="lineno"> 2984</span>&#160;  <span class="keywordtype">bool</span> CombineCoincidentEdges(<a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp;, <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp;); <span class="comment">// moves information to first edge and deletes second</span></div>
<div class="line"><a name="l02985"></a><span class="lineno"> 2985</span>&#160; </div>
<div class="line"><a name="l02986"></a><span class="lineno"> 2986</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l02987"></a><span class="lineno"> 2987</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l02988"></a><span class="lineno"> 2988</span>&#160;<span class="comment">    Expert user function.</span></div>
<div class="line"><a name="l02989"></a><span class="lineno"> 2989</span>&#160;<span class="comment">    Combines contiguous edges into a single edge.  The edges</span></div>
<div class="line"><a name="l02990"></a><span class="lineno"> 2990</span>&#160;<span class="comment">    must share a common vertex, then angle between the edge</span></div>
<div class="line"><a name="l02991"></a><span class="lineno"> 2991</span>&#160;<span class="comment">    tangents are the common vertex must be less than or</span></div>
<div class="line"><a name="l02992"></a><span class="lineno"> 2992</span>&#160;<span class="comment">    equal to angle_tolerance_radians, and any associated</span></div>
<div class="line"><a name="l02993"></a><span class="lineno"> 2993</span>&#160;<span class="comment">    trims must be contiguous in there respective boundaries.</span></div>
<div class="line"><a name="l02994"></a><span class="lineno"> 2994</span>&#160;<span class="comment">  Parameters;</span></div>
<div class="line"><a name="l02995"></a><span class="lineno"> 2995</span>&#160;<span class="comment">    edge_index0 - [in]</span></div>
<div class="line"><a name="l02996"></a><span class="lineno"> 2996</span>&#160;<span class="comment">    edge_index1 - [in]</span></div>
<div class="line"><a name="l02997"></a><span class="lineno"> 2997</span>&#160;<span class="comment">    angle_tolerance_radians - [in]</span></div>
<div class="line"><a name="l02998"></a><span class="lineno"> 2998</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l02999"></a><span class="lineno"> 2999</span>&#160;<span class="comment">    Pointer to the new edge or NULL if the edges cannot</span></div>
<div class="line"><a name="l03000"></a><span class="lineno"> 3000</span>&#160;<span class="comment">    be combined into a single edge.</span></div>
<div class="line"><a name="l03001"></a><span class="lineno"> 3001</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03002"></a><span class="lineno"> 3002</span>&#160;<span class="comment">    The input edges are deleted but are still in the</span></div>
<div class="line"><a name="l03003"></a><span class="lineno"> 3003</span>&#160;<span class="comment">    brep&#39;s m_E[] arrays.  Use ON_Brep::Compact to remove </span></div>
<div class="line"><a name="l03004"></a><span class="lineno"> 3004</span>&#160;<span class="comment">    the unused edges.</span></div>
<div class="line"><a name="l03005"></a><span class="lineno"> 3005</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03006"></a><span class="lineno"> 3006</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>* CombineContiguousEdges( </div>
<div class="line"><a name="l03007"></a><span class="lineno"> 3007</span>&#160;    <span class="keywordtype">int</span> edge_index0, </div>
<div class="line"><a name="l03008"></a><span class="lineno"> 3008</span>&#160;    <span class="keywordtype">int</span> edge_iindex1, </div>
<div class="line"><a name="l03009"></a><span class="lineno"> 3009</span>&#160;    <span class="keywordtype">double</span> angle_tolerance_radians = ON_PI/180.0</div>
<div class="line"><a name="l03010"></a><span class="lineno"> 3010</span>&#160;    );</div>
<div class="line"><a name="l03011"></a><span class="lineno"> 3011</span>&#160; </div>
<div class="line"><a name="l03012"></a><span class="lineno"> 3012</span>&#160;  <span class="comment">// These remove a topology piece from a b-rep but do not</span></div>
<div class="line"><a name="l03013"></a><span class="lineno"> 3013</span>&#160;  <span class="comment">// rearrange the arrays that hold the brep objects.  The</span></div>
<div class="line"><a name="l03014"></a><span class="lineno"> 3014</span>&#160;  <span class="comment">// deleted objects have their indices set to -1.  Deleting</span></div>
<div class="line"><a name="l03015"></a><span class="lineno"> 3015</span>&#160;  <span class="comment">// an object that is connected to other objects will </span></div>
<div class="line"><a name="l03016"></a><span class="lineno"> 3016</span>&#160;  <span class="comment">// modify thos objects.</span></div>
<div class="line"><a name="l03017"></a><span class="lineno"> 3017</span>&#160;  <span class="keywordtype">void</span> DeleteVertex(<a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>&amp; vertex);</div>
<div class="line"><a name="l03018"></a><span class="lineno"> 3018</span>&#160;  <span class="keywordtype">void</span> DeleteEdge(<a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>&amp; edge, ON_BOOL32 bDeleteEdgeVertices); <span class="comment">// pass true to delete vertices used only by edge</span></div>
<div class="line"><a name="l03019"></a><span class="lineno"> 3019</span>&#160;  <span class="keywordtype">void</span> DeleteTrim(<a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim, ON_BOOL32 bDeleteTrimEdges); <span class="comment">// pass true to delete edges and vertices used only by trim</span></div>
<div class="line"><a name="l03020"></a><span class="lineno"> 3020</span>&#160;  <span class="keywordtype">void</span> DeleteLoop(<a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; loop, ON_BOOL32 bDeleteLoopEdges); <span class="comment">// pass true to delete edges and vertices used only by trim</span></div>
<div class="line"><a name="l03021"></a><span class="lineno"> 3021</span>&#160;  <span class="keywordtype">void</span> DeleteFace(<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face, ON_BOOL32 bDeleteFaceEdges); <span class="comment">// pass true to delete edges and vertices used only by face</span></div>
<div class="line"><a name="l03022"></a><span class="lineno"> 3022</span>&#160;  <span class="keywordtype">void</span> DeleteSurface(<span class="keywordtype">int</span> s_index);</div>
<div class="line"><a name="l03023"></a><span class="lineno"> 3023</span>&#160;  <span class="keywordtype">void</span> Delete2dCurve(<span class="keywordtype">int</span> c2_index);</div>
<div class="line"><a name="l03024"></a><span class="lineno"> 3024</span>&#160;  <span class="keywordtype">void</span> Delete3dCurve(<span class="keywordtype">int</span> c3_index);</div>
<div class="line"><a name="l03025"></a><span class="lineno"> 3025</span>&#160; </div>
<div class="line"><a name="l03026"></a><span class="lineno"> 3026</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l03027"></a><span class="lineno"> 3027</span>&#160;  <span class="comment">//   Set m_vertex_user.i, m_edge_user.i, m_face_user.i, m_loop_user.i,</span></div>
<div class="line"><a name="l03028"></a><span class="lineno"> 3028</span>&#160;  <span class="comment">//   and m_trim_user.i values of faces of component including </span></div>
<div class="line"><a name="l03029"></a><span class="lineno"> 3029</span>&#160;  <span class="comment">//   m_F[face_index] to label. Numbering starts at 1.</span></div>
<div class="line"><a name="l03030"></a><span class="lineno"> 3030</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l03031"></a><span class="lineno"> 3031</span>&#160;  <span class="comment">//   face_index - [in] index of face in component</span></div>
<div class="line"><a name="l03032"></a><span class="lineno"> 3032</span>&#160;  <span class="comment">//   label - [in] value for m_*_user.i</span></div>
<div class="line"><a name="l03033"></a><span class="lineno"> 3033</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l03034"></a><span class="lineno"> 3034</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l03035"></a><span class="lineno"> 3035</span>&#160;  <span class="comment">//   Chases through trim lists of face edges to find adjacent faces.</span></div>
<div class="line"><a name="l03036"></a><span class="lineno"> 3036</span>&#160;  <span class="comment">//   Does NOT check for vertex-vertex connections</span></div>
<div class="line"><a name="l03037"></a><span class="lineno"> 3037</span>&#160;  <span class="keywordtype">void</span> LabelConnectedComponent(</div>
<div class="line"><a name="l03038"></a><span class="lineno"> 3038</span>&#160;    <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l03039"></a><span class="lineno"> 3039</span>&#160;    <span class="keywordtype">int</span> label</div>
<div class="line"><a name="l03040"></a><span class="lineno"> 3040</span>&#160;    );</div>
<div class="line"><a name="l03041"></a><span class="lineno"> 3041</span>&#160; </div>
<div class="line"><a name="l03042"></a><span class="lineno"> 3042</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03043"></a><span class="lineno"> 3043</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03044"></a><span class="lineno"> 3044</span>&#160;<span class="comment">    Set  m_vertex_user.i, m_edge_user.i, m_face_user.i, m_loop_user.i,</span></div>
<div class="line"><a name="l03045"></a><span class="lineno"> 3045</span>&#160;<span class="comment">    and m_trim_user.i values values to distinguish connected components.</span></div>
<div class="line"><a name="l03046"></a><span class="lineno"> 3046</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03047"></a><span class="lineno"> 3047</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03048"></a><span class="lineno"> 3048</span>&#160;<span class="comment">    number of connected components</span></div>
<div class="line"><a name="l03049"></a><span class="lineno"> 3049</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03050"></a><span class="lineno"> 3050</span>&#160;<span class="comment">    For each face in the ith component, sets m_face_user.i to i&gt;0.</span></div>
<div class="line"><a name="l03051"></a><span class="lineno"> 3051</span>&#160;<span class="comment">    Chases through trim lists of face edges to find adjacent faces.</span></div>
<div class="line"><a name="l03052"></a><span class="lineno"> 3052</span>&#160;<span class="comment">      Numbering starts at 1. Does NOT check for vertex-vertex connections.</span></div>
<div class="line"><a name="l03053"></a><span class="lineno"> 3053</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03054"></a><span class="lineno"> 3054</span>&#160;<span class="comment">    ON_Brep::GetConnectedComponents</span></div>
<div class="line"><a name="l03055"></a><span class="lineno"> 3055</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03056"></a><span class="lineno"> 3056</span>&#160;  <span class="keywordtype">int</span> LabelConnectedComponents();</div>
<div class="line"><a name="l03057"></a><span class="lineno"> 3057</span>&#160; </div>
<div class="line"><a name="l03058"></a><span class="lineno"> 3058</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03059"></a><span class="lineno"> 3059</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03060"></a><span class="lineno"> 3060</span>&#160;<span class="comment">    If this brep has two or more connected components, </span></div>
<div class="line"><a name="l03061"></a><span class="lineno"> 3061</span>&#160;<span class="comment">    then duplicates of the connected components are appended</span></div>
<div class="line"><a name="l03062"></a><span class="lineno"> 3062</span>&#160;<span class="comment">    to the components[] array.</span></div>
<div class="line"><a name="l03063"></a><span class="lineno"> 3063</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03064"></a><span class="lineno"> 3064</span>&#160;<span class="comment">    components - [in] connected components are appended to this array.</span></div>
<div class="line"><a name="l03065"></a><span class="lineno"> 3065</span>&#160;<span class="comment">    bDuplicateMeshes - [in] if true, any meshes on this brep are copied</span></div>
<div class="line"><a name="l03066"></a><span class="lineno"> 3066</span>&#160;<span class="comment">         to the output breps.</span></div>
<div class="line"><a name="l03067"></a><span class="lineno"> 3067</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03068"></a><span class="lineno"> 3068</span>&#160;<span class="comment">    Number of connected components appended to components[] or zero</span></div>
<div class="line"><a name="l03069"></a><span class="lineno"> 3069</span>&#160;<span class="comment">    if this brep has only one connected component.</span></div>
<div class="line"><a name="l03070"></a><span class="lineno"> 3070</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03071"></a><span class="lineno"> 3071</span>&#160;<span class="comment">    ON_Brep::GetConnectedComponents</span></div>
<div class="line"><a name="l03072"></a><span class="lineno"> 3072</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03073"></a><span class="lineno"> 3073</span>&#160;  <span class="keywordtype">int</span> GetConnectedComponents( </div>
<div class="line"><a name="l03074"></a><span class="lineno"> 3074</span>&#160;          <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt; ON_Brep* &gt;</a>&amp; components,</div>
<div class="line"><a name="l03075"></a><span class="lineno"> 3075</span>&#160;          <span class="keywordtype">bool</span> bDuplicateMeshes</div>
<div class="line"><a name="l03076"></a><span class="lineno"> 3076</span>&#160;          ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03077"></a><span class="lineno"> 3077</span>&#160; </div>
<div class="line"><a name="l03078"></a><span class="lineno"> 3078</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03079"></a><span class="lineno"> 3079</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03080"></a><span class="lineno"> 3080</span>&#160;<span class="comment">    Copy a subset of this brep.</span></div>
<div class="line"><a name="l03081"></a><span class="lineno"> 3081</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03082"></a><span class="lineno"> 3082</span>&#160;<span class="comment">    subfi_count - [in] length of sub_fi[] array.</span></div>
<div class="line"><a name="l03083"></a><span class="lineno"> 3083</span>&#160;<span class="comment">    sub_fi - [in] array of face indices in this</span></div>
<div class="line"><a name="l03084"></a><span class="lineno"> 3084</span>&#160;<span class="comment">      brep to copy. (If any values inf sub_fi[]</span></div>
<div class="line"><a name="l03085"></a><span class="lineno"> 3085</span>&#160;<span class="comment">      are out of range or if sub_fi[] contains</span></div>
<div class="line"><a name="l03086"></a><span class="lineno"> 3086</span>&#160;<span class="comment">      duplicates, this function will return null.)</span></div>
<div class="line"><a name="l03087"></a><span class="lineno"> 3087</span>&#160;<span class="comment">    sub_brep - [in] if this pointer is not null,</span></div>
<div class="line"><a name="l03088"></a><span class="lineno"> 3088</span>&#160;<span class="comment">      then the subbrep will be created in this</span></div>
<div class="line"><a name="l03089"></a><span class="lineno"> 3089</span>&#160;<span class="comment">      class.</span></div>
<div class="line"><a name="l03090"></a><span class="lineno"> 3090</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03091"></a><span class="lineno"> 3091</span>&#160;<span class="comment">    If the input is valid, a pointer to the</span></div>
<div class="line"><a name="l03092"></a><span class="lineno"> 3092</span>&#160;<span class="comment">    subbrep is returned.  If the input is not</span></div>
<div class="line"><a name="l03093"></a><span class="lineno"> 3093</span>&#160;<span class="comment">    valid, null is returned.  The faces in</span></div>
<div class="line"><a name="l03094"></a><span class="lineno"> 3094</span>&#160;<span class="comment">    in the subbrep&#39;s m_F array are in the same</span></div>
<div class="line"><a name="l03095"></a><span class="lineno"> 3095</span>&#160;<span class="comment">    order as they were specified in sub_fi[].</span></div>
<div class="line"><a name="l03096"></a><span class="lineno"> 3096</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03097"></a><span class="lineno"> 3097</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* SubBrep( </div>
<div class="line"><a name="l03098"></a><span class="lineno"> 3098</span>&#160;    <span class="keywordtype">int</span> subfi_count, </div>
<div class="line"><a name="l03099"></a><span class="lineno"> 3099</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span>* sub_fi, </div>
<div class="line"><a name="l03100"></a><span class="lineno"> 3100</span>&#160;    <a class="code" href="class_o_n___brep.html">ON_Brep</a>* sub_brep = 0 </div>
<div class="line"><a name="l03101"></a><span class="lineno"> 3101</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03102"></a><span class="lineno"> 3102</span>&#160; </div>
<div class="line"><a name="l03104"></a><span class="lineno"> 3104</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l03105"></a><span class="lineno"> 3105</span>&#160;  <span class="comment">// region topology</span></div>
<div class="line"><a name="l03106"></a><span class="lineno"> 3106</span>&#160;  <span class="comment">//</span></div>
<div class="line"><a name="l03107"></a><span class="lineno"> 3107</span>&#160;  <span class="keywordtype">bool</span> HasRegionTopology() <span class="keyword">const</span>;</div>
<div class="line"><a name="l03108"></a><span class="lineno"> 3108</span>&#160; </div>
<div class="line"><a name="l03109"></a><span class="lineno"> 3109</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03110"></a><span class="lineno"> 3110</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03111"></a><span class="lineno"> 3111</span>&#160;<span class="comment">    Get region topology information:</span></div>
<div class="line"><a name="l03112"></a><span class="lineno"> 3112</span>&#160;<span class="comment">    In order to keep the ON_Brep class efficient, rarely used</span></div>
<div class="line"><a name="l03113"></a><span class="lineno"> 3113</span>&#160;<span class="comment">    region topology information is not maintained.  If you </span></div>
<div class="line"><a name="l03114"></a><span class="lineno"> 3114</span>&#160;<span class="comment">    require this information, call RegionTopology().</span></div>
<div class="line"><a name="l03115"></a><span class="lineno"> 3115</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03116"></a><span class="lineno"> 3116</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a>&amp; RegionTopology() <span class="keyword">const</span>;</div>
<div class="line"><a name="l03117"></a><span class="lineno"> 3117</span>&#160; </div>
<div class="line"><a name="l03118"></a><span class="lineno"> 3118</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03119"></a><span class="lineno"> 3119</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03120"></a><span class="lineno"> 3120</span>&#160;<span class="comment">    Get region topology information:</span></div>
<div class="line"><a name="l03121"></a><span class="lineno"> 3121</span>&#160;<span class="comment">    In order to keep the ON_Brep class efficient, rarely used</span></div>
<div class="line"><a name="l03122"></a><span class="lineno"> 3122</span>&#160;<span class="comment">    region topology information is not maintained.  If you </span></div>
<div class="line"><a name="l03123"></a><span class="lineno"> 3123</span>&#160;<span class="comment">    require this information, call RegionTopology().</span></div>
<div class="line"><a name="l03124"></a><span class="lineno"> 3124</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03125"></a><span class="lineno"> 3125</span>&#160;  <span class="keywordtype">void</span> DestroyRegionTopology();</div>
<div class="line"><a name="l03126"></a><span class="lineno"> 3126</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l03127"></a><span class="lineno"> 3127</span>&#160;  <span class="comment">//   Duplicate a single brep face.</span></div>
<div class="line"><a name="l03128"></a><span class="lineno"> 3128</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l03129"></a><span class="lineno"> 3129</span>&#160;  <span class="comment">//   face_index - [in] index of face to duplicate</span></div>
<div class="line"><a name="l03130"></a><span class="lineno"> 3130</span>&#160;  <span class="comment">//   bDuplicateMeshes - [in] if true, any attached meshes are duplicated</span></div>
<div class="line"><a name="l03131"></a><span class="lineno"> 3131</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l03132"></a><span class="lineno"> 3132</span>&#160;  <span class="comment">//   Single face brep.</span></div>
<div class="line"><a name="l03133"></a><span class="lineno"> 3133</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l03134"></a><span class="lineno"> 3134</span>&#160;  <span class="comment">//   The m_vertex_user.i, m_edge_user.i, m_face_user.i, m_loop_user.i,</span></div>
<div class="line"><a name="l03135"></a><span class="lineno"> 3135</span>&#160;  <span class="comment">//   and m_trim_user.i values of the returned brep are are set to the </span></div>
<div class="line"><a name="l03136"></a><span class="lineno"> 3136</span>&#160;  <span class="comment">//   indices of the objects they duplicate.</span></div>
<div class="line"><a name="l03137"></a><span class="lineno"> 3137</span>&#160;  <span class="comment">// See Also:</span></div>
<div class="line"><a name="l03138"></a><span class="lineno"> 3138</span>&#160;  <span class="comment">//   ON_Brep::DeleteFace, ON_Brep::ExtractFace</span></div>
<div class="line"><a name="l03139"></a><span class="lineno"> 3139</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* DuplicateFace(</div>
<div class="line"><a name="l03140"></a><span class="lineno"> 3140</span>&#160;    <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l03141"></a><span class="lineno"> 3141</span>&#160;    ON_BOOL32 bDuplicateMeshes</div>
<div class="line"><a name="l03142"></a><span class="lineno"> 3142</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03143"></a><span class="lineno"> 3143</span>&#160; </div>
<div class="line"><a name="l03144"></a><span class="lineno"> 3144</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l03145"></a><span class="lineno"> 3145</span>&#160;  <span class="comment">//   Duplicate a a subset of a brep</span></div>
<div class="line"><a name="l03146"></a><span class="lineno"> 3146</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l03147"></a><span class="lineno"> 3147</span>&#160;  <span class="comment">//   face_count - [in] length of face_index[] array</span></div>
<div class="line"><a name="l03148"></a><span class="lineno"> 3148</span>&#160;  <span class="comment">//   face_index - [in] array of face indices</span></div>
<div class="line"><a name="l03149"></a><span class="lineno"> 3149</span>&#160;  <span class="comment">//   bDuplicateMeshes - [in] if true, any attached meshes are duplicated</span></div>
<div class="line"><a name="l03150"></a><span class="lineno"> 3150</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l03151"></a><span class="lineno"> 3151</span>&#160;  <span class="comment">//   A brep made by duplicating the faces listed in the face_index[] array.</span></div>
<div class="line"><a name="l03152"></a><span class="lineno"> 3152</span>&#160;  <span class="comment">// Remarks:</span></div>
<div class="line"><a name="l03153"></a><span class="lineno"> 3153</span>&#160;  <span class="comment">//   The m_vertex_user.i, m_edge_user.i, m_face_user.i, m_loop_user.i,</span></div>
<div class="line"><a name="l03154"></a><span class="lineno"> 3154</span>&#160;  <span class="comment">//   and m_trim_user.i values of the returned brep are are set to the </span></div>
<div class="line"><a name="l03155"></a><span class="lineno"> 3155</span>&#160;  <span class="comment">//   indices of the objects they duplicate.</span></div>
<div class="line"><a name="l03156"></a><span class="lineno"> 3156</span>&#160;  <span class="comment">// See Also:</span></div>
<div class="line"><a name="l03157"></a><span class="lineno"> 3157</span>&#160;  <span class="comment">//   ON_Brep::DuplicateFace</span></div>
<div class="line"><a name="l03158"></a><span class="lineno"> 3158</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* DuplicateFaces(</div>
<div class="line"><a name="l03159"></a><span class="lineno"> 3159</span>&#160;    <span class="keywordtype">int</span> face_count,</div>
<div class="line"><a name="l03160"></a><span class="lineno"> 3160</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span>* face_index,</div>
<div class="line"><a name="l03161"></a><span class="lineno"> 3161</span>&#160;    ON_BOOL32 bDuplicateMeshes</div>
<div class="line"><a name="l03162"></a><span class="lineno"> 3162</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03163"></a><span class="lineno"> 3163</span>&#160; </div>
<div class="line"><a name="l03164"></a><span class="lineno"> 3164</span>&#160;  <span class="comment">// Description:</span></div>
<div class="line"><a name="l03165"></a><span class="lineno"> 3165</span>&#160;  <span class="comment">//   Extract a face from a brep.</span></div>
<div class="line"><a name="l03166"></a><span class="lineno"> 3166</span>&#160;  <span class="comment">// Parameters:</span></div>
<div class="line"><a name="l03167"></a><span class="lineno"> 3167</span>&#160;  <span class="comment">//   face_index - [in] index of face to extract</span></div>
<div class="line"><a name="l03168"></a><span class="lineno"> 3168</span>&#160;  <span class="comment">// Returns:</span></div>
<div class="line"><a name="l03169"></a><span class="lineno"> 3169</span>&#160;  <span class="comment">//   Single face brep.</span></div>
<div class="line"><a name="l03170"></a><span class="lineno"> 3170</span>&#160;  <span class="comment">// See Also:</span></div>
<div class="line"><a name="l03171"></a><span class="lineno"> 3171</span>&#160;  <span class="comment">//   ON_Brep::DeleteFace, ON_Brep::DuplicateFace</span></div>
<div class="line"><a name="l03172"></a><span class="lineno"> 3172</span>&#160;  <a class="code" href="class_o_n___brep.html">ON_Brep</a>* ExtractFace(</div>
<div class="line"><a name="l03173"></a><span class="lineno"> 3173</span>&#160;    <span class="keywordtype">int</span> face_index</div>
<div class="line"><a name="l03174"></a><span class="lineno"> 3174</span>&#160;    );</div>
<div class="line"><a name="l03175"></a><span class="lineno"> 3175</span>&#160; </div>
<div class="line"><a name="l03176"></a><span class="lineno"> 3176</span>&#160; </div>
<div class="line"><a name="l03177"></a><span class="lineno"> 3177</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03178"></a><span class="lineno"> 3178</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03179"></a><span class="lineno"> 3179</span>&#160;<span class="comment">    Standardizes the relationship between an ON_BrepEdge</span></div>
<div class="line"><a name="l03180"></a><span class="lineno"> 3180</span>&#160;<span class="comment">    and the 3d curve it uses.  When done, the edge will</span></div>
<div class="line"><a name="l03181"></a><span class="lineno"> 3181</span>&#160;<span class="comment">    be the only edge that references its 3d curve, the </span></div>
<div class="line"><a name="l03182"></a><span class="lineno"> 3182</span>&#160;<span class="comment">    domains of the edge and 3d curve will be the same, </span></div>
<div class="line"><a name="l03183"></a><span class="lineno"> 3183</span>&#160;<span class="comment">    and the edge will use the entire locus of the 3d curve.</span></div>
<div class="line"><a name="l03184"></a><span class="lineno"> 3184</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03185"></a><span class="lineno"> 3185</span>&#160;<span class="comment">    edge_index - [in] index of edge to standardize.</span></div>
<div class="line"><a name="l03186"></a><span class="lineno"> 3186</span>&#160;<span class="comment">    bAdjustEnds - [in] if true, move edge curve endpoints to vertices</span></div>
<div class="line"><a name="l03187"></a><span class="lineno"> 3187</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03188"></a><span class="lineno"> 3188</span>&#160;<span class="comment">    ON_Brep::StandardizeEdgeCurves</span></div>
<div class="line"><a name="l03189"></a><span class="lineno"> 3189</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03190"></a><span class="lineno"> 3190</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03191"></a><span class="lineno"> 3191</span>&#160;  <span class="keywordtype">bool</span> StandardizeEdgeCurve( <span class="keywordtype">int</span> edge_index, <span class="keywordtype">bool</span> bAdjustEnds );</div>
<div class="line"><a name="l03192"></a><span class="lineno"> 3192</span>&#160; </div>
<div class="line"><a name="l03193"></a><span class="lineno"> 3193</span>&#160; </div>
<div class="line"><a name="l03194"></a><span class="lineno"> 3194</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03195"></a><span class="lineno"> 3195</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03196"></a><span class="lineno"> 3196</span>&#160;<span class="comment">    Expert user only.  Same as above, but to be used when the edge</span></div>
<div class="line"><a name="l03197"></a><span class="lineno"> 3197</span>&#160;<span class="comment">    curve use count is known for the edge.</span></div>
<div class="line"><a name="l03198"></a><span class="lineno"> 3198</span>&#160;<span class="comment">    Standardizes the relationship between an ON_BrepEdge</span></div>
<div class="line"><a name="l03199"></a><span class="lineno"> 3199</span>&#160;<span class="comment">    and the 3d curve it uses.  When done, the edge will</span></div>
<div class="line"><a name="l03200"></a><span class="lineno"> 3200</span>&#160;<span class="comment">    be the only edge that references its 3d curve, the </span></div>
<div class="line"><a name="l03201"></a><span class="lineno"> 3201</span>&#160;<span class="comment">    domains of the edge and 3d curve will be the same, </span></div>
<div class="line"><a name="l03202"></a><span class="lineno"> 3202</span>&#160;<span class="comment">    and the edge will use the entire locus of the 3d curve.</span></div>
<div class="line"><a name="l03203"></a><span class="lineno"> 3203</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03204"></a><span class="lineno"> 3204</span>&#160;<span class="comment">    edge_index - [in] index of edge to standardize.</span></div>
<div class="line"><a name="l03205"></a><span class="lineno"> 3205</span>&#160;<span class="comment">    bAdjustEnds - [in] if true, move edge curve endpoints to vertices</span></div>
<div class="line"><a name="l03206"></a><span class="lineno"> 3206</span>&#160;<span class="comment">    EdgeCurveUse - [in] if &gt; 1, then the edge curve for this edge is used by more than one</span></div>
<div class="line"><a name="l03207"></a><span class="lineno"> 3207</span>&#160;<span class="comment">        edge.  if 1, then the edge curve is used only for this edge. </span></div>
<div class="line"><a name="l03208"></a><span class="lineno"> 3208</span>&#160;<span class="comment">        If &lt;= 0, then use count is unknown.</span></div>
<div class="line"><a name="l03209"></a><span class="lineno"> 3209</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03210"></a><span class="lineno"> 3210</span>&#160;<span class="comment">    ON_Brep::StandardizeEdgeCurves</span></div>
<div class="line"><a name="l03211"></a><span class="lineno"> 3211</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03212"></a><span class="lineno"> 3212</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03213"></a><span class="lineno"> 3213</span>&#160;  <span class="keywordtype">bool</span> StandardizeEdgeCurve( <span class="keywordtype">int</span> edge_index, <span class="keywordtype">bool</span> bAdjustEnds, <span class="keywordtype">int</span> EdgeCurveUse );</div>
<div class="line"><a name="l03214"></a><span class="lineno"> 3214</span>&#160; </div>
<div class="line"><a name="l03215"></a><span class="lineno"> 3215</span>&#160; </div>
<div class="line"><a name="l03216"></a><span class="lineno"> 3216</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03217"></a><span class="lineno"> 3217</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03218"></a><span class="lineno"> 3218</span>&#160;<span class="comment">    Standardize all edges in the brep.</span></div>
<div class="line"><a name="l03219"></a><span class="lineno"> 3219</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03220"></a><span class="lineno"> 3220</span>&#160;<span class="comment">    bAdjustEnds - [in] if true, move edge curve endpoints to vertices</span></div>
<div class="line"><a name="l03221"></a><span class="lineno"> 3221</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03222"></a><span class="lineno"> 3222</span>&#160;<span class="comment">    ON_Brep::StandardizeEdgeCurve</span></div>
<div class="line"><a name="l03223"></a><span class="lineno"> 3223</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03224"></a><span class="lineno"> 3224</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03225"></a><span class="lineno"> 3225</span>&#160;  <span class="keywordtype">void</span> StandardizeEdgeCurves( <span class="keywordtype">bool</span> bAdjustEnds );</div>
<div class="line"><a name="l03226"></a><span class="lineno"> 3226</span>&#160; </div>
<div class="line"><a name="l03227"></a><span class="lineno"> 3227</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03228"></a><span class="lineno"> 3228</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03229"></a><span class="lineno"> 3229</span>&#160;<span class="comment">    Standardizes the relationship between an ON_BrepTrim</span></div>
<div class="line"><a name="l03230"></a><span class="lineno"> 3230</span>&#160;<span class="comment">    and the 2d curve it uses.  When done, the trim will</span></div>
<div class="line"><a name="l03231"></a><span class="lineno"> 3231</span>&#160;<span class="comment">    be the only trim that references its 2d curve, the </span></div>
<div class="line"><a name="l03232"></a><span class="lineno"> 3232</span>&#160;<span class="comment">    domains of the trim and 2d curve will be the same, </span></div>
<div class="line"><a name="l03233"></a><span class="lineno"> 3233</span>&#160;<span class="comment">    and the trim will use the entire locus of the 2d curve.</span></div>
<div class="line"><a name="l03234"></a><span class="lineno"> 3234</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03235"></a><span class="lineno"> 3235</span>&#160;<span class="comment">    trim_index - [in] index of trim to standardize.</span></div>
<div class="line"><a name="l03236"></a><span class="lineno"> 3236</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03237"></a><span class="lineno"> 3237</span>&#160;<span class="comment">    ON_Brep::StandardizeTrimCurves</span></div>
<div class="line"><a name="l03238"></a><span class="lineno"> 3238</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03239"></a><span class="lineno"> 3239</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03240"></a><span class="lineno"> 3240</span>&#160;  <span class="keywordtype">bool</span> StandardizeTrimCurve( <span class="keywordtype">int</span> trim_index );</div>
<div class="line"><a name="l03241"></a><span class="lineno"> 3241</span>&#160; </div>
<div class="line"><a name="l03242"></a><span class="lineno"> 3242</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03243"></a><span class="lineno"> 3243</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03244"></a><span class="lineno"> 3244</span>&#160;<span class="comment">    Standardize all trims in the brep.</span></div>
<div class="line"><a name="l03245"></a><span class="lineno"> 3245</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03246"></a><span class="lineno"> 3246</span>&#160;<span class="comment">    ON_Brep::StandardizeTrimCurve</span></div>
<div class="line"><a name="l03247"></a><span class="lineno"> 3247</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03248"></a><span class="lineno"> 3248</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03249"></a><span class="lineno"> 3249</span>&#160;  <span class="keywordtype">void</span> StandardizeTrimCurves();</div>
<div class="line"><a name="l03250"></a><span class="lineno"> 3250</span>&#160; </div>
<div class="line"><a name="l03251"></a><span class="lineno"> 3251</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03252"></a><span class="lineno"> 3252</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03253"></a><span class="lineno"> 3253</span>&#160;<span class="comment">    Standardizes the relationship between an ON_BrepFace</span></div>
<div class="line"><a name="l03254"></a><span class="lineno"> 3254</span>&#160;<span class="comment">    and the 3d surface it uses.  When done, the face will</span></div>
<div class="line"><a name="l03255"></a><span class="lineno"> 3255</span>&#160;<span class="comment">    be the only face that references its 3d surface, and</span></div>
<div class="line"><a name="l03256"></a><span class="lineno"> 3256</span>&#160;<span class="comment">    the orientations of the face and 3d surface will be </span></div>
<div class="line"><a name="l03257"></a><span class="lineno"> 3257</span>&#160;<span class="comment">    the same. </span></div>
<div class="line"><a name="l03258"></a><span class="lineno"> 3258</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03259"></a><span class="lineno"> 3259</span>&#160;<span class="comment">    face_index - [in] index of face to standardize.</span></div>
<div class="line"><a name="l03260"></a><span class="lineno"> 3260</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03261"></a><span class="lineno"> 3261</span>&#160;<span class="comment">    ON_Brep::StardardizeFaceSurfaces</span></div>
<div class="line"><a name="l03262"></a><span class="lineno"> 3262</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03263"></a><span class="lineno"> 3263</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03264"></a><span class="lineno"> 3264</span>&#160;  <span class="keywordtype">bool</span> StandardizeFaceSurface( <span class="keywordtype">int</span> face_index );</div>
<div class="line"><a name="l03265"></a><span class="lineno"> 3265</span>&#160; </div>
<div class="line"><a name="l03266"></a><span class="lineno"> 3266</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03267"></a><span class="lineno"> 3267</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03268"></a><span class="lineno"> 3268</span>&#160;<span class="comment">    Standardize all faces in the brep.</span></div>
<div class="line"><a name="l03269"></a><span class="lineno"> 3269</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03270"></a><span class="lineno"> 3270</span>&#160;<span class="comment">    ON_Brep::StandardizeFaceSurface</span></div>
<div class="line"><a name="l03271"></a><span class="lineno"> 3271</span>&#160;<span class="comment">    ON_Brep::Standardize</span></div>
<div class="line"><a name="l03272"></a><span class="lineno"> 3272</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03273"></a><span class="lineno"> 3273</span>&#160;  <span class="keywordtype">void</span> StandardizeFaceSurfaces();</div>
<div class="line"><a name="l03274"></a><span class="lineno"> 3274</span>&#160; </div>
<div class="line"><a name="l03275"></a><span class="lineno"> 3275</span>&#160;  <span class="comment">// misspelled function name is obsolete</span></div>
<div class="line"><a name="l03276"></a><span class="lineno"> 3276</span>&#160;  ON_DEPRECATED <span class="keywordtype">void</span> StardardizeFaceSurfaces();</div>
<div class="line"><a name="l03277"></a><span class="lineno"> 3277</span>&#160; </div>
<div class="line"><a name="l03278"></a><span class="lineno"> 3278</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03279"></a><span class="lineno"> 3279</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03280"></a><span class="lineno"> 3280</span>&#160;<span class="comment">    Standardize all trims, edges, and faces in the brep.</span></div>
<div class="line"><a name="l03281"></a><span class="lineno"> 3281</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03282"></a><span class="lineno"> 3282</span>&#160;<span class="comment">    After standardizing, there may be unused curves and surfaces</span></div>
<div class="line"><a name="l03283"></a><span class="lineno"> 3283</span>&#160;<span class="comment">    in the brep.  Call ON_Brep::Compact to remove these unused</span></div>
<div class="line"><a name="l03284"></a><span class="lineno"> 3284</span>&#160;<span class="comment">    curves and surfaces.</span></div>
<div class="line"><a name="l03285"></a><span class="lineno"> 3285</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03286"></a><span class="lineno"> 3286</span>&#160;<span class="comment">    ON_Brep::StandardizeTrimCurves</span></div>
<div class="line"><a name="l03287"></a><span class="lineno"> 3287</span>&#160;<span class="comment">    ON_Brep::StandardizeEdgeCurves</span></div>
<div class="line"><a name="l03288"></a><span class="lineno"> 3288</span>&#160;<span class="comment">    ON_Brep::StandardizeFaceSurface</span></div>
<div class="line"><a name="l03289"></a><span class="lineno"> 3289</span>&#160;<span class="comment">    ON_Brep::Compact</span></div>
<div class="line"><a name="l03290"></a><span class="lineno"> 3290</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03291"></a><span class="lineno"> 3291</span>&#160;  <span class="keywordtype">void</span> Standardize();</div>
<div class="line"><a name="l03292"></a><span class="lineno"> 3292</span>&#160;  </div>
<div class="line"><a name="l03293"></a><span class="lineno"> 3293</span>&#160; </div>
<div class="line"><a name="l03294"></a><span class="lineno"> 3294</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03295"></a><span class="lineno"> 3295</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03296"></a><span class="lineno"> 3296</span>&#160;<span class="comment">    Sometimes the ON_Surface used by a face extends far</span></div>
<div class="line"><a name="l03297"></a><span class="lineno"> 3297</span>&#160;<span class="comment">    beyond the face&#39;s outer boundary.  ShrinkSurface uses</span></div>
<div class="line"><a name="l03298"></a><span class="lineno"> 3298</span>&#160;<span class="comment">    ON_Surface::Trim to remove portions of the surface that</span></div>
<div class="line"><a name="l03299"></a><span class="lineno"> 3299</span>&#160;<span class="comment">    extend beyond the face&#39;s outer boundary loop.</span></div>
<div class="line"><a name="l03300"></a><span class="lineno"> 3300</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03301"></a><span class="lineno"> 3301</span>&#160;<span class="comment">    face - [in] face to test and whose surface should be shrunk.</span></div>
<div class="line"><a name="l03302"></a><span class="lineno"> 3302</span>&#160;<span class="comment">    DisableSide - [in] This is a bit field.  A set bit indicates not to shrink</span></div>
<div class="line"><a name="l03303"></a><span class="lineno"> 3303</span>&#160;<span class="comment">                the surface on a given side.  The default of 0 enables shrinking </span></div>
<div class="line"><a name="l03304"></a><span class="lineno"> 3304</span>&#160;<span class="comment">                on all four sides.</span></div>
<div class="line"><a name="l03305"></a><span class="lineno"> 3305</span>&#160;<span class="comment">      @table  </span></div>
<div class="line"><a name="l03306"></a><span class="lineno"> 3306</span>&#160;<span class="comment">      value       meaning</span></div>
<div class="line"><a name="l03307"></a><span class="lineno"> 3307</span>&#160;<span class="comment">      0x0001     Dont shrink on the west side of domain.</span></div>
<div class="line"><a name="l03308"></a><span class="lineno"> 3308</span>&#160;<span class="comment">      0x0002     Dont shrink on the south side of domain.</span></div>
<div class="line"><a name="l03309"></a><span class="lineno"> 3309</span>&#160;<span class="comment">      0x0004     Dont shrink on the east side of domain.</span></div>
<div class="line"><a name="l03310"></a><span class="lineno"> 3310</span>&#160;<span class="comment">      0x0008     Dont shrink on the north side of domain.</span></div>
<div class="line"><a name="l03311"></a><span class="lineno"> 3311</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03312"></a><span class="lineno"> 3312</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l03313"></a><span class="lineno"> 3313</span>&#160;<span class="comment">    true        successful</span></div>
<div class="line"><a name="l03314"></a><span class="lineno"> 3314</span>&#160;<span class="comment">    false       failure</span></div>
<div class="line"><a name="l03315"></a><span class="lineno"> 3315</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03316"></a><span class="lineno"> 3316</span>&#160;<span class="comment">    If a surface needs to be shrunk it is copied.  After shrinking,</span></div>
<div class="line"><a name="l03317"></a><span class="lineno"> 3317</span>&#160;<span class="comment">    you may want to call ON_Brep::CullUnusedSurfaces to remove</span></div>
<div class="line"><a name="l03318"></a><span class="lineno"> 3318</span>&#160;<span class="comment">    any unused surfaces.</span></div>
<div class="line"><a name="l03319"></a><span class="lineno"> 3319</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03320"></a><span class="lineno"> 3320</span>&#160;<span class="comment">    ON_Brep::ShrinkSurfaces</span></div>
<div class="line"><a name="l03321"></a><span class="lineno"> 3321</span>&#160;<span class="comment">    ON_Brep::CullUnusedSurfaces</span></div>
<div class="line"><a name="l03322"></a><span class="lineno"> 3322</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03323"></a><span class="lineno"> 3323</span>&#160;  <span class="keywordtype">bool</span> ShrinkSurface( <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; face, <span class="keywordtype">int</span> DisableSide=0 );</div>
<div class="line"><a name="l03324"></a><span class="lineno"> 3324</span>&#160; </div>
<div class="line"><a name="l03325"></a><span class="lineno"> 3325</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03326"></a><span class="lineno"> 3326</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03327"></a><span class="lineno"> 3327</span>&#160;<span class="comment">    Sometimes the ON_Surface used by a face extends far</span></div>
<div class="line"><a name="l03328"></a><span class="lineno"> 3328</span>&#160;<span class="comment">    beyond the face&#39;s outer boundary.  ShrinkSurfaces calls</span></div>
<div class="line"><a name="l03329"></a><span class="lineno"> 3329</span>&#160;<span class="comment">    ON_Shrink::ShrinkSurface on each face to remove portions</span></div>
<div class="line"><a name="l03330"></a><span class="lineno"> 3330</span>&#160;<span class="comment">    of surfaces that extend beyond their face&#39;s outer boundary</span></div>
<div class="line"><a name="l03331"></a><span class="lineno"> 3331</span>&#160;<span class="comment">    loop.</span></div>
<div class="line"><a name="l03332"></a><span class="lineno"> 3332</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03333"></a><span class="lineno"> 3333</span>&#160;<span class="comment">    @untitled table</span></div>
<div class="line"><a name="l03334"></a><span class="lineno"> 3334</span>&#160;<span class="comment">    true        successful</span></div>
<div class="line"><a name="l03335"></a><span class="lineno"> 3335</span>&#160;<span class="comment">    false       failure</span></div>
<div class="line"><a name="l03336"></a><span class="lineno"> 3336</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03337"></a><span class="lineno"> 3337</span>&#160;<span class="comment">    If a surface needs to be shrunk it is copied.  After shrinking,</span></div>
<div class="line"><a name="l03338"></a><span class="lineno"> 3338</span>&#160;<span class="comment">    you may want to call ON_Brep::CullUnusedSurfaces to remove</span></div>
<div class="line"><a name="l03339"></a><span class="lineno"> 3339</span>&#160;<span class="comment">    any unused surfaces.</span></div>
<div class="line"><a name="l03340"></a><span class="lineno"> 3340</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03341"></a><span class="lineno"> 3341</span>&#160;<span class="comment">    ON_Brep::ShrinkSurface</span></div>
<div class="line"><a name="l03342"></a><span class="lineno"> 3342</span>&#160;<span class="comment">    ON_Brep::CullUnusedSurfaces</span></div>
<div class="line"><a name="l03343"></a><span class="lineno"> 3343</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03344"></a><span class="lineno"> 3344</span>&#160;  <span class="keywordtype">bool</span> ShrinkSurfaces();</div>
<div class="line"><a name="l03345"></a><span class="lineno"> 3345</span>&#160; </div>
<div class="line"><a name="l03346"></a><span class="lineno"> 3346</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03347"></a><span class="lineno"> 3347</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03348"></a><span class="lineno"> 3348</span>&#160;<span class="comment">    Uses the CullUnused*() members to delete any unreferenced</span></div>
<div class="line"><a name="l03349"></a><span class="lineno"> 3349</span>&#160;<span class="comment">    objects from arrays, reindexes as needed, and shrinks</span></div>
<div class="line"><a name="l03350"></a><span class="lineno"> 3350</span>&#160;<span class="comment">    arrays to minimum required size.</span></div>
<div class="line"><a name="l03351"></a><span class="lineno"> 3351</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03352"></a><span class="lineno"> 3352</span>&#160;<span class="comment">    ON_Brep::CullUnusedFaces</span></div>
<div class="line"><a name="l03353"></a><span class="lineno"> 3353</span>&#160;<span class="comment">    ON_Brep::CullUnusedLoops</span></div>
<div class="line"><a name="l03354"></a><span class="lineno"> 3354</span>&#160;<span class="comment">    ON_Brep::CullUnusedTrims</span></div>
<div class="line"><a name="l03355"></a><span class="lineno"> 3355</span>&#160;<span class="comment">    ON_Brep::CullUnusedEdges</span></div>
<div class="line"><a name="l03356"></a><span class="lineno"> 3356</span>&#160;<span class="comment">    ON_Brep::CullUnusedVertices</span></div>
<div class="line"><a name="l03357"></a><span class="lineno"> 3357</span>&#160;<span class="comment">    ON_Brep::CullUnused3dCurves</span></div>
<div class="line"><a name="l03358"></a><span class="lineno"> 3358</span>&#160;<span class="comment">    ON_Brep::CullUnused2dCurves</span></div>
<div class="line"><a name="l03359"></a><span class="lineno"> 3359</span>&#160;<span class="comment">    ON_Brep::CullUnusedSurfaces</span></div>
<div class="line"><a name="l03360"></a><span class="lineno"> 3360</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03361"></a><span class="lineno"> 3361</span>&#160;  <span class="keywordtype">bool</span> Compact();</div>
<div class="line"><a name="l03362"></a><span class="lineno"> 3362</span>&#160; </div>
<div class="line"><a name="l03363"></a><span class="lineno"> 3363</span>&#160;  <span class="keywordtype">bool</span> CullUnusedFaces(); <span class="comment">// culls faces with m_face_index == -1</span></div>
<div class="line"><a name="l03364"></a><span class="lineno"> 3364</span>&#160;  <span class="keywordtype">bool</span> CullUnusedLoops(); <span class="comment">// culls loops with m_loop_index == -1</span></div>
<div class="line"><a name="l03365"></a><span class="lineno"> 3365</span>&#160;  <span class="keywordtype">bool</span> CullUnusedTrims(); <span class="comment">// culls trims with m_trim_index == -1</span></div>
<div class="line"><a name="l03366"></a><span class="lineno"> 3366</span>&#160;  <span class="keywordtype">bool</span> CullUnusedEdges(); <span class="comment">// culls edges with m_edge_index == -1</span></div>
<div class="line"><a name="l03367"></a><span class="lineno"> 3367</span>&#160;  <span class="keywordtype">bool</span> CullUnusedVertices(); <span class="comment">// culls vertices with m_vertex_index == -1</span></div>
<div class="line"><a name="l03368"></a><span class="lineno"> 3368</span>&#160;  <span class="keywordtype">bool</span> CullUnused3dCurves(); <span class="comment">// culls 2d curves not referenced by a trim</span></div>
<div class="line"><a name="l03369"></a><span class="lineno"> 3369</span>&#160;  <span class="keywordtype">bool</span> CullUnused2dCurves(); <span class="comment">// culls 3d curves not referenced by an edge</span></div>
<div class="line"><a name="l03370"></a><span class="lineno"> 3370</span>&#160;  <span class="keywordtype">bool</span> CullUnusedSurfaces(); <span class="comment">// culls surfaces not referenced by a face</span></div>
<div class="line"><a name="l03371"></a><span class="lineno"> 3371</span>&#160; </div>
<div class="line"><a name="l03373"></a><span class="lineno"> 3373</span>&#160;  <span class="comment">// Navigation Interface</span></div>
<div class="line"><a name="l03374"></a><span class="lineno"> 3374</span>&#160; </div>
<div class="line"><a name="l03375"></a><span class="lineno"> 3375</span>&#160;  <span class="comment">// for moving around loops - returns trim index of prev/next trim in loop</span></div>
<div class="line"><a name="l03376"></a><span class="lineno"> 3376</span>&#160;  <span class="keywordtype">int</span> PrevTrim(</div>
<div class="line"><a name="l03377"></a><span class="lineno"> 3377</span>&#160;        <span class="keywordtype">int</span> <span class="comment">// index of current trim (m_trim_index)</span></div>
<div class="line"><a name="l03378"></a><span class="lineno"> 3378</span>&#160;        ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03379"></a><span class="lineno"> 3379</span>&#160;  <span class="keywordtype">int</span> NextTrim(</div>
<div class="line"><a name="l03380"></a><span class="lineno"> 3380</span>&#160;        <span class="keywordtype">int</span> <span class="comment">// index of current trim (m_trim_index)</span></div>
<div class="line"><a name="l03381"></a><span class="lineno"> 3381</span>&#160;        ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03382"></a><span class="lineno"> 3382</span>&#160; </div>
<div class="line"><a name="l03383"></a><span class="lineno"> 3383</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03384"></a><span class="lineno"> 3384</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03385"></a><span class="lineno"> 3385</span>&#160;<span class="comment">    This is a simple tool for getting running through the edges</span></div>
<div class="line"><a name="l03386"></a><span class="lineno"> 3386</span>&#160;<span class="comment">    that begin and end at a vertex.</span></div>
<div class="line"><a name="l03387"></a><span class="lineno"> 3387</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03388"></a><span class="lineno"> 3388</span>&#160;<span class="comment">    current_edge_index - [in]</span></div>
<div class="line"><a name="l03389"></a><span class="lineno"> 3389</span>&#160;<span class="comment">    endi - [in] 0 = use the edge start vertex, 1 = use the edge end vertex</span></div>
<div class="line"><a name="l03390"></a><span class="lineno"> 3390</span>&#160;<span class="comment">    prev_endi - [out] 0 if previous edge begins at the vertex, </span></div>
<div class="line"><a name="l03391"></a><span class="lineno"> 3391</span>&#160;<span class="comment">                      1 if previous edge ends at the vertex</span></div>
<div class="line"><a name="l03392"></a><span class="lineno"> 3392</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03393"></a><span class="lineno"> 3393</span>&#160;<span class="comment">    edge index of the previous edge or -1 if there is only one edge</span></div>
<div class="line"><a name="l03394"></a><span class="lineno"> 3394</span>&#160;<span class="comment">    that begins or ends at the vertex.</span></div>
<div class="line"><a name="l03395"></a><span class="lineno"> 3395</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03396"></a><span class="lineno"> 3396</span>&#160;<span class="comment">    This is a tool that simplifies searching through the</span></div>
<div class="line"><a name="l03397"></a><span class="lineno"> 3397</span>&#160;<span class="comment">    ON_BrepVertex.m_ei[] array.</span></div>
<div class="line"><a name="l03398"></a><span class="lineno"> 3398</span>&#160;<span class="comment">    The edges are in no particular order.</span></div>
<div class="line"><a name="l03399"></a><span class="lineno"> 3399</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03400"></a><span class="lineno"> 3400</span>&#160;<span class="comment">    ON_Brep::NextEdge</span></div>
<div class="line"><a name="l03401"></a><span class="lineno"> 3401</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03402"></a><span class="lineno"> 3402</span>&#160;  <span class="keywordtype">int</span> PrevEdge(</div>
<div class="line"><a name="l03403"></a><span class="lineno"> 3403</span>&#160;        <span class="keywordtype">int</span> current_edge_index,</div>
<div class="line"><a name="l03404"></a><span class="lineno"> 3404</span>&#160;        <span class="keywordtype">int</span> endi,</div>
<div class="line"><a name="l03405"></a><span class="lineno"> 3405</span>&#160;        <span class="keywordtype">int</span>* prev_endi = NULL</div>
<div class="line"><a name="l03406"></a><span class="lineno"> 3406</span>&#160;        ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03407"></a><span class="lineno"> 3407</span>&#160; </div>
<div class="line"><a name="l03408"></a><span class="lineno"> 3408</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03409"></a><span class="lineno"> 3409</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03410"></a><span class="lineno"> 3410</span>&#160;<span class="comment">    This is a simple tool for getting running through the edges</span></div>
<div class="line"><a name="l03411"></a><span class="lineno"> 3411</span>&#160;<span class="comment">    that begin and end at a vertex.</span></div>
<div class="line"><a name="l03412"></a><span class="lineno"> 3412</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03413"></a><span class="lineno"> 3413</span>&#160;<span class="comment">    current_edge_index - [in]</span></div>
<div class="line"><a name="l03414"></a><span class="lineno"> 3414</span>&#160;<span class="comment">    endi - [in] 0 = use the edge start vertex, 1 = use the edge end vertex</span></div>
<div class="line"><a name="l03415"></a><span class="lineno"> 3415</span>&#160;<span class="comment">    next_endi - [out] 0 if next edge begins at the vertex, </span></div>
<div class="line"><a name="l03416"></a><span class="lineno"> 3416</span>&#160;<span class="comment">                      1 if next edge ends at the vertex</span></div>
<div class="line"><a name="l03417"></a><span class="lineno"> 3417</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03418"></a><span class="lineno"> 3418</span>&#160;<span class="comment">    edge index of the next edge or -1 if there is only one edge</span></div>
<div class="line"><a name="l03419"></a><span class="lineno"> 3419</span>&#160;<span class="comment">    that begins or ends at the vertex.</span></div>
<div class="line"><a name="l03420"></a><span class="lineno"> 3420</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03421"></a><span class="lineno"> 3421</span>&#160;<span class="comment">    This is a tool that simplifies searching through the</span></div>
<div class="line"><a name="l03422"></a><span class="lineno"> 3422</span>&#160;<span class="comment">    ON_BrepVertex.m_ei[] array.  </span></div>
<div class="line"><a name="l03423"></a><span class="lineno"> 3423</span>&#160;<span class="comment">    The edges are in no particular order.</span></div>
<div class="line"><a name="l03424"></a><span class="lineno"> 3424</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03425"></a><span class="lineno"> 3425</span>&#160;<span class="comment">    ON_Brep::NextEdge</span></div>
<div class="line"><a name="l03426"></a><span class="lineno"> 3426</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03427"></a><span class="lineno"> 3427</span>&#160;  <span class="keywordtype">int</span> NextEdge(</div>
<div class="line"><a name="l03428"></a><span class="lineno"> 3428</span>&#160;        <span class="keywordtype">int</span> current_edge_index,</div>
<div class="line"><a name="l03429"></a><span class="lineno"> 3429</span>&#160;        <span class="keywordtype">int</span> endi,</div>
<div class="line"><a name="l03430"></a><span class="lineno"> 3430</span>&#160;        <span class="keywordtype">int</span>* next_endi = NULL</div>
<div class="line"><a name="l03431"></a><span class="lineno"> 3431</span>&#160;        ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03432"></a><span class="lineno"> 3432</span>&#160; </div>
<div class="line"><a name="l03433"></a><span class="lineno"> 3433</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03434"></a><span class="lineno"> 3434</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03435"></a><span class="lineno"> 3435</span>&#160;<span class="comment">    Get a brep component from its index.</span></div>
<div class="line"><a name="l03436"></a><span class="lineno"> 3436</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03437"></a><span class="lineno"> 3437</span>&#160;<span class="comment">    component_index - [in] </span></div>
<div class="line"><a name="l03438"></a><span class="lineno"> 3438</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03439"></a><span class="lineno"> 3439</span>&#160;<span class="comment">    A const pointer to the component.  Do not delete</span></div>
<div class="line"><a name="l03440"></a><span class="lineno"> 3440</span>&#160;<span class="comment">    the returned object.  It points to an object managed</span></div>
<div class="line"><a name="l03441"></a><span class="lineno"> 3441</span>&#160;<span class="comment">    by this brep.</span></div>
<div class="line"><a name="l03442"></a><span class="lineno"> 3442</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03443"></a><span class="lineno"> 3443</span>&#160;<span class="comment">    ON_Brep::Face</span></div>
<div class="line"><a name="l03444"></a><span class="lineno"> 3444</span>&#160;<span class="comment">    ON_Brep::Edge</span></div>
<div class="line"><a name="l03445"></a><span class="lineno"> 3445</span>&#160;<span class="comment">    ON_Brep::Loop</span></div>
<div class="line"><a name="l03446"></a><span class="lineno"> 3446</span>&#160;<span class="comment">    ON_Brep::Trim</span></div>
<div class="line"><a name="l03447"></a><span class="lineno"> 3447</span>&#160;<span class="comment">    ON_Brep::Vertex</span></div>
<div class="line"><a name="l03448"></a><span class="lineno"> 3448</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03449"></a><span class="lineno"> 3449</span>&#160;  <span class="keyword">const</span> <a class="code" href="class_o_n___geometry.html">ON_Geometry</a>* BrepComponent( </div>
<div class="line"><a name="l03450"></a><span class="lineno"> 3450</span>&#160;    ON_COMPONENT_INDEX ci</div>
<div class="line"><a name="l03451"></a><span class="lineno"> 3451</span>&#160;    ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03452"></a><span class="lineno"> 3452</span>&#160; </div>
<div class="line"><a name="l03453"></a><span class="lineno"> 3453</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03454"></a><span class="lineno"> 3454</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03455"></a><span class="lineno"> 3455</span>&#160;<span class="comment">    Get vertex from trim index or component index.</span></div>
<div class="line"><a name="l03456"></a><span class="lineno"> 3456</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03457"></a><span class="lineno"> 3457</span>&#160;<span class="comment">    vertex_index - [in] either an index into m_V[] or a component index</span></div>
<div class="line"><a name="l03458"></a><span class="lineno"> 3458</span>&#160;<span class="comment">                      of type brep_vertex.</span></div>
<div class="line"><a name="l03459"></a><span class="lineno"> 3459</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03460"></a><span class="lineno"> 3460</span>&#160;<span class="comment">    If the index is a valid vertex index or a valid vertex component</span></div>
<div class="line"><a name="l03461"></a><span class="lineno"> 3461</span>&#160;<span class="comment">    index, then a pointer to the ON_BrepVertex is returned.  Otherwise</span></div>
<div class="line"><a name="l03462"></a><span class="lineno"> 3462</span>&#160;<span class="comment">    NULL is returned.</span></div>
<div class="line"><a name="l03463"></a><span class="lineno"> 3463</span>&#160;<span class="comment">  See Also</span></div>
<div class="line"><a name="l03464"></a><span class="lineno"> 3464</span>&#160;<span class="comment">    ON_Brep::Component( const ON_BrepVertex&amp; )</span></div>
<div class="line"><a name="l03465"></a><span class="lineno"> 3465</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03466"></a><span class="lineno"> 3466</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>* Vertex( <span class="keywordtype">int</span> vertex_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03467"></a><span class="lineno"> 3467</span>&#160;  <a class="code" href="class_o_n___brep_vertex.html">ON_BrepVertex</a>* Vertex( ON_COMPONENT_INDEX vertex_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03468"></a><span class="lineno"> 3468</span>&#160; </div>
<div class="line"><a name="l03469"></a><span class="lineno"> 3469</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03470"></a><span class="lineno"> 3470</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03471"></a><span class="lineno"> 3471</span>&#160;<span class="comment">    Get edge from edge index or component index.</span></div>
<div class="line"><a name="l03472"></a><span class="lineno"> 3472</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03473"></a><span class="lineno"> 3473</span>&#160;<span class="comment">    edge_index - [in] either an index into m_E[] or a component index</span></div>
<div class="line"><a name="l03474"></a><span class="lineno"> 3474</span>&#160;<span class="comment">                      of type brep_edge.</span></div>
<div class="line"><a name="l03475"></a><span class="lineno"> 3475</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03476"></a><span class="lineno"> 3476</span>&#160;<span class="comment">    If the index is a valid edge index or a valid edge component</span></div>
<div class="line"><a name="l03477"></a><span class="lineno"> 3477</span>&#160;<span class="comment">    index, then a pointer to the ON_BrepEdge is returned.  Otherwise</span></div>
<div class="line"><a name="l03478"></a><span class="lineno"> 3478</span>&#160;<span class="comment">    NULL is returned.</span></div>
<div class="line"><a name="l03479"></a><span class="lineno"> 3479</span>&#160;<span class="comment">  See Also</span></div>
<div class="line"><a name="l03480"></a><span class="lineno"> 3480</span>&#160;<span class="comment">    ON_Brep::Component( const ON_BrepEdge&amp; )</span></div>
<div class="line"><a name="l03481"></a><span class="lineno"> 3481</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03482"></a><span class="lineno"> 3482</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>* Edge( <span class="keywordtype">int</span> edge_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03483"></a><span class="lineno"> 3483</span>&#160;  <a class="code" href="class_o_n___brep_edge.html">ON_BrepEdge</a>* Edge( ON_COMPONENT_INDEX edge_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03484"></a><span class="lineno"> 3484</span>&#160; </div>
<div class="line"><a name="l03485"></a><span class="lineno"> 3485</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03486"></a><span class="lineno"> 3486</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03487"></a><span class="lineno"> 3487</span>&#160;<span class="comment">    Get trim from trim index or component index.</span></div>
<div class="line"><a name="l03488"></a><span class="lineno"> 3488</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03489"></a><span class="lineno"> 3489</span>&#160;<span class="comment">    trim_index - [in] either an index into m_T[] or a component index</span></div>
<div class="line"><a name="l03490"></a><span class="lineno"> 3490</span>&#160;<span class="comment">                      of type brep_trim.</span></div>
<div class="line"><a name="l03491"></a><span class="lineno"> 3491</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03492"></a><span class="lineno"> 3492</span>&#160;<span class="comment">    If the index is a valid trim index or a valid trim component</span></div>
<div class="line"><a name="l03493"></a><span class="lineno"> 3493</span>&#160;<span class="comment">    index, then a pointer to the ON_BrepTrim is returned.  Otherwise</span></div>
<div class="line"><a name="l03494"></a><span class="lineno"> 3494</span>&#160;<span class="comment">    NULL is returned.</span></div>
<div class="line"><a name="l03495"></a><span class="lineno"> 3495</span>&#160;<span class="comment">  See Also</span></div>
<div class="line"><a name="l03496"></a><span class="lineno"> 3496</span>&#160;<span class="comment">    ON_Brep::Component( const ON_BrepTrim&amp; )</span></div>
<div class="line"><a name="l03497"></a><span class="lineno"> 3497</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03498"></a><span class="lineno"> 3498</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>* Trim( <span class="keywordtype">int</span> trim_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03499"></a><span class="lineno"> 3499</span>&#160;  <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>* Trim( ON_COMPONENT_INDEX trim_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03500"></a><span class="lineno"> 3500</span>&#160; </div>
<div class="line"><a name="l03501"></a><span class="lineno"> 3501</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03502"></a><span class="lineno"> 3502</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03503"></a><span class="lineno"> 3503</span>&#160;<span class="comment">    Get loop from loop index or component index.</span></div>
<div class="line"><a name="l03504"></a><span class="lineno"> 3504</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03505"></a><span class="lineno"> 3505</span>&#160;<span class="comment">    loop_index - [in] either an index into m_L[] or a component index</span></div>
<div class="line"><a name="l03506"></a><span class="lineno"> 3506</span>&#160;<span class="comment">                      of type brep_loop.</span></div>
<div class="line"><a name="l03507"></a><span class="lineno"> 3507</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03508"></a><span class="lineno"> 3508</span>&#160;<span class="comment">    If the index is a valid loop index or a valid loop component</span></div>
<div class="line"><a name="l03509"></a><span class="lineno"> 3509</span>&#160;<span class="comment">    index, then a pointer to the ON_BrepLoop is returned.  Otherwise</span></div>
<div class="line"><a name="l03510"></a><span class="lineno"> 3510</span>&#160;<span class="comment">    NULL is returned.</span></div>
<div class="line"><a name="l03511"></a><span class="lineno"> 3511</span>&#160;<span class="comment">  See Also</span></div>
<div class="line"><a name="l03512"></a><span class="lineno"> 3512</span>&#160;<span class="comment">    ON_Brep::Component( const ON_BrepLoop&amp; )</span></div>
<div class="line"><a name="l03513"></a><span class="lineno"> 3513</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03514"></a><span class="lineno"> 3514</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* Loop( <span class="keywordtype">int</span> loop_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03515"></a><span class="lineno"> 3515</span>&#160;  <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>* Loop( ON_COMPONENT_INDEX loop_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03516"></a><span class="lineno"> 3516</span>&#160; </div>
<div class="line"><a name="l03517"></a><span class="lineno"> 3517</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03518"></a><span class="lineno"> 3518</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03519"></a><span class="lineno"> 3519</span>&#160;<span class="comment">    Get face from face index or component index.</span></div>
<div class="line"><a name="l03520"></a><span class="lineno"> 3520</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03521"></a><span class="lineno"> 3521</span>&#160;<span class="comment">    face_index - [in] either an index into m_F[] or a component index</span></div>
<div class="line"><a name="l03522"></a><span class="lineno"> 3522</span>&#160;<span class="comment">                      of type brep_face.</span></div>
<div class="line"><a name="l03523"></a><span class="lineno"> 3523</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03524"></a><span class="lineno"> 3524</span>&#160;<span class="comment">    If the index is a valid face index or a valid face component</span></div>
<div class="line"><a name="l03525"></a><span class="lineno"> 3525</span>&#160;<span class="comment">    index, then a pointer to the ON_BrepFace is returned.  Otherwise</span></div>
<div class="line"><a name="l03526"></a><span class="lineno"> 3526</span>&#160;<span class="comment">    NULL is returned.</span></div>
<div class="line"><a name="l03527"></a><span class="lineno"> 3527</span>&#160;<span class="comment">  See Also</span></div>
<div class="line"><a name="l03528"></a><span class="lineno"> 3528</span>&#160;<span class="comment">    ON_Brep::Component( const ON_BrepFace&amp; )</span></div>
<div class="line"><a name="l03529"></a><span class="lineno"> 3529</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03530"></a><span class="lineno"> 3530</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* Face( <span class="keywordtype">int</span> face_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03531"></a><span class="lineno"> 3531</span>&#160;  <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>* Face( ON_COMPONENT_INDEX face_index ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03532"></a><span class="lineno"> 3532</span>&#160; </div>
<div class="line"><a name="l03533"></a><span class="lineno"> 3533</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03534"></a><span class="lineno"> 3534</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03535"></a><span class="lineno"> 3535</span>&#160;<span class="comment">    remove slit trims and slit boundaries from each face.</span></div>
<div class="line"><a name="l03536"></a><span class="lineno"> 3536</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03537"></a><span class="lineno"> 3537</span>&#160;<span class="comment">    true if any slits were removed</span></div>
<div class="line"><a name="l03538"></a><span class="lineno"> 3538</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03539"></a><span class="lineno"> 3539</span>&#160;<span class="comment">    Caller should call Compact() afterwards.</span></div>
<div class="line"><a name="l03540"></a><span class="lineno"> 3540</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03541"></a><span class="lineno"> 3541</span>&#160;  <span class="keywordtype">bool</span> RemoveSlits();</div>
<div class="line"><a name="l03542"></a><span class="lineno"> 3542</span>&#160; </div>
<div class="line"><a name="l03543"></a><span class="lineno"> 3543</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03544"></a><span class="lineno"> 3544</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03545"></a><span class="lineno"> 3545</span>&#160;<span class="comment">    remove slit trims and slit boundaries from a face.</span></div>
<div class="line"><a name="l03546"></a><span class="lineno"> 3546</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03547"></a><span class="lineno"> 3547</span>&#160;<span class="comment">    F - [in] brep face</span></div>
<div class="line"><a name="l03548"></a><span class="lineno"> 3548</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03549"></a><span class="lineno"> 3549</span>&#160;<span class="comment">    true if any slits were removed</span></div>
<div class="line"><a name="l03550"></a><span class="lineno"> 3550</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03551"></a><span class="lineno"> 3551</span>&#160;<span class="comment">    Caller should call Compact() when done.</span></div>
<div class="line"><a name="l03552"></a><span class="lineno"> 3552</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03553"></a><span class="lineno"> 3553</span>&#160;  <span class="keywordtype">bool</span> RemoveSlits(<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; F);</div>
<div class="line"><a name="l03554"></a><span class="lineno"> 3554</span>&#160; </div>
<div class="line"><a name="l03555"></a><span class="lineno"> 3555</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03556"></a><span class="lineno"> 3556</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03557"></a><span class="lineno"> 3557</span>&#160;<span class="comment">    If fid0 != fid1 and m_F[fid0] and m_F[fid1] have the same surface (m_si is identical),</span></div>
<div class="line"><a name="l03558"></a><span class="lineno"> 3558</span>&#160;<span class="comment">    and they are joined along a set of edges that do not have any other faces, then this will</span></div>
<div class="line"><a name="l03559"></a><span class="lineno"> 3559</span>&#160;<span class="comment">    combine the two faces into one.</span></div>
<div class="line"><a name="l03560"></a><span class="lineno"> 3560</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03561"></a><span class="lineno"> 3561</span>&#160;<span class="comment">    fid0, fid1 - [in] indices into m_F of faces to be merged.</span></div>
<div class="line"><a name="l03562"></a><span class="lineno"> 3562</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03563"></a><span class="lineno"> 3563</span>&#160;<span class="comment">    id of merged face if faces were successfully merged. -1 if not merged.</span></div>
<div class="line"><a name="l03564"></a><span class="lineno"> 3564</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03565"></a><span class="lineno"> 3565</span>&#160;<span class="comment">    Caller should call Compact() when done.</span></div>
<div class="line"><a name="l03566"></a><span class="lineno"> 3566</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03567"></a><span class="lineno"> 3567</span>&#160;  <span class="keywordtype">int</span> MergeFaces(<span class="keywordtype">int</span> fid0, <span class="keywordtype">int</span> fid1);</div>
<div class="line"><a name="l03568"></a><span class="lineno"> 3568</span>&#160; </div>
<div class="line"><a name="l03569"></a><span class="lineno"> 3569</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03570"></a><span class="lineno"> 3570</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03571"></a><span class="lineno"> 3571</span>&#160;<span class="comment">    Merge all possible faces that have the same m_si</span></div>
<div class="line"><a name="l03572"></a><span class="lineno"> 3572</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03573"></a><span class="lineno"> 3573</span>&#160;<span class="comment">    true if any faces were successfully merged.</span></div>
<div class="line"><a name="l03574"></a><span class="lineno"> 3574</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03575"></a><span class="lineno"> 3575</span>&#160;<span class="comment">    Caller should call Compact() when done.</span></div>
<div class="line"><a name="l03576"></a><span class="lineno"> 3576</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03577"></a><span class="lineno"> 3577</span>&#160;  <span class="keywordtype">bool</span> MergeFaces();</div>
<div class="line"><a name="l03578"></a><span class="lineno"> 3578</span>&#160; </div>
<div class="line"><a name="l03579"></a><span class="lineno"> 3579</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03580"></a><span class="lineno"> 3580</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03581"></a><span class="lineno"> 3581</span>&#160;<span class="comment">    Removes nested polycurves from the m_C2[] and m_C3[] arrays.</span></div>
<div class="line"><a name="l03582"></a><span class="lineno"> 3582</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03583"></a><span class="lineno"> 3583</span>&#160;<span class="comment">    bExtractSingleSegments - [in] if true, polycurves with a</span></div>
<div class="line"><a name="l03584"></a><span class="lineno"> 3584</span>&#160;<span class="comment">      single segment are replaced with the segment curve.</span></div>
<div class="line"><a name="l03585"></a><span class="lineno"> 3585</span>&#160;<span class="comment">    bEdges - [in] if true, the m_C3[] array is processed</span></div>
<div class="line"><a name="l03586"></a><span class="lineno"> 3586</span>&#160;<span class="comment">    bTrimCurves - [in] if true, the m_C2[] array is processed.  </span></div>
<div class="line"><a name="l03587"></a><span class="lineno"> 3587</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03588"></a><span class="lineno"> 3588</span>&#160;<span class="comment">    True if any nesting was removed and false if no nesting</span></div>
<div class="line"><a name="l03589"></a><span class="lineno"> 3589</span>&#160;<span class="comment">    was removed.</span></div>
<div class="line"><a name="l03590"></a><span class="lineno"> 3590</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03591"></a><span class="lineno"> 3591</span>&#160;  <span class="keywordtype">bool</span> RemoveNesting(</div>
<div class="line"><a name="l03592"></a><span class="lineno"> 3592</span>&#160;          <span class="keywordtype">bool</span> bExtractSingleSegments,</div>
<div class="line"><a name="l03593"></a><span class="lineno"> 3593</span>&#160;          <span class="keywordtype">bool</span> bEdges = <span class="keyword">true</span>, </div>
<div class="line"><a name="l03594"></a><span class="lineno"> 3594</span>&#160;          <span class="keywordtype">bool</span> bTrimCurves = <span class="keyword">true</span></div>
<div class="line"><a name="l03595"></a><span class="lineno"> 3595</span>&#160;          );</div>
<div class="line"><a name="l03596"></a><span class="lineno"> 3596</span>&#160; </div>
<div class="line"><a name="l03597"></a><span class="lineno"> 3597</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03598"></a><span class="lineno"> 3598</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03599"></a><span class="lineno"> 3599</span>&#160;<span class="comment">    Expert user tool to collapse a &quot;short&quot; edge to a vertex.</span></div>
<div class="line"><a name="l03600"></a><span class="lineno"> 3600</span>&#160;<span class="comment">    The edge is removed and the topology is repaired</span></div>
<div class="line"><a name="l03601"></a><span class="lineno"> 3601</span>&#160;<span class="comment">    so that everything that used to connect to the edge</span></div>
<div class="line"><a name="l03602"></a><span class="lineno"> 3602</span>&#160;<span class="comment">    connects the specified vertex.</span></div>
<div class="line"><a name="l03603"></a><span class="lineno"> 3603</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03604"></a><span class="lineno"> 3604</span>&#160;<span class="comment">    edge_index - [in] index of edge to remove</span></div>
<div class="line"><a name="l03605"></a><span class="lineno"> 3605</span>&#160;<span class="comment">    bCloseTrimGap - [in] if true and the removal of the</span></div>
<div class="line"><a name="l03606"></a><span class="lineno"> 3606</span>&#160;<span class="comment">       edge creates a gap in the parameter space trimming</span></div>
<div class="line"><a name="l03607"></a><span class="lineno"> 3607</span>&#160;<span class="comment">       loop, then the 2d trim curves will be adjusted to</span></div>
<div class="line"><a name="l03608"></a><span class="lineno"> 3608</span>&#160;<span class="comment">       close the gap.</span></div>
<div class="line"><a name="l03609"></a><span class="lineno"> 3609</span>&#160;<span class="comment">    vertex_index - [in] if &gt;= 0, this the edge is collapsed</span></div>
<div class="line"><a name="l03610"></a><span class="lineno"> 3610</span>&#160;<span class="comment">       to this vertex.  Otherwise a vertex is automatically</span></div>
<div class="line"><a name="l03611"></a><span class="lineno"> 3611</span>&#160;<span class="comment">       selected or created.</span></div>
<div class="line"><a name="l03612"></a><span class="lineno"> 3612</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03613"></a><span class="lineno"> 3613</span>&#160;<span class="comment">    True if edge was successfully collapsed.</span></div>
<div class="line"><a name="l03614"></a><span class="lineno"> 3614</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03615"></a><span class="lineno"> 3615</span>&#160;<span class="comment">    After you finish cleaning up the brep, you need</span></div>
<div class="line"><a name="l03616"></a><span class="lineno"> 3616</span>&#160;<span class="comment">    to call ON_Brep::Compact() to remove unused edge,</span></div>
<div class="line"><a name="l03617"></a><span class="lineno"> 3617</span>&#160;<span class="comment">    trim, and vertex information from the brep&#39;s m_E[], </span></div>
<div class="line"><a name="l03618"></a><span class="lineno"> 3618</span>&#160;<span class="comment">    m_V[], m_T[], m_C2[], and m_C3[] arrays.</span></div>
<div class="line"><a name="l03619"></a><span class="lineno"> 3619</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03620"></a><span class="lineno"> 3620</span>&#160;  <span class="keywordtype">bool</span> CollapseEdge(</div>
<div class="line"><a name="l03621"></a><span class="lineno"> 3621</span>&#160;    <span class="keywordtype">int</span> edge_index,</div>
<div class="line"><a name="l03622"></a><span class="lineno"> 3622</span>&#160;    <span class="keywordtype">bool</span> bCloseTrimGap = <span class="keyword">true</span>,</div>
<div class="line"><a name="l03623"></a><span class="lineno"> 3623</span>&#160;    <span class="keywordtype">int</span> vertex_index = -1</div>
<div class="line"><a name="l03624"></a><span class="lineno"> 3624</span>&#160;    );</div>
<div class="line"><a name="l03625"></a><span class="lineno"> 3625</span>&#160; </div>
<div class="line"><a name="l03626"></a><span class="lineno"> 3626</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03627"></a><span class="lineno"> 3627</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03628"></a><span class="lineno"> 3628</span>&#160;<span class="comment">    Expert user tool to move trims and edges from</span></div>
<div class="line"><a name="l03629"></a><span class="lineno"> 3629</span>&#160;<span class="comment">    one vertex to another.</span></div>
<div class="line"><a name="l03630"></a><span class="lineno"> 3630</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03631"></a><span class="lineno"> 3631</span>&#160;<span class="comment">    old_vi - [in] index of old vertex</span></div>
<div class="line"><a name="l03632"></a><span class="lineno"> 3632</span>&#160;<span class="comment">    new_vi - [in] index of new vertex</span></div>
<div class="line"><a name="l03633"></a><span class="lineno"> 3633</span>&#160;<span class="comment">    bClearTolerances - [in] if true, then tolerances of</span></div>
<div class="line"><a name="l03634"></a><span class="lineno"> 3634</span>&#160;<span class="comment">       edges and trims that are connected ot the old</span></div>
<div class="line"><a name="l03635"></a><span class="lineno"> 3635</span>&#160;<span class="comment">       vertex are set to ON_UNSET_VALUE.</span></div>
<div class="line"><a name="l03636"></a><span class="lineno"> 3636</span>&#160;<span class="comment">    vertex_index - [in] if &gt;= 0, this the edge is collapsed</span></div>
<div class="line"><a name="l03637"></a><span class="lineno"> 3637</span>&#160;<span class="comment">       to this vertex.  Otherwise a vertex is automatically</span></div>
<div class="line"><a name="l03638"></a><span class="lineno"> 3638</span>&#160;<span class="comment">       selected or created.</span></div>
<div class="line"><a name="l03639"></a><span class="lineno"> 3639</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03640"></a><span class="lineno"> 3640</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l03641"></a><span class="lineno"> 3641</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03642"></a><span class="lineno"> 3642</span>&#160;<span class="comment">    After you finish cleaning up the brep, you need</span></div>
<div class="line"><a name="l03643"></a><span class="lineno"> 3643</span>&#160;<span class="comment">    to call ON_Brep::Compact() to remove unused edge,</span></div>
<div class="line"><a name="l03644"></a><span class="lineno"> 3644</span>&#160;<span class="comment">    trim, and vertex information from the brep&#39;s m_E[], </span></div>
<div class="line"><a name="l03645"></a><span class="lineno"> 3645</span>&#160;<span class="comment">    m_V[], m_T[], m_C2[], and m_C3[] arrays.</span></div>
<div class="line"><a name="l03646"></a><span class="lineno"> 3646</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03647"></a><span class="lineno"> 3647</span>&#160;  <span class="keywordtype">bool</span> ChangeVertex( </div>
<div class="line"><a name="l03648"></a><span class="lineno"> 3648</span>&#160;    <span class="keywordtype">int</span> old_vi, </div>
<div class="line"><a name="l03649"></a><span class="lineno"> 3649</span>&#160;    <span class="keywordtype">int</span> new_vi, </div>
<div class="line"><a name="l03650"></a><span class="lineno"> 3650</span>&#160;    <span class="keywordtype">bool</span> bClearTolerances </div>
<div class="line"><a name="l03651"></a><span class="lineno"> 3651</span>&#160;    );</div>
<div class="line"><a name="l03652"></a><span class="lineno"> 3652</span>&#160; </div>
<div class="line"><a name="l03653"></a><span class="lineno"> 3653</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03654"></a><span class="lineno"> 3654</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03655"></a><span class="lineno"> 3655</span>&#160;<span class="comment">    Expert user tool to remove any gap between adjacent trims.</span></div>
<div class="line"><a name="l03656"></a><span class="lineno"> 3656</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03657"></a><span class="lineno"> 3657</span>&#160;<span class="comment">    trim0 - [in]</span></div>
<div class="line"><a name="l03658"></a><span class="lineno"> 3658</span>&#160;<span class="comment">    trim1 - [in]</span></div>
<div class="line"><a name="l03659"></a><span class="lineno"> 3659</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03660"></a><span class="lineno"> 3660</span>&#160;<span class="comment">    True if successful.</span></div>
<div class="line"><a name="l03661"></a><span class="lineno"> 3661</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03662"></a><span class="lineno"> 3662</span>&#160;<span class="comment">    The trims must be in the same trimming loop.  The vertex</span></div>
<div class="line"><a name="l03663"></a><span class="lineno"> 3663</span>&#160;<span class="comment">    at the end of trim0 must be the same as the vertex at</span></div>
<div class="line"><a name="l03664"></a><span class="lineno"> 3664</span>&#160;<span class="comment">    the start of trim1.  The trim&#39;s m_iso and m_type flags</span></div>
<div class="line"><a name="l03665"></a><span class="lineno"> 3665</span>&#160;<span class="comment">    need to be correctly set.</span></div>
<div class="line"><a name="l03666"></a><span class="lineno"> 3666</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03667"></a><span class="lineno"> 3667</span>&#160;  <span class="keywordtype">bool</span> CloseTrimGap( </div>
<div class="line"><a name="l03668"></a><span class="lineno"> 3668</span>&#160;    <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim0, </div>
<div class="line"><a name="l03669"></a><span class="lineno"> 3669</span>&#160;    <a class="code" href="class_o_n___brep_trim.html">ON_BrepTrim</a>&amp; trim1 </div>
<div class="line"><a name="l03670"></a><span class="lineno"> 3670</span>&#160;    );</div>
<div class="line"><a name="l03671"></a><span class="lineno"> 3671</span>&#160; </div>
<div class="line"><a name="l03672"></a><span class="lineno"> 3672</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03673"></a><span class="lineno"> 3673</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03674"></a><span class="lineno"> 3674</span>&#160;<span class="comment">    Remove edges that are not connected to a face.</span></div>
<div class="line"><a name="l03675"></a><span class="lineno"> 3675</span>&#160;<span class="comment">  Parameters:</span></div>
<div class="line"><a name="l03676"></a><span class="lineno"> 3676</span>&#160;<span class="comment">    bDeleteVertices - [in] if true, then the vertices</span></div>
<div class="line"><a name="l03677"></a><span class="lineno"> 3677</span>&#160;<span class="comment">      at the ends of the wire edges are deleted if </span></div>
<div class="line"><a name="l03678"></a><span class="lineno"> 3678</span>&#160;<span class="comment">      they are not connected to face trimming edges.</span></div>
<div class="line"><a name="l03679"></a><span class="lineno"> 3679</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03680"></a><span class="lineno"> 3680</span>&#160;<span class="comment">    Number of edges that were removed.</span></div>
<div class="line"><a name="l03681"></a><span class="lineno"> 3681</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03682"></a><span class="lineno"> 3682</span>&#160;<span class="comment">    After you finish cleaning up the brep, you need</span></div>
<div class="line"><a name="l03683"></a><span class="lineno"> 3683</span>&#160;<span class="comment">    to call ON_Brep::Compact() to remove unused edge,</span></div>
<div class="line"><a name="l03684"></a><span class="lineno"> 3684</span>&#160;<span class="comment">    trim, and vertex information from the brep&#39;s m_E[], </span></div>
<div class="line"><a name="l03685"></a><span class="lineno"> 3685</span>&#160;<span class="comment">    m_V[], m_T[], m_C2[], and m_C3[] arrays.</span></div>
<div class="line"><a name="l03686"></a><span class="lineno"> 3686</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03687"></a><span class="lineno"> 3687</span>&#160;<span class="comment">    If you want to remove wire edges and wiere</span></div>
<div class="line"><a name="l03688"></a><span class="lineno"> 3688</span>&#160;<span class="comment">    After you finish cleaning up the brep, you need</span></div>
<div class="line"><a name="l03689"></a><span class="lineno"> 3689</span>&#160;<span class="comment">    to call ON_Brep::Compact() to remove deleted vertices</span></div>
<div class="line"><a name="l03690"></a><span class="lineno"> 3690</span>&#160;<span class="comment">    from the m_V[] array.</span></div>
<div class="line"><a name="l03691"></a><span class="lineno"> 3691</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03692"></a><span class="lineno"> 3692</span>&#160;<span class="comment">    ON_Brep::RemoveWireVertices</span></div>
<div class="line"><a name="l03693"></a><span class="lineno"> 3693</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03694"></a><span class="lineno"> 3694</span>&#160;  <span class="keywordtype">int</span> RemoveWireEdges( <span class="keywordtype">bool</span> bDeleteVertices = <span class="keyword">true</span> );</div>
<div class="line"><a name="l03695"></a><span class="lineno"> 3695</span>&#160; </div>
<div class="line"><a name="l03696"></a><span class="lineno"> 3696</span>&#160;  <span class="comment">/*</span></div>
<div class="line"><a name="l03697"></a><span class="lineno"> 3697</span>&#160;<span class="comment">  Description:</span></div>
<div class="line"><a name="l03698"></a><span class="lineno"> 3698</span>&#160;<span class="comment">    Remove vertices that are not connected to an edge.</span></div>
<div class="line"><a name="l03699"></a><span class="lineno"> 3699</span>&#160;<span class="comment">  Returns:</span></div>
<div class="line"><a name="l03700"></a><span class="lineno"> 3700</span>&#160;<span class="comment">    Number of vertices that were deleted.</span></div>
<div class="line"><a name="l03701"></a><span class="lineno"> 3701</span>&#160;<span class="comment">  Remarks:</span></div>
<div class="line"><a name="l03702"></a><span class="lineno"> 3702</span>&#160;<span class="comment">    After you finish cleaning up the brep, you need</span></div>
<div class="line"><a name="l03703"></a><span class="lineno"> 3703</span>&#160;<span class="comment">    to call ON_Brep::Compact() to remove deleted </span></div>
<div class="line"><a name="l03704"></a><span class="lineno"> 3704</span>&#160;<span class="comment">    vertices from the m_V[] array.</span></div>
<div class="line"><a name="l03705"></a><span class="lineno"> 3705</span>&#160;<span class="comment">  See Also:</span></div>
<div class="line"><a name="l03706"></a><span class="lineno"> 3706</span>&#160;<span class="comment">    ON_Brep::RemoveWireEdges</span></div>
<div class="line"><a name="l03707"></a><span class="lineno"> 3707</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l03708"></a><span class="lineno"> 3708</span>&#160;  <span class="keywordtype">int</span> RemoveWireVertices();</div>
<div class="line"><a name="l03709"></a><span class="lineno"> 3709</span>&#160; </div>
<div class="line"><a name="l03711"></a><span class="lineno"> 3711</span>&#160;  <span class="comment">// &quot;Expert&quot; Interface</span></div>
<div class="line"><a name="l03712"></a><span class="lineno"> 3712</span>&#160; </div>
<div class="line"><a name="l03713"></a><span class="lineno"> 3713</span>&#160;  <span class="keywordtype">void</span> Set_user(<a class="code" href="union_o_n___u.html">ON_U</a> u); <span class="comment">// set every brep m_*_user value to u</span></div>
<div class="line"><a name="l03714"></a><span class="lineno"> 3714</span>&#160;  <span class="keywordtype">void</span> Clear_vertex_user_i(); <span class="comment">// zero all brep&#39;s m_vertex_user values</span></div>
<div class="line"><a name="l03715"></a><span class="lineno"> 3715</span>&#160;  <span class="keywordtype">void</span> Clear_edge_user_i(<span class="keywordtype">int</span>);   <span class="comment">// zero all brep&#39;s m_edge_user values</span></div>
<div class="line"><a name="l03716"></a><span class="lineno"> 3716</span>&#160;  <span class="keywordtype">void</span> Clear_edge_user_i();   <span class="comment">// zero all brep&#39;s m_edge_user values</span></div>
<div class="line"><a name="l03717"></a><span class="lineno"> 3717</span>&#160;  <span class="keywordtype">void</span> Clear_trim_user_i();   <span class="comment">// zero all brep&#39;s m_trim_user values</span></div>
<div class="line"><a name="l03718"></a><span class="lineno"> 3718</span>&#160;  <span class="keywordtype">void</span> Clear_loop_user_i();   <span class="comment">// zero all brep&#39;s m_loop_user values</span></div>
<div class="line"><a name="l03719"></a><span class="lineno"> 3719</span>&#160;  <span class="keywordtype">void</span> Clear_face_user_i();   <span class="comment">// zero all brep&#39;s m_face_user values</span></div>
<div class="line"><a name="l03720"></a><span class="lineno"> 3720</span>&#160;  <span class="keywordtype">void</span> Clear_user_i();        <span class="comment">// zero all brep&#39;s m_*_user values</span></div>
<div class="line"><a name="l03721"></a><span class="lineno"> 3721</span>&#160; </div>
<div class="line"><a name="l03722"></a><span class="lineno"> 3722</span>&#160;  <span class="comment">// Union available for application use.</span></div>
<div class="line"><a name="l03723"></a><span class="lineno"> 3723</span>&#160;  <span class="comment">// The constructor zeros m_brep_user.</span></div>
<div class="line"><a name="l03724"></a><span class="lineno"> 3724</span>&#160;  <span class="comment">// The value is of m_brep_user is not saved in 3DM</span></div>
<div class="line"><a name="l03725"></a><span class="lineno"> 3725</span>&#160;  <span class="comment">// archives and may be changed by some computations.</span></div>
<div class="line"><a name="l03726"></a><span class="lineno"> 3726</span>&#160;  <a class="code" href="union_o_n___u.html">ON_U</a> m_brep_user; </div>
<div class="line"><a name="l03727"></a><span class="lineno"> 3727</span>&#160; </div>
<div class="line"><a name="l03728"></a><span class="lineno"> 3728</span>&#160;  <span class="comment">// geometry </span></div>
<div class="line"><a name="l03729"></a><span class="lineno"> 3729</span>&#160;  <span class="comment">// (all geometry is deleted by ~ON_Brep().  Pointers can be NULL</span></div>
<div class="line"><a name="l03730"></a><span class="lineno"> 3730</span>&#160;  <span class="comment">// or not referenced.  Use Compact() to remove unreferenced geometry.</span></div>
<div class="line"><a name="l03731"></a><span class="lineno"> 3731</span>&#160;  <a class="code" href="class_o_n___curve_array.html">ON_CurveArray</a>   m_C2;  <span class="comment">// Pointers to parameter space trimming curves</span></div>
<div class="line"><a name="l03732"></a><span class="lineno"> 3732</span>&#160;                         <span class="comment">// (used by trims).</span></div>
<div class="line"><a name="l03733"></a><span class="lineno"> 3733</span>&#160;  <a class="code" href="class_o_n___curve_array.html">ON_CurveArray</a>   m_C3;  <span class="comment">// Pointers to 3d curves (used by edges).</span></div>
<div class="line"><a name="l03734"></a><span class="lineno"> 3734</span>&#160;  <a class="code" href="class_o_n___surface_array.html">ON_SurfaceArray</a> m_S;   <span class="comment">// Pointers to parametric surfaces (used by faces)</span></div>
<div class="line"><a name="l03735"></a><span class="lineno"> 3735</span>&#160; </div>
<div class="line"><a name="l03736"></a><span class="lineno"> 3736</span>&#160;  <span class="comment">// topology</span></div>
<div class="line"><a name="l03737"></a><span class="lineno"> 3737</span>&#160;  <span class="comment">// (all topology is deleted by ~ON_Brep().  Objects can be unreferenced.</span></div>
<div class="line"><a name="l03738"></a><span class="lineno"> 3738</span>&#160;  <span class="comment">// Use Compact() to to remove unreferenced geometry.</span></div>
<div class="line"><a name="l03739"></a><span class="lineno"> 3739</span>&#160;  <a class="code" href="class_o_n___brep_vertex_array.html">ON_BrepVertexArray</a>  m_V;   <span class="comment">// vertices</span></div>
<div class="line"><a name="l03740"></a><span class="lineno"> 3740</span>&#160;  <a class="code" href="class_o_n___brep_edge_array.html">ON_BrepEdgeArray</a>    m_E;   <span class="comment">// edges</span></div>
<div class="line"><a name="l03741"></a><span class="lineno"> 3741</span>&#160;  <a class="code" href="class_o_n___brep_trim_array.html">ON_BrepTrimArray</a>    m_T;   <span class="comment">// trims</span></div>
<div class="line"><a name="l03742"></a><span class="lineno"> 3742</span>&#160;  <a class="code" href="class_o_n___brep_loop_array.html">ON_BrepLoopArray</a>    m_L;   <span class="comment">// loops</span></div>
<div class="line"><a name="l03743"></a><span class="lineno"> 3743</span>&#160;  <a class="code" href="class_o_n___brep_face_array.html">ON_BrepFaceArray</a>    m_F;   <span class="comment">// faces</span></div>
<div class="line"><a name="l03744"></a><span class="lineno"> 3744</span>&#160; </div>
<div class="line"><a name="l03745"></a><span class="lineno"> 3745</span>&#160;<span class="keyword">protected</span>:  </div>
<div class="line"><a name="l03746"></a><span class="lineno"> 3746</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>;</div>
<div class="line"><a name="l03747"></a><span class="lineno"> 3747</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep_region.html">ON_BrepRegion</a>;</div>
<div class="line"><a name="l03748"></a><span class="lineno"> 3748</span>&#160;  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a>;</div>
<div class="line"><a name="l03749"></a><span class="lineno"> 3749</span>&#160;  <a class="code" href="class_o_n___bounding_box.html">ON_BoundingBox</a> m_bbox;</div>
<div class="line"><a name="l03750"></a><span class="lineno"> 3750</span>&#160; </div>
<div class="line"><a name="l03751"></a><span class="lineno"> 3751</span>&#160;  <span class="comment">// Never directly set m_is_solid, use calls to IsSolid() and/or </span></div>
<div class="line"><a name="l03752"></a><span class="lineno"> 3752</span>&#160;  <span class="comment">// SolidOrientation() when you need to know the answer to this</span></div>
<div class="line"><a name="l03753"></a><span class="lineno"> 3753</span>&#160;  <span class="comment">// question.</span></div>
<div class="line"><a name="l03754"></a><span class="lineno"> 3754</span>&#160;  <span class="comment">// 0 = unset</span></div>
<div class="line"><a name="l03755"></a><span class="lineno"> 3755</span>&#160;  <span class="comment">// 1 = solid with normals pointing out</span></div>
<div class="line"><a name="l03756"></a><span class="lineno"> 3756</span>&#160;  <span class="comment">// 2 = solid with normals pointing in</span></div>
<div class="line"><a name="l03757"></a><span class="lineno"> 3757</span>&#160;  <span class="comment">// 3 = not solid</span></div>
<div class="line"><a name="l03758"></a><span class="lineno"> 3758</span>&#160;  <span class="keywordtype">int</span> m_is_solid;</div>
<div class="line"><a name="l03759"></a><span class="lineno"> 3759</span>&#160; </div>
<div class="line"><a name="l03760"></a><span class="lineno"> 3760</span>&#160;  <span class="comment">// These are friends so legacy tol values stored in v1 3dm files</span></div>
<div class="line"><a name="l03761"></a><span class="lineno"> 3761</span>&#160;  <span class="comment">// can be used to set brep edge and trimming tolerances with a call</span></div>
<div class="line"><a name="l03762"></a><span class="lineno"> 3762</span>&#160;  <span class="comment">// to ON_Brep::SetTolsFromLegacyValues().</span></div>
<div class="line"><a name="l03763"></a><span class="lineno"> 3763</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> ON_BinaryArchive::ReadV1_TCODE_LEGACY_FAC(<a class="code" href="class_o_n___object.html">ON_Object</a>**,<a class="code" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>*);</div>
<div class="line"><a name="l03764"></a><span class="lineno"> 3764</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> ON_BinaryArchive::ReadV1_TCODE_LEGACY_SHL(<a class="code" href="class_o_n___object.html">ON_Object</a>**,<a class="code" href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a>*);</div>
<div class="line"><a name="l03765"></a><span class="lineno"> 3765</span>&#160;  <span class="keywordtype">void</span> Initialize();</div>
<div class="line"><a name="l03766"></a><span class="lineno"> 3766</span>&#160; </div>
<div class="line"><a name="l03767"></a><span class="lineno"> 3767</span>&#160;  <span class="comment">// helpers to set ON_BrepTrim::m_iso flag</span></div>
<div class="line"><a name="l03768"></a><span class="lineno"> 3768</span>&#160;  <span class="keywordtype">void</span> SetTrimIsoFlag(<span class="keywordtype">int</span>,<span class="keywordtype">double</span>[6]);</div>
<div class="line"><a name="l03769"></a><span class="lineno"> 3769</span>&#160;  <span class="keywordtype">void</span> SetTrimIsoFlag(<span class="keywordtype">int</span>);</div>
<div class="line"><a name="l03770"></a><span class="lineno"> 3770</span>&#160; </div>
<div class="line"><a name="l03771"></a><span class="lineno"> 3771</span>&#160;  <span class="comment">// helpers to create and set vertices</span></div>
<div class="line"><a name="l03772"></a><span class="lineno"> 3772</span>&#160;  <span class="keywordtype">bool</span> SetEdgeVertex(<span class="keyword">const</span> <span class="keywordtype">int</span>, <span class="keyword">const</span> <span class="keywordtype">int</span>, <span class="keyword">const</span> <span class="keywordtype">int</span> );</div>
<div class="line"><a name="l03773"></a><span class="lineno"> 3773</span>&#160;  <span class="keywordtype">bool</span> HopAcrossEdge( <span class="keywordtype">int</span>&amp;, <span class="keywordtype">int</span>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03774"></a><span class="lineno"> 3774</span>&#160;  <span class="keywordtype">bool</span> SetTrimStartVertex( <span class="keyword">const</span> <span class="keywordtype">int</span>, <span class="keyword">const</span> <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l03775"></a><span class="lineno"> 3775</span>&#160;  <span class="keywordtype">void</span> SetLoopVertices(<span class="keyword">const</span> <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l03776"></a><span class="lineno"> 3776</span>&#160;  <span class="keywordtype">void</span> ClearTrimVertices();</div>
<div class="line"><a name="l03777"></a><span class="lineno"> 3777</span>&#160;  <span class="keywordtype">void</span> ClearEdgeVertices();</div>
<div class="line"><a name="l03778"></a><span class="lineno"> 3778</span>&#160; </div>
<div class="line"><a name="l03779"></a><span class="lineno"> 3779</span>&#160;  <span class="comment">// helpers for SwapFaceParameters()</span></div>
<div class="line"><a name="l03780"></a><span class="lineno"> 3780</span>&#160;  <span class="keywordtype">bool</span> SwapLoopParameters(</div>
<div class="line"><a name="l03781"></a><span class="lineno"> 3781</span>&#160;        <span class="keywordtype">int</span> <span class="comment">// index of loop</span></div>
<div class="line"><a name="l03782"></a><span class="lineno"> 3782</span>&#160;        );</div>
<div class="line"><a name="l03783"></a><span class="lineno"> 3783</span>&#160;  <span class="keywordtype">bool</span> SwapTrimParameters(</div>
<div class="line"><a name="l03784"></a><span class="lineno"> 3784</span>&#160;        <span class="keywordtype">int</span> <span class="comment">// index of trim</span></div>
<div class="line"><a name="l03785"></a><span class="lineno"> 3785</span>&#160;        );</div>
<div class="line"><a name="l03786"></a><span class="lineno"> 3786</span>&#160; </div>
<div class="line"><a name="l03787"></a><span class="lineno"> 3787</span>&#160;  <span class="comment">// helpers for validation checking</span></div>
<div class="line"><a name="l03788"></a><span class="lineno"> 3788</span>&#160;  <span class="keywordtype">bool</span> IsValidTrim(<span class="keywordtype">int</span> trim_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03789"></a><span class="lineno"> 3789</span>&#160;  <span class="keywordtype">bool</span> IsValidTrimTopology(<span class="keywordtype">int</span> trim_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03790"></a><span class="lineno"> 3790</span>&#160;  <span class="keywordtype">bool</span> IsValidTrimGeometry(<span class="keywordtype">int</span> trim_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03791"></a><span class="lineno"> 3791</span>&#160;  <span class="keywordtype">bool</span> IsValidTrimTolerancesAndFlags(<span class="keywordtype">int</span> trim_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03792"></a><span class="lineno"> 3792</span>&#160; </div>
<div class="line"><a name="l03793"></a><span class="lineno"> 3793</span>&#160;  <span class="keywordtype">bool</span> IsValidLoop(<span class="keywordtype">int</span> loop_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03794"></a><span class="lineno"> 3794</span>&#160;  <span class="keywordtype">bool</span> IsValidLoopTopology(<span class="keywordtype">int</span> loop_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03795"></a><span class="lineno"> 3795</span>&#160;  <span class="keywordtype">bool</span> IsValidLoopGeometry(<span class="keywordtype">int</span> loop_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03796"></a><span class="lineno"> 3796</span>&#160;  <span class="keywordtype">bool</span> IsValidLoopTolerancesAndFlags(<span class="keywordtype">int</span> loop_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03797"></a><span class="lineno"> 3797</span>&#160; </div>
<div class="line"><a name="l03798"></a><span class="lineno"> 3798</span>&#160;  <span class="keywordtype">bool</span> IsValidFace(<span class="keywordtype">int</span> face_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03799"></a><span class="lineno"> 3799</span>&#160;  <span class="keywordtype">bool</span> IsValidFaceTopology(<span class="keywordtype">int</span> face_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03800"></a><span class="lineno"> 3800</span>&#160;  <span class="keywordtype">bool</span> IsValidFaceGeometry(<span class="keywordtype">int</span> face_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03801"></a><span class="lineno"> 3801</span>&#160;  <span class="keywordtype">bool</span> IsValidFaceTolerancesAndFlags(<span class="keywordtype">int</span> face_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03802"></a><span class="lineno"> 3802</span>&#160;  </div>
<div class="line"><a name="l03803"></a><span class="lineno"> 3803</span>&#160;  <span class="keywordtype">bool</span> IsValidEdge(<span class="keywordtype">int</span> edge_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03804"></a><span class="lineno"> 3804</span>&#160;  <span class="keywordtype">bool</span> IsValidEdgeTopology(<span class="keywordtype">int</span> edge_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03805"></a><span class="lineno"> 3805</span>&#160;  <span class="keywordtype">bool</span> IsValidEdgeGeometry(<span class="keywordtype">int</span> edge_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03806"></a><span class="lineno"> 3806</span>&#160;  <span class="keywordtype">bool</span> IsValidEdgeTolerancesAndFlags(<span class="keywordtype">int</span> edge_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03807"></a><span class="lineno"> 3807</span>&#160; </div>
<div class="line"><a name="l03808"></a><span class="lineno"> 3808</span>&#160;  <span class="keywordtype">bool</span> IsValidVertex(<span class="keywordtype">int</span> vertex_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03809"></a><span class="lineno"> 3809</span>&#160;  <span class="keywordtype">bool</span> IsValidVertexTopology(<span class="keywordtype">int</span> vertex_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03810"></a><span class="lineno"> 3810</span>&#160;  <span class="keywordtype">bool</span> IsValidVertexGeometry(<span class="keywordtype">int</span> vertex_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03811"></a><span class="lineno"> 3811</span>&#160;  <span class="keywordtype">bool</span> IsValidVertexTolerancesAndFlags(<span class="keywordtype">int</span> vertex_index,<a class="code" href="class_o_n___text_log.html">ON_TextLog</a>* text_log) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03812"></a><span class="lineno"> 3812</span>&#160; </div>
<div class="line"><a name="l03813"></a><span class="lineno"> 3813</span>&#160;  <span class="keywordtype">void</span> SetTolsFromLegacyValues();</div>
<div class="line"><a name="l03814"></a><span class="lineno"> 3814</span>&#160; </div>
<div class="line"><a name="l03815"></a><span class="lineno"> 3815</span>&#160;  <span class="comment">// read helpers to support various versions</span></div>
<div class="line"><a name="l03816"></a><span class="lineno"> 3816</span>&#160;  <span class="keywordtype">bool</span> ReadOld100( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ); <span class="comment">// reads legacy old RhinoIO toolkit b-rep</span></div>
<div class="line"><a name="l03817"></a><span class="lineno"> 3817</span>&#160;  <span class="keywordtype">bool</span> ReadOld101( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ); <span class="comment">// reads legacy Rhino 1.1 b-rep</span></div>
<div class="line"><a name="l03818"></a><span class="lineno"> 3818</span>&#160;  <span class="keywordtype">bool</span> ReadOld200( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;, <span class="keywordtype">int</span> ); <span class="comment">// reads legacy trimmed surface</span></div>
<div class="line"><a name="l03819"></a><span class="lineno"> 3819</span>&#160;  <a class="code" href="class_o_n___curve.html">ON_Curve</a>* Read100_BrepCurve( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03820"></a><span class="lineno"> 3820</span>&#160;  <a class="code" href="class_o_n___surface.html">ON_Surface</a>* Read100_BrepSurface( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; ) <span class="keyword">const</span>;</div>
<div class="line"><a name="l03821"></a><span class="lineno"> 3821</span>&#160; </div>
<div class="line"><a name="l03822"></a><span class="lineno"> 3822</span>&#160;  <span class="comment">// helpers for reading legacy v1 trimmed surfaces and breps</span></div>
<div class="line"><a name="l03823"></a><span class="lineno"> 3823</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyTrimStuff( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;, <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp;, <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; );</div>
<div class="line"><a name="l03824"></a><span class="lineno"> 3824</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyTrim( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;, <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp;, <a class="code" href="class_o_n___brep_loop.html">ON_BrepLoop</a>&amp; );</div>
<div class="line"><a name="l03825"></a><span class="lineno"> 3825</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyLoopStuff( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;, <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; );</div>
<div class="line"><a name="l03826"></a><span class="lineno"> 3826</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyLoop( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp;, <a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; );</div>
<div class="line"><a name="l03827"></a><span class="lineno"> 3827</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyFaceStuff( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l03828"></a><span class="lineno"> 3828</span>&#160;  <span class="keywordtype">bool</span> ReadV1_LegacyShellStuff( <a class="code" href="class_o_n___binary_archive.html">ON_BinaryArchive</a>&amp; );</div>
<div class="line"><a name="l03829"></a><span class="lineno"> 3829</span>&#160;};</div>
<div class="line"><a name="l03830"></a><span class="lineno"> 3830</span>&#160; </div>
<div class="line"><a name="l03832"></a><span class="lineno"> 3832</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l03833"></a><span class="lineno"> 3833</span>&#160;<span class="comment">// brep construction tools</span></div>
<div class="line"><a name="l03834"></a><span class="lineno"> 3834</span>&#160;<span class="comment">// </span></div>
<div class="line"><a name="l03835"></a><span class="lineno"> 3835</span>&#160; </div>
<div class="line"><a name="l03836"></a><span class="lineno"> 3836</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03837"></a><span class="lineno"> 3837</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03838"></a><span class="lineno"> 3838</span>&#160;<span class="comment">  Create a brep representation of a mesh.</span></div>
<div class="line"><a name="l03839"></a><span class="lineno"> 3839</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03840"></a><span class="lineno"> 3840</span>&#160;<span class="comment">  mesh_topology - [in]</span></div>
<div class="line"><a name="l03841"></a><span class="lineno"> 3841</span>&#160;<span class="comment">  bTrimmedTriangles - [in] if true, triangles in the mesh</span></div>
<div class="line"><a name="l03842"></a><span class="lineno"> 3842</span>&#160;<span class="comment">     will be represented by trimmed planes in the brep.</span></div>
<div class="line"><a name="l03843"></a><span class="lineno"> 3843</span>&#160;<span class="comment">     If false, triangles in the mesh will be represented by</span></div>
<div class="line"><a name="l03844"></a><span class="lineno"> 3844</span>&#160;<span class="comment">     untrimmed singular bilinear NURBS surfaces in the brep.</span></div>
<div class="line"><a name="l03845"></a><span class="lineno"> 3845</span>&#160;<span class="comment">  pBrep - [in] If not NULL, this the mesh representation will</span></div>
<div class="line"><a name="l03846"></a><span class="lineno"> 3846</span>&#160;<span class="comment">     be put into this brep.</span></div>
<div class="line"><a name="l03847"></a><span class="lineno"> 3847</span>&#160;<span class="comment">Example:</span></div>
<div class="line"><a name="l03848"></a><span class="lineno"> 3848</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03849"></a><span class="lineno"> 3849</span>&#160;<span class="comment">          ON_Mesh mesh = ...;</span></div>
<div class="line"><a name="l03850"></a><span class="lineno"> 3850</span>&#160;<span class="comment">          ON_Brep* pBrep = ON_BrepFromMesh( mesh.Topology() );</span></div>
<div class="line"><a name="l03851"></a><span class="lineno"> 3851</span>&#160;<span class="comment">          ...</span></div>
<div class="line"><a name="l03852"></a><span class="lineno"> 3852</span>&#160;<span class="comment">          delete pBrep;</span></div>
<div class="line"><a name="l03853"></a><span class="lineno"> 3853</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03854"></a><span class="lineno"> 3854</span>&#160;<span class="comment">See Also</span></div>
<div class="line"><a name="l03855"></a><span class="lineno"> 3855</span>&#160;<span class="comment">  ON_BrepFromMesh( const ON_Mesh&amp; mesh, ... );</span></div>
<div class="line"><a name="l03856"></a><span class="lineno"> 3856</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l03857"></a><span class="lineno"> 3857</span>&#160;ON_DECL</div>
<div class="line"><a name="l03858"></a><span class="lineno"> 3858</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepFromMesh( </div>
<div class="line"><a name="l03859"></a><span class="lineno"> 3859</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___mesh_topology.html">ON_MeshTopology</a>&amp; mesh_topology, </div>
<div class="line"><a name="l03860"></a><span class="lineno"> 3860</span>&#160;          ON_BOOL32 bTrimmedTriangles = <span class="keyword">true</span>,</div>
<div class="line"><a name="l03861"></a><span class="lineno"> 3861</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL </div>
<div class="line"><a name="l03862"></a><span class="lineno"> 3862</span>&#160;          );</div>
<div class="line"><a name="l03863"></a><span class="lineno"> 3863</span>&#160; </div>
<div class="line"><a name="l03864"></a><span class="lineno"> 3864</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03865"></a><span class="lineno"> 3865</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03866"></a><span class="lineno"> 3866</span>&#160;<span class="comment">  Get an ON_Brep definition of a box.</span></div>
<div class="line"><a name="l03867"></a><span class="lineno"> 3867</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03868"></a><span class="lineno"> 3868</span>&#160;<span class="comment">  box_corners - [in] 8 points defining the box corners</span></div>
<div class="line"><a name="l03869"></a><span class="lineno"> 3869</span>&#160;<span class="comment">     arranged as the vN lables indicate.</span></div>
<div class="line"><a name="l03870"></a><span class="lineno"> 3870</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03871"></a><span class="lineno"> 3871</span>&#160;<span class="comment">          v7_______e6_____v6</span></div>
<div class="line"><a name="l03872"></a><span class="lineno"> 3872</span>&#160;<span class="comment">           |\             |\</span></div>
<div class="line"><a name="l03873"></a><span class="lineno"> 3873</span>&#160;<span class="comment">           | e7           | e5</span></div>
<div class="line"><a name="l03874"></a><span class="lineno"> 3874</span>&#160;<span class="comment">           |  \ ______e4_____\ </span></div>
<div class="line"><a name="l03875"></a><span class="lineno"> 3875</span>&#160;<span class="comment">          e11  v4         |   v5</span></div>
<div class="line"><a name="l03876"></a><span class="lineno"> 3876</span>&#160;<span class="comment">           |   |        e10   |</span></div>
<div class="line"><a name="l03877"></a><span class="lineno"> 3877</span>&#160;<span class="comment">           |   |          |   |</span></div>
<div class="line"><a name="l03878"></a><span class="lineno"> 3878</span>&#160;<span class="comment">          v3---|---e2----v2   e9</span></div>
<div class="line"><a name="l03879"></a><span class="lineno"> 3879</span>&#160;<span class="comment">           \   e8         \   |</span></div>
<div class="line"><a name="l03880"></a><span class="lineno"> 3880</span>&#160;<span class="comment">            e3 |           e1 |</span></div>
<div class="line"><a name="l03881"></a><span class="lineno"> 3881</span>&#160;<span class="comment">             \ |            \ |</span></div>
<div class="line"><a name="l03882"></a><span class="lineno"> 3882</span>&#160;<span class="comment">              \v0_____e0_____\v1</span></div>
<div class="line"><a name="l03883"></a><span class="lineno"> 3883</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03884"></a><span class="lineno"> 3884</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l03885"></a><span class="lineno"> 3885</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l03886"></a><span class="lineno"> 3886</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l03887"></a><span class="lineno"> 3887</span>&#160;<span class="comment">  An ON_Brep representation of the box with topology</span></div>
<div class="line"><a name="l03888"></a><span class="lineno"> 3888</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03889"></a><span class="lineno"> 3889</span>&#160;<span class="comment">   edge              vertices</span></div>
<div class="line"><a name="l03890"></a><span class="lineno"> 3890</span>&#160;<span class="comment">    m_E[ 0]           m_V[0], m_V[1]</span></div>
<div class="line"><a name="l03891"></a><span class="lineno"> 3891</span>&#160;<span class="comment">    m_E[ 1]           m_V[1], m_V[2]</span></div>
<div class="line"><a name="l03892"></a><span class="lineno"> 3892</span>&#160;<span class="comment">    m_E[ 2]           m_V[2], m_V[3]</span></div>
<div class="line"><a name="l03893"></a><span class="lineno"> 3893</span>&#160;<span class="comment">    m_E[ 3]           m_V[3], m_V[0]</span></div>
<div class="line"><a name="l03894"></a><span class="lineno"> 3894</span>&#160;<span class="comment">    m_E[ 4]           m_V[4], m_V[5]</span></div>
<div class="line"><a name="l03895"></a><span class="lineno"> 3895</span>&#160;<span class="comment">    m_E[ 5]           m_V[5], m_V[6]</span></div>
<div class="line"><a name="l03896"></a><span class="lineno"> 3896</span>&#160;<span class="comment">    m_E[ 6]           m_V[6], m_V[7]</span></div>
<div class="line"><a name="l03897"></a><span class="lineno"> 3897</span>&#160;<span class="comment">    m_E[ 7]           m_V[7], m_V[4]</span></div>
<div class="line"><a name="l03898"></a><span class="lineno"> 3898</span>&#160;<span class="comment">    m_E[ 8]           m_V[0], m_V[4]</span></div>
<div class="line"><a name="l03899"></a><span class="lineno"> 3899</span>&#160;<span class="comment">    m_E[ 9]           m_V[1], m_V[5]</span></div>
<div class="line"><a name="l03900"></a><span class="lineno"> 3900</span>&#160;<span class="comment">    m_E[10]           m_V[2], m_V[6]</span></div>
<div class="line"><a name="l03901"></a><span class="lineno"> 3901</span>&#160;<span class="comment">    m_E[11]           m_V[3], m_V[7]</span></div>
<div class="line"><a name="l03902"></a><span class="lineno"> 3902</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03903"></a><span class="lineno"> 3903</span>&#160;<span class="comment">   face              boundary edges</span></div>
<div class="line"><a name="l03904"></a><span class="lineno"> 3904</span>&#160;<span class="comment">    m_F[0]            +m_E[0] +m_E[9]  -m_E[4] -m_E[8]</span></div>
<div class="line"><a name="l03905"></a><span class="lineno"> 3905</span>&#160;<span class="comment">    m_F[1]            +m_E[1] +m_E[10] -m_E[5] -m_E[9]</span></div>
<div class="line"><a name="l03906"></a><span class="lineno"> 3906</span>&#160;<span class="comment">    m_F[2]            +m_E[2] +m_E[11] -m_E[6] -m_E[10]</span></div>
<div class="line"><a name="l03907"></a><span class="lineno"> 3907</span>&#160;<span class="comment">    m_F[3]            +m_E[3] +m_E[8]  -m_E[7] -m_E[11]</span></div>
<div class="line"><a name="l03908"></a><span class="lineno"> 3908</span>&#160;<span class="comment">    m_F[4]            -m_E[3] -m_E[2]  -m_E[1] -m_E[0]</span></div>
<div class="line"><a name="l03909"></a><span class="lineno"> 3909</span>&#160;<span class="comment">//     m_F[5]            +m_E[4] +m_E[5]  +m_E[6] +m_E[7]</span></div>
<div class="line"><a name="l03910"></a><span class="lineno"> 3910</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l03911"></a><span class="lineno"> 3911</span>&#160;ON_DECL</div>
<div class="line"><a name="l03912"></a><span class="lineno"> 3912</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepBox( <span class="keyword">const</span> <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>* box_corners, <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l03913"></a><span class="lineno"> 3913</span>&#160; </div>
<div class="line"><a name="l03914"></a><span class="lineno"> 3914</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03915"></a><span class="lineno"> 3915</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03916"></a><span class="lineno"> 3916</span>&#160;<span class="comment">  Get an ON_Brep definition of a wedge.</span></div>
<div class="line"><a name="l03917"></a><span class="lineno"> 3917</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03918"></a><span class="lineno"> 3918</span>&#160;<span class="comment">  corners - [in] 6 points defining the box corners</span></div>
<div class="line"><a name="l03919"></a><span class="lineno"> 3919</span>&#160;<span class="comment">     arranged as the vN lables indicate.</span></div>
<div class="line"><a name="l03920"></a><span class="lineno"> 3920</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03921"></a><span class="lineno"> 3921</span>&#160;<span class="comment">                     /v5    </span></div>
<div class="line"><a name="l03922"></a><span class="lineno"> 3922</span>&#160;<span class="comment">                    /|\       </span></div>
<div class="line"><a name="l03923"></a><span class="lineno"> 3923</span>&#160;<span class="comment">                   / | \     </span></div>
<div class="line"><a name="l03924"></a><span class="lineno"> 3924</span>&#160;<span class="comment">                  e5 |  e4   </span></div>
<div class="line"><a name="l03925"></a><span class="lineno"> 3925</span>&#160;<span class="comment">                 /   e8  \     </span></div>
<div class="line"><a name="l03926"></a><span class="lineno"> 3926</span>&#160;<span class="comment">                /__e3_____\  </span></div>
<div class="line"><a name="l03927"></a><span class="lineno"> 3927</span>&#160;<span class="comment">              v3|    |    |v4     </span></div>
<div class="line"><a name="l03928"></a><span class="lineno"> 3928</span>&#160;<span class="comment">                |    |    |       </span></div>
<div class="line"><a name="l03929"></a><span class="lineno"> 3929</span>&#160;<span class="comment">                |    /v2  |   </span></div>
<div class="line"><a name="l03930"></a><span class="lineno"> 3930</span>&#160;<span class="comment">                e6  / \   e7   </span></div>
<div class="line"><a name="l03931"></a><span class="lineno"> 3931</span>&#160;<span class="comment">                |  /   \  |   </span></div>
<div class="line"><a name="l03932"></a><span class="lineno"> 3932</span>&#160;<span class="comment">                | e2    e1|   </span></div>
<div class="line"><a name="l03933"></a><span class="lineno"> 3933</span>&#160;<span class="comment">                |/       \|     </span></div>
<div class="line"><a name="l03934"></a><span class="lineno"> 3934</span>&#160;<span class="comment">                /____e0___\  </span></div>
<div class="line"><a name="l03935"></a><span class="lineno"> 3935</span>&#160;<span class="comment">              v0           v1</span></div>
<div class="line"><a name="l03936"></a><span class="lineno"> 3936</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03937"></a><span class="lineno"> 3937</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l03938"></a><span class="lineno"> 3938</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l03939"></a><span class="lineno"> 3939</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l03940"></a><span class="lineno"> 3940</span>&#160;<span class="comment">  An ON_Brep representation of the wedge with topology</span></div>
<div class="line"><a name="l03941"></a><span class="lineno"> 3941</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03942"></a><span class="lineno"> 3942</span>&#160;<span class="comment">  edge              vertices</span></div>
<div class="line"><a name="l03943"></a><span class="lineno"> 3943</span>&#160;<span class="comment">    m_E[ 0]           m_V[0], m_V[1]</span></div>
<div class="line"><a name="l03944"></a><span class="lineno"> 3944</span>&#160;<span class="comment">    m_E[ 1]           m_V[1], m_V[2]</span></div>
<div class="line"><a name="l03945"></a><span class="lineno"> 3945</span>&#160;<span class="comment">    m_E[ 2]           m_V[2], m_V[0]</span></div>
<div class="line"><a name="l03946"></a><span class="lineno"> 3946</span>&#160;<span class="comment">    m_E[ 3]           m_V[3], m_V[4]</span></div>
<div class="line"><a name="l03947"></a><span class="lineno"> 3947</span>&#160;<span class="comment">    m_E[ 4]           m_V[4], m_V[5]</span></div>
<div class="line"><a name="l03948"></a><span class="lineno"> 3948</span>&#160;<span class="comment">    m_E[ 5]           m_V[5], m_V[0]</span></div>
<div class="line"><a name="l03949"></a><span class="lineno"> 3949</span>&#160;<span class="comment">    m_E[ 6]           m_V[0], m_V[3]</span></div>
<div class="line"><a name="l03950"></a><span class="lineno"> 3950</span>&#160;<span class="comment">    m_E[ 7]           m_V[1], m_V[4]</span></div>
<div class="line"><a name="l03951"></a><span class="lineno"> 3951</span>&#160;<span class="comment">    m_E[ 8]           m_V[2], m_V[5]</span></div>
<div class="line"><a name="l03952"></a><span class="lineno"> 3952</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l03953"></a><span class="lineno"> 3953</span>&#160;<span class="comment">  face              boundary edges</span></div>
<div class="line"><a name="l03954"></a><span class="lineno"> 3954</span>&#160;<span class="comment">    m_F[0]            +m_E[0] +m_E[7]  -m_E[3] -m_E[6]</span></div>
<div class="line"><a name="l03955"></a><span class="lineno"> 3955</span>&#160;<span class="comment">    m_F[1]            +m_E[1] +m_E[8]  -m_E[4] -m_E[7]</span></div>
<div class="line"><a name="l03956"></a><span class="lineno"> 3956</span>&#160;<span class="comment">    m_F[2]            +m_E[2] +m_E[6]  -m_E[5] -m_E[8]</span></div>
<div class="line"><a name="l03957"></a><span class="lineno"> 3957</span>&#160;<span class="comment">    m_F[3]            +m_E[3] +m_E[8]  -m_E[7] -m_E[11]</span></div>
<div class="line"><a name="l03958"></a><span class="lineno"> 3958</span>&#160;<span class="comment">    m_F[4]            -m_E[2]  -m_E[1] -m_E[0]</span></div>
<div class="line"><a name="l03959"></a><span class="lineno"> 3959</span>&#160;<span class="comment">    m_F[5]            +m_E[3] +m_E[4]  +m_E[5]</span></div>
<div class="line"><a name="l03960"></a><span class="lineno"> 3960</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l03961"></a><span class="lineno"> 3961</span>&#160;ON_DECL</div>
<div class="line"><a name="l03962"></a><span class="lineno"> 3962</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepWedge( <span class="keyword">const</span> <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a>* corners, <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l03963"></a><span class="lineno"> 3963</span>&#160; </div>
<div class="line"><a name="l03964"></a><span class="lineno"> 3964</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03965"></a><span class="lineno"> 3965</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03966"></a><span class="lineno"> 3966</span>&#160;<span class="comment">  Get an ON_Brep definition of a sphere.</span></div>
<div class="line"><a name="l03967"></a><span class="lineno"> 3967</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03968"></a><span class="lineno"> 3968</span>&#160;<span class="comment">  sphere - [in]</span></div>
<div class="line"><a name="l03969"></a><span class="lineno"> 3969</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l03970"></a><span class="lineno"> 3970</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l03971"></a><span class="lineno"> 3971</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l03972"></a><span class="lineno"> 3972</span>&#160;<span class="comment">  An ON_Brep representation of the sphere with a single face,</span></div>
<div class="line"><a name="l03973"></a><span class="lineno"> 3973</span>&#160;<span class="comment">  a single edge along the seam, and vertices at the north</span></div>
<div class="line"><a name="l03974"></a><span class="lineno"> 3974</span>&#160;<span class="comment">  and south poles.</span></div>
<div class="line"><a name="l03975"></a><span class="lineno"> 3975</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l03976"></a><span class="lineno"> 3976</span>&#160;ON_DECL</div>
<div class="line"><a name="l03977"></a><span class="lineno"> 3977</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepSphere( <span class="keyword">const</span> <a class="code" href="class_o_n___sphere.html">ON_Sphere</a>&amp; sphere, <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l03978"></a><span class="lineno"> 3978</span>&#160; </div>
<div class="line"><a name="l03979"></a><span class="lineno"> 3979</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03980"></a><span class="lineno"> 3980</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03981"></a><span class="lineno"> 3981</span>&#160;<span class="comment">  Get an ON_Brep definition of a torus.</span></div>
<div class="line"><a name="l03982"></a><span class="lineno"> 3982</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03983"></a><span class="lineno"> 3983</span>&#160;<span class="comment">  torus - [in]</span></div>
<div class="line"><a name="l03984"></a><span class="lineno"> 3984</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l03985"></a><span class="lineno"> 3985</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l03986"></a><span class="lineno"> 3986</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l03987"></a><span class="lineno"> 3987</span>&#160;<span class="comment">  An ON_Brep representation of the torus with a single face</span></div>
<div class="line"><a name="l03988"></a><span class="lineno"> 3988</span>&#160;<span class="comment">  a two edges along the seams.</span></div>
<div class="line"><a name="l03989"></a><span class="lineno"> 3989</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l03990"></a><span class="lineno"> 3990</span>&#160;ON_DECL</div>
<div class="line"><a name="l03991"></a><span class="lineno"> 3991</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepTorus( <span class="keyword">const</span> <a class="code" href="class_o_n___torus.html">ON_Torus</a>&amp; torus, <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l03992"></a><span class="lineno"> 3992</span>&#160; </div>
<div class="line"><a name="l03993"></a><span class="lineno"> 3993</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l03994"></a><span class="lineno"> 3994</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l03995"></a><span class="lineno"> 3995</span>&#160;<span class="comment">  Get an ON_Brep definition of a cylinder.</span></div>
<div class="line"><a name="l03996"></a><span class="lineno"> 3996</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l03997"></a><span class="lineno"> 3997</span>&#160;<span class="comment">  cylinder - [in] cylinder.IsFinite() must be true</span></div>
<div class="line"><a name="l03998"></a><span class="lineno"> 3998</span>&#160;<span class="comment">  bCapBottom - [in] if true end at cylinder.m_height[0] should be capped</span></div>
<div class="line"><a name="l03999"></a><span class="lineno"> 3999</span>&#160;<span class="comment">  bCapTop - [in] if true end at cylinder.m_height[1] should be capped</span></div>
<div class="line"><a name="l04000"></a><span class="lineno"> 4000</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l04001"></a><span class="lineno"> 4001</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l04002"></a><span class="lineno"> 4002</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04003"></a><span class="lineno"> 4003</span>&#160;<span class="comment">  An ON_Brep representation of the cylinder with a single</span></div>
<div class="line"><a name="l04004"></a><span class="lineno"> 4004</span>&#160;<span class="comment">  face for the cylinder, an edge along the cylinder seam, </span></div>
<div class="line"><a name="l04005"></a><span class="lineno"> 4005</span>&#160;<span class="comment">  and vertices at the bottom and top ends of this seam edge.</span></div>
<div class="line"><a name="l04006"></a><span class="lineno"> 4006</span>&#160;<span class="comment">  The optional bottom/top caps are single faces with one</span></div>
<div class="line"><a name="l04007"></a><span class="lineno"> 4007</span>&#160;<span class="comment">  circular edge starting and ending at the bottom/top vertex.</span></div>
<div class="line"><a name="l04008"></a><span class="lineno"> 4008</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04009"></a><span class="lineno"> 4009</span>&#160;ON_DECL</div>
<div class="line"><a name="l04010"></a><span class="lineno"> 4010</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepCylinder( <span class="keyword">const</span> <a class="code" href="class_o_n___cylinder.html">ON_Cylinder</a>&amp; cylinder, </div>
<div class="line"><a name="l04011"></a><span class="lineno"> 4011</span>&#160;                          ON_BOOL32 bCapBottom,</div>
<div class="line"><a name="l04012"></a><span class="lineno"> 4012</span>&#160;                          ON_BOOL32 bCapTop,</div>
<div class="line"><a name="l04013"></a><span class="lineno"> 4013</span>&#160;                          <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l04014"></a><span class="lineno"> 4014</span>&#160; </div>
<div class="line"><a name="l04015"></a><span class="lineno"> 4015</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04016"></a><span class="lineno"> 4016</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04017"></a><span class="lineno"> 4017</span>&#160;<span class="comment">  Get an ON_Brep definition of a cone.</span></div>
<div class="line"><a name="l04018"></a><span class="lineno"> 4018</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04019"></a><span class="lineno"> 4019</span>&#160;<span class="comment">  cylinder - [in] cylinder.IsFinite() must be true</span></div>
<div class="line"><a name="l04020"></a><span class="lineno"> 4020</span>&#160;<span class="comment">  bCapBase - [in] if true the base of the cone should be capped.</span></div>
<div class="line"><a name="l04021"></a><span class="lineno"> 4021</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l04022"></a><span class="lineno"> 4022</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l04023"></a><span class="lineno"> 4023</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04024"></a><span class="lineno"> 4024</span>&#160;<span class="comment">  An ON_Brep representation of the cone with a single</span></div>
<div class="line"><a name="l04025"></a><span class="lineno"> 4025</span>&#160;<span class="comment">  face for the cone, an edge along the cone seam, </span></div>
<div class="line"><a name="l04026"></a><span class="lineno"> 4026</span>&#160;<span class="comment">  and vertices at the base and apex ends of this seam edge.</span></div>
<div class="line"><a name="l04027"></a><span class="lineno"> 4027</span>&#160;<span class="comment">  The optional cap is asingle face with one circular edge </span></div>
<div class="line"><a name="l04028"></a><span class="lineno"> 4028</span>&#160;<span class="comment">  starting and ending at the base vertex.</span></div>
<div class="line"><a name="l04029"></a><span class="lineno"> 4029</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04030"></a><span class="lineno"> 4030</span>&#160;ON_DECL</div>
<div class="line"><a name="l04031"></a><span class="lineno"> 4031</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepCone( </div>
<div class="line"><a name="l04032"></a><span class="lineno"> 4032</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___cone.html">ON_Cone</a>&amp; cone, </div>
<div class="line"><a name="l04033"></a><span class="lineno"> 4033</span>&#160;          ON_BOOL32 bCapBottom,</div>
<div class="line"><a name="l04034"></a><span class="lineno"> 4034</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL </div>
<div class="line"><a name="l04035"></a><span class="lineno"> 4035</span>&#160;          );</div>
<div class="line"><a name="l04036"></a><span class="lineno"> 4036</span>&#160; </div>
<div class="line"><a name="l04037"></a><span class="lineno"> 4037</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04038"></a><span class="lineno"> 4038</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04039"></a><span class="lineno"> 4039</span>&#160;<span class="comment">  Get an ON_Brep form of a surface of revolution.</span></div>
<div class="line"><a name="l04040"></a><span class="lineno"> 4040</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04041"></a><span class="lineno"> 4041</span>&#160;<span class="comment">  pRevSurface - [in] pointer to a surface of revolution.</span></div>
<div class="line"><a name="l04042"></a><span class="lineno"> 4042</span>&#160;<span class="comment">     The brep will manage this pointer and delete it in ~ON_Brep.</span></div>
<div class="line"><a name="l04043"></a><span class="lineno"> 4043</span>&#160;<span class="comment">  bCapStart - [in] if true, the start of the revolute is</span></div>
<div class="line"><a name="l04044"></a><span class="lineno"> 4044</span>&#160;<span class="comment">     not on the axis of revolution, and the surface of revolution</span></div>
<div class="line"><a name="l04045"></a><span class="lineno"> 4045</span>&#160;<span class="comment">     is closed, then a circular cap will be added to close</span></div>
<div class="line"><a name="l04046"></a><span class="lineno"> 4046</span>&#160;<span class="comment">     of the hole at the start of the revolute.</span></div>
<div class="line"><a name="l04047"></a><span class="lineno"> 4047</span>&#160;<span class="comment">  bCapEnd - [in] if true, the end of the revolute is</span></div>
<div class="line"><a name="l04048"></a><span class="lineno"> 4048</span>&#160;<span class="comment">     not on the axis of revolution, and the surface of revolution</span></div>
<div class="line"><a name="l04049"></a><span class="lineno"> 4049</span>&#160;<span class="comment">     is closed, then a circular cap will be added to close</span></div>
<div class="line"><a name="l04050"></a><span class="lineno"> 4050</span>&#160;<span class="comment">     of the hole at the end of the revolute.</span></div>
<div class="line"><a name="l04051"></a><span class="lineno"> 4051</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l04052"></a><span class="lineno"> 4052</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l04053"></a><span class="lineno"> 4053</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04054"></a><span class="lineno"> 4054</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04055"></a><span class="lineno"> 4055</span>&#160;<span class="comment">  true     successful</span></div>
<div class="line"><a name="l04056"></a><span class="lineno"> 4056</span>&#160;<span class="comment">  false    brep cannot be created from this surface.</span></div>
<div class="line"><a name="l04057"></a><span class="lineno"> 4057</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04058"></a><span class="lineno"> 4058</span>&#160;<span class="comment">  The surface class must be created with new because</span></div>
<div class="line"><a name="l04059"></a><span class="lineno"> 4059</span>&#160;<span class="comment">  it will be destroyed with the delete operator</span></div>
<div class="line"><a name="l04060"></a><span class="lineno"> 4060</span>&#160;<span class="comment">  in ~ON_Brep.</span></div>
<div class="line"><a name="l04061"></a><span class="lineno"> 4061</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04062"></a><span class="lineno"> 4062</span>&#160;ON_DECL</div>
<div class="line"><a name="l04063"></a><span class="lineno"> 4063</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepRevSurface( </div>
<div class="line"><a name="l04064"></a><span class="lineno"> 4064</span>&#160;          <a class="code" href="class_o_n___rev_surface.html">ON_RevSurface</a>*&amp; pRevSurface,</div>
<div class="line"><a name="l04065"></a><span class="lineno"> 4065</span>&#160;          ON_BOOL32 bCapStart,</div>
<div class="line"><a name="l04066"></a><span class="lineno"> 4066</span>&#160;          ON_BOOL32 bCapEnd,</div>
<div class="line"><a name="l04067"></a><span class="lineno"> 4067</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL </div>
<div class="line"><a name="l04068"></a><span class="lineno"> 4068</span>&#160;          );</div>
<div class="line"><a name="l04069"></a><span class="lineno"> 4069</span>&#160; </div>
<div class="line"><a name="l04070"></a><span class="lineno"> 4070</span>&#160; </div>
<div class="line"><a name="l04071"></a><span class="lineno"> 4071</span>&#160;          </div>
<div class="line"><a name="l04072"></a><span class="lineno"> 4072</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04073"></a><span class="lineno"> 4073</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04074"></a><span class="lineno"> 4074</span>&#160;<span class="comment">  Create an ON_Brep trimmed plane.</span></div>
<div class="line"><a name="l04075"></a><span class="lineno"> 4075</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04076"></a><span class="lineno"> 4076</span>&#160;<span class="comment">  plane - [in] plane that will be trimmed.</span></div>
<div class="line"><a name="l04077"></a><span class="lineno"> 4077</span>&#160;<span class="comment">  boundary - [in] a simple (no self intersections) closed</span></div>
<div class="line"><a name="l04078"></a><span class="lineno"> 4078</span>&#160;<span class="comment">      curve that defines the outer boundary of the trimmed</span></div>
<div class="line"><a name="l04079"></a><span class="lineno"> 4079</span>&#160;<span class="comment">      plane.  This curve is copied for use in the brep.</span></div>
<div class="line"><a name="l04080"></a><span class="lineno"> 4080</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and returned.</span></div>
<div class="line"><a name="l04081"></a><span class="lineno"> 4081</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04082"></a><span class="lineno"> 4082</span>&#160;<span class="comment">  An ON_Brep representation of the trimmed plane with a single face.</span></div>
<div class="line"><a name="l04083"></a><span class="lineno"> 4083</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04084"></a><span class="lineno"> 4084</span>&#160;<span class="comment">  ON_Brep::NewPlanarFaceLoop()</span></div>
<div class="line"><a name="l04085"></a><span class="lineno"> 4085</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04086"></a><span class="lineno"> 4086</span>&#160;ON_DECL</div>
<div class="line"><a name="l04087"></a><span class="lineno"> 4087</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepTrimmedPlane( </div>
<div class="line"><a name="l04088"></a><span class="lineno"> 4088</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_o_n___plane.html">ON_Plane</a>&amp; plane, </div>
<div class="line"><a name="l04089"></a><span class="lineno"> 4089</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; boundary,</div>
<div class="line"><a name="l04090"></a><span class="lineno"> 4090</span>&#160;            <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l04091"></a><span class="lineno"> 4091</span>&#160; </div>
<div class="line"><a name="l04092"></a><span class="lineno"> 4092</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04093"></a><span class="lineno"> 4093</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04094"></a><span class="lineno"> 4094</span>&#160;<span class="comment">  Get an ON_Brep definition of a trimmed plane.</span></div>
<div class="line"><a name="l04095"></a><span class="lineno"> 4095</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04096"></a><span class="lineno"> 4096</span>&#160;<span class="comment">  plane - [in] plane that will be trimmed.</span></div>
<div class="line"><a name="l04097"></a><span class="lineno"> 4097</span>&#160;<span class="comment">  boundary - [in] a list of 3d curves that form a simple </span></div>
<div class="line"><a name="l04098"></a><span class="lineno"> 4098</span>&#160;<span class="comment">      (no self intersections) closed curve that defines the</span></div>
<div class="line"><a name="l04099"></a><span class="lineno"> 4099</span>&#160;<span class="comment">      outer boundary of the trimmed plane.</span></div>
<div class="line"><a name="l04100"></a><span class="lineno"> 4100</span>&#160;<span class="comment">  bDuplicateCurves - [in] if true, duplicates of the</span></div>
<div class="line"><a name="l04101"></a><span class="lineno"> 4101</span>&#160;<span class="comment">       curves in the boundary array are used in the brep.  If false</span></div>
<div class="line"><a name="l04102"></a><span class="lineno"> 4102</span>&#160;<span class="comment">       the curves in the boundary array are used in the brep</span></div>
<div class="line"><a name="l04103"></a><span class="lineno"> 4103</span>&#160;<span class="comment">       and the brep&#39;s destructor will delete the curves.</span></div>
<div class="line"><a name="l04104"></a><span class="lineno"> 4104</span>&#160;<span class="comment">  pBrep - [in] if not NULL, this brep will be used and</span></div>
<div class="line"><a name="l04105"></a><span class="lineno"> 4105</span>&#160;<span class="comment">               returned.</span></div>
<div class="line"><a name="l04106"></a><span class="lineno"> 4106</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04107"></a><span class="lineno"> 4107</span>&#160;<span class="comment">  An ON_Brep representation of the trimmed plane with a singe face.</span></div>
<div class="line"><a name="l04108"></a><span class="lineno"> 4108</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04109"></a><span class="lineno"> 4109</span>&#160;<span class="comment">  ON_Brep::NewPlanarFaceLoop()</span></div>
<div class="line"><a name="l04110"></a><span class="lineno"> 4110</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04111"></a><span class="lineno"> 4111</span>&#160;ON_DECL</div>
<div class="line"><a name="l04112"></a><span class="lineno"> 4112</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_BrepTrimmedPlane( </div>
<div class="line"><a name="l04113"></a><span class="lineno"> 4113</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_o_n___plane.html">ON_Plane</a>&amp; plane, </div>
<div class="line"><a name="l04114"></a><span class="lineno"> 4114</span>&#160;            <a class="code" href="class_o_n___simple_array.html">ON_SimpleArray&lt;ON_Curve*&gt;</a>&amp; boundary,</div>
<div class="line"><a name="l04115"></a><span class="lineno"> 4115</span>&#160;            ON_BOOL32 bDuplicateCurves = <span class="keyword">true</span>,</div>
<div class="line"><a name="l04116"></a><span class="lineno"> 4116</span>&#160;            <a class="code" href="class_o_n___brep.html">ON_Brep</a>* pBrep = NULL );</div>
<div class="line"><a name="l04117"></a><span class="lineno"> 4117</span>&#160; </div>
<div class="line"><a name="l04118"></a><span class="lineno"> 4118</span>&#160; </div>
<div class="line"><a name="l04119"></a><span class="lineno"> 4119</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04120"></a><span class="lineno"> 4120</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04121"></a><span class="lineno"> 4121</span>&#160;<span class="comment">  Extrude a brep</span></div>
<div class="line"><a name="l04122"></a><span class="lineno"> 4122</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04123"></a><span class="lineno"> 4123</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04124"></a><span class="lineno"> 4124</span>&#160;<span class="comment">  path_curve - [in] path to extrude along.</span></div>
<div class="line"><a name="l04125"></a><span class="lineno"> 4125</span>&#160;<span class="comment">  bCap - [in] if true, the extusion is capped with a translation</span></div>
<div class="line"><a name="l04126"></a><span class="lineno"> 4126</span>&#160;<span class="comment">              of the input brep.</span></div>
<div class="line"><a name="l04127"></a><span class="lineno"> 4127</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04128"></a><span class="lineno"> 4128</span>&#160;<span class="comment">  True if successful.</span></div>
<div class="line"><a name="l04129"></a><span class="lineno"> 4129</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04130"></a><span class="lineno"> 4130</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04131"></a><span class="lineno"> 4131</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04132"></a><span class="lineno"> 4132</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04133"></a><span class="lineno"> 4133</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04134"></a><span class="lineno"> 4134</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04135"></a><span class="lineno"> 4135</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04136"></a><span class="lineno"> 4136</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04137"></a><span class="lineno"> 4137</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04138"></a><span class="lineno"> 4138</span>&#160;<span class="comment">  The new faces are appended to brep.m_F[]. It is the caller&#39;s</span></div>
<div class="line"><a name="l04139"></a><span class="lineno"> 4139</span>&#160;<span class="comment">  responsibility to insure the result does not self intersect.</span></div>
<div class="line"><a name="l04140"></a><span class="lineno"> 4140</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04141"></a><span class="lineno"> 4141</span>&#160;ON_DECL</div>
<div class="line"><a name="l04142"></a><span class="lineno"> 4142</span>&#160;<span class="keywordtype">bool</span> ON_BrepExtrude( </div>
<div class="line"><a name="l04143"></a><span class="lineno"> 4143</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04144"></a><span class="lineno"> 4144</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; path_curve,</div>
<div class="line"><a name="l04145"></a><span class="lineno"> 4145</span>&#160;          <span class="keywordtype">bool</span> bCap = <span class="keyword">true</span></div>
<div class="line"><a name="l04146"></a><span class="lineno"> 4146</span>&#160;          );</div>
<div class="line"><a name="l04147"></a><span class="lineno"> 4147</span>&#160; </div>
<div class="line"><a name="l04148"></a><span class="lineno"> 4148</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04149"></a><span class="lineno"> 4149</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04150"></a><span class="lineno"> 4150</span>&#160;<span class="comment">  Extrude a face in a brep.</span></div>
<div class="line"><a name="l04151"></a><span class="lineno"> 4151</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04152"></a><span class="lineno"> 4152</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04153"></a><span class="lineno"> 4153</span>&#160;<span class="comment">  face_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04154"></a><span class="lineno"> 4154</span>&#160;<span class="comment">  path_curve - [in] path to extrude along.</span></div>
<div class="line"><a name="l04155"></a><span class="lineno"> 4155</span>&#160;<span class="comment">  bCap - [in] if true, the extusion is capped with a translation</span></div>
<div class="line"><a name="l04156"></a><span class="lineno"> 4156</span>&#160;<span class="comment">              of the face being extruded.</span></div>
<div class="line"><a name="l04157"></a><span class="lineno"> 4157</span>&#160;<span class="comment">Example:</span></div>
<div class="line"><a name="l04158"></a><span class="lineno"> 4158</span>&#160;<span class="comment">  Extrude a face along a vector.</span></div>
<div class="line"><a name="l04159"></a><span class="lineno"> 4159</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l04160"></a><span class="lineno"> 4160</span>&#160;<span class="comment">          ON_Brep brep = ...;</span></div>
<div class="line"><a name="l04161"></a><span class="lineno"> 4161</span>&#160;<span class="comment">          int face_index = ...;</span></div>
<div class="line"><a name="l04162"></a><span class="lineno"> 4162</span>&#160;<span class="comment">          ON_3dVector v = ...;</span></div>
<div class="line"><a name="l04163"></a><span class="lineno"> 4163</span>&#160;<span class="comment">          ON_LineCurve line_curve( ON_Line( ON_origin, vector ) );</span></div>
<div class="line"><a name="l04164"></a><span class="lineno"> 4164</span>&#160;<span class="comment">          ON_BrepExtrudeFace( brep, face_index, line_curve, true );</span></div>
<div class="line"><a name="l04165"></a><span class="lineno"> 4165</span>&#160;<span class="comment"></span> </div>
<div class="line"><a name="l04166"></a><span class="lineno"> 4166</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04167"></a><span class="lineno"> 4167</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04168"></a><span class="lineno"> 4168</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04169"></a><span class="lineno"> 4169</span>&#160;<span class="comment">  1    successful - no cap added</span></div>
<div class="line"><a name="l04170"></a><span class="lineno"> 4170</span>&#160;<span class="comment">  2    successful - cap added as last face</span></div>
<div class="line"><a name="l04171"></a><span class="lineno"> 4171</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04172"></a><span class="lineno"> 4172</span>&#160;<span class="comment">  ON_BrepExtrude</span></div>
<div class="line"><a name="l04173"></a><span class="lineno"> 4173</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04174"></a><span class="lineno"> 4174</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04175"></a><span class="lineno"> 4175</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04176"></a><span class="lineno"> 4176</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04177"></a><span class="lineno"> 4177</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04178"></a><span class="lineno"> 4178</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04179"></a><span class="lineno"> 4179</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04180"></a><span class="lineno"> 4180</span>&#160;<span class="comment">  The new faces are appended to brep.m_F[].  If a cap is requested</span></div>
<div class="line"><a name="l04181"></a><span class="lineno"> 4181</span>&#160;<span class="comment">  it is the last face in the returned brep.m_F[]</span></div>
<div class="line"><a name="l04182"></a><span class="lineno"> 4182</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04183"></a><span class="lineno"> 4183</span>&#160;ON_DECL</div>
<div class="line"><a name="l04184"></a><span class="lineno"> 4184</span>&#160;<span class="keywordtype">int</span> ON_BrepExtrudeFace( </div>
<div class="line"><a name="l04185"></a><span class="lineno"> 4185</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04186"></a><span class="lineno"> 4186</span>&#160;          <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l04187"></a><span class="lineno"> 4187</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; path_curve,</div>
<div class="line"><a name="l04188"></a><span class="lineno"> 4188</span>&#160;          <span class="keywordtype">bool</span> bCap = <span class="keyword">true</span></div>
<div class="line"><a name="l04189"></a><span class="lineno"> 4189</span>&#160;          );</div>
<div class="line"><a name="l04190"></a><span class="lineno"> 4190</span>&#160; </div>
<div class="line"><a name="l04191"></a><span class="lineno"> 4191</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04192"></a><span class="lineno"> 4192</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04193"></a><span class="lineno"> 4193</span>&#160;<span class="comment">  Extrude a loop in a brep.</span></div>
<div class="line"><a name="l04194"></a><span class="lineno"> 4194</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04195"></a><span class="lineno"> 4195</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04196"></a><span class="lineno"> 4196</span>&#160;<span class="comment">  loop_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04197"></a><span class="lineno"> 4197</span>&#160;<span class="comment">  path_curve - [in] path to extrude along.</span></div>
<div class="line"><a name="l04198"></a><span class="lineno"> 4198</span>&#160;<span class="comment">  bCap - [in] if true and the loop is closed, the extusion</span></div>
<div class="line"><a name="l04199"></a><span class="lineno"> 4199</span>&#160;<span class="comment">              is capped.</span></div>
<div class="line"><a name="l04200"></a><span class="lineno"> 4200</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04201"></a><span class="lineno"> 4201</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04202"></a><span class="lineno"> 4202</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04203"></a><span class="lineno"> 4203</span>&#160;<span class="comment">  1    successful - no cap added</span></div>
<div class="line"><a name="l04204"></a><span class="lineno"> 4204</span>&#160;<span class="comment">  2    successful - cap added as last face</span></div>
<div class="line"><a name="l04205"></a><span class="lineno"> 4205</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04206"></a><span class="lineno"> 4206</span>&#160;<span class="comment">  ON_BrepExtrude</span></div>
<div class="line"><a name="l04207"></a><span class="lineno"> 4207</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04208"></a><span class="lineno"> 4208</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04209"></a><span class="lineno"> 4209</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04210"></a><span class="lineno"> 4210</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04211"></a><span class="lineno"> 4211</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04212"></a><span class="lineno"> 4212</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04213"></a><span class="lineno"> 4213</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04214"></a><span class="lineno"> 4214</span>&#160;<span class="comment">  The new faces are appended to brep.m_F[].  If a cap is requested</span></div>
<div class="line"><a name="l04215"></a><span class="lineno"> 4215</span>&#160;<span class="comment">  it is the last face in the returned brep.m_F[]</span></div>
<div class="line"><a name="l04216"></a><span class="lineno"> 4216</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04217"></a><span class="lineno"> 4217</span>&#160;ON_DECL</div>
<div class="line"><a name="l04218"></a><span class="lineno"> 4218</span>&#160;<span class="keywordtype">int</span> ON_BrepExtrudeLoop( </div>
<div class="line"><a name="l04219"></a><span class="lineno"> 4219</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04220"></a><span class="lineno"> 4220</span>&#160;          <span class="keywordtype">int</span> loop_index,</div>
<div class="line"><a name="l04221"></a><span class="lineno"> 4221</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; path_curve,</div>
<div class="line"><a name="l04222"></a><span class="lineno"> 4222</span>&#160;          <span class="keywordtype">bool</span> bCap = <span class="keyword">true</span></div>
<div class="line"><a name="l04223"></a><span class="lineno"> 4223</span>&#160;          );</div>
<div class="line"><a name="l04224"></a><span class="lineno"> 4224</span>&#160; </div>
<div class="line"><a name="l04225"></a><span class="lineno"> 4225</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04226"></a><span class="lineno"> 4226</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04227"></a><span class="lineno"> 4227</span>&#160;<span class="comment">  Extrude an edge in a brep.</span></div>
<div class="line"><a name="l04228"></a><span class="lineno"> 4228</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04229"></a><span class="lineno"> 4229</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04230"></a><span class="lineno"> 4230</span>&#160;<span class="comment">  edge_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04231"></a><span class="lineno"> 4231</span>&#160;<span class="comment">  path_curve - [in] path to extrude along.</span></div>
<div class="line"><a name="l04232"></a><span class="lineno"> 4232</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04233"></a><span class="lineno"> 4233</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04234"></a><span class="lineno"> 4234</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04235"></a><span class="lineno"> 4235</span>&#160;<span class="comment">  1    successful</span></div>
<div class="line"><a name="l04236"></a><span class="lineno"> 4236</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04237"></a><span class="lineno"> 4237</span>&#160;<span class="comment">  ON_BrepExtrude</span></div>
<div class="line"><a name="l04238"></a><span class="lineno"> 4238</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04239"></a><span class="lineno"> 4239</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04240"></a><span class="lineno"> 4240</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04241"></a><span class="lineno"> 4241</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04242"></a><span class="lineno"> 4242</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04243"></a><span class="lineno"> 4243</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04244"></a><span class="lineno"> 4244</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04245"></a><span class="lineno"> 4245</span>&#160;<span class="comment">  The new face is appended to brep.m_F[].</span></div>
<div class="line"><a name="l04246"></a><span class="lineno"> 4246</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04247"></a><span class="lineno"> 4247</span>&#160;ON_DECL</div>
<div class="line"><a name="l04248"></a><span class="lineno"> 4248</span>&#160;<span class="keywordtype">int</span> ON_BrepExtrudeEdge( </div>
<div class="line"><a name="l04249"></a><span class="lineno"> 4249</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04250"></a><span class="lineno"> 4250</span>&#160;          <span class="keywordtype">int</span> edge_index,</div>
<div class="line"><a name="l04251"></a><span class="lineno"> 4251</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; path_curve</div>
<div class="line"><a name="l04252"></a><span class="lineno"> 4252</span>&#160;          );</div>
<div class="line"><a name="l04253"></a><span class="lineno"> 4253</span>&#160; </div>
<div class="line"><a name="l04254"></a><span class="lineno"> 4254</span>&#160; </div>
<div class="line"><a name="l04255"></a><span class="lineno"> 4255</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04256"></a><span class="lineno"> 4256</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04257"></a><span class="lineno"> 4257</span>&#160;<span class="comment">  Extrude a vertex in a brep.</span></div>
<div class="line"><a name="l04258"></a><span class="lineno"> 4258</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04259"></a><span class="lineno"> 4259</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04260"></a><span class="lineno"> 4260</span>&#160;<span class="comment">  vertex_index - [in] index of vertex to extrude.</span></div>
<div class="line"><a name="l04261"></a><span class="lineno"> 4261</span>&#160;<span class="comment">  path_curve - [in] path to extrude along.</span></div>
<div class="line"><a name="l04262"></a><span class="lineno"> 4262</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04263"></a><span class="lineno"> 4263</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04264"></a><span class="lineno"> 4264</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04265"></a><span class="lineno"> 4265</span>&#160;<span class="comment">  1    successful</span></div>
<div class="line"><a name="l04266"></a><span class="lineno"> 4266</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04267"></a><span class="lineno"> 4267</span>&#160;<span class="comment">  ON_BrepExtrude</span></div>
<div class="line"><a name="l04268"></a><span class="lineno"> 4268</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04269"></a><span class="lineno"> 4269</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04270"></a><span class="lineno"> 4270</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04271"></a><span class="lineno"> 4271</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04272"></a><span class="lineno"> 4272</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04273"></a><span class="lineno"> 4273</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04274"></a><span class="lineno"> 4274</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04275"></a><span class="lineno"> 4275</span>&#160;<span class="comment">  The new vertex is appended to brep.m_V[] and</span></div>
<div class="line"><a name="l04276"></a><span class="lineno"> 4276</span>&#160;<span class="comment">  the new edge is appended to brep.m_E[].</span></div>
<div class="line"><a name="l04277"></a><span class="lineno"> 4277</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04278"></a><span class="lineno"> 4278</span>&#160;ON_DECL</div>
<div class="line"><a name="l04279"></a><span class="lineno"> 4279</span>&#160;<span class="keywordtype">int</span> ON_BrepExtrudeVertex( </div>
<div class="line"><a name="l04280"></a><span class="lineno"> 4280</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04281"></a><span class="lineno"> 4281</span>&#160;          <span class="keywordtype">int</span> vertex_index,</div>
<div class="line"><a name="l04282"></a><span class="lineno"> 4282</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___curve.html">ON_Curve</a>&amp; path_curve</div>
<div class="line"><a name="l04283"></a><span class="lineno"> 4283</span>&#160;          );</div>
<div class="line"><a name="l04284"></a><span class="lineno"> 4284</span>&#160; </div>
<div class="line"><a name="l04285"></a><span class="lineno"> 4285</span>&#160; </div>
<div class="line"><a name="l04286"></a><span class="lineno"> 4286</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04287"></a><span class="lineno"> 4287</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04288"></a><span class="lineno"> 4288</span>&#160;<span class="comment">  Cone a face in a brep.</span></div>
<div class="line"><a name="l04289"></a><span class="lineno"> 4289</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04290"></a><span class="lineno"> 4290</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04291"></a><span class="lineno"> 4291</span>&#160;<span class="comment">  face_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04292"></a><span class="lineno"> 4292</span>&#160;<span class="comment">  apex_point - [in] apex of cone.</span></div>
<div class="line"><a name="l04293"></a><span class="lineno"> 4293</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04294"></a><span class="lineno"> 4294</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04295"></a><span class="lineno"> 4295</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04296"></a><span class="lineno"> 4296</span>&#160;<span class="comment">  1    successful</span></div>
<div class="line"><a name="l04297"></a><span class="lineno"> 4297</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04298"></a><span class="lineno"> 4298</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04299"></a><span class="lineno"> 4299</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04300"></a><span class="lineno"> 4300</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04301"></a><span class="lineno"> 4301</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04302"></a><span class="lineno"> 4302</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04303"></a><span class="lineno"> 4303</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04304"></a><span class="lineno"> 4304</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04305"></a><span class="lineno"> 4305</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04306"></a><span class="lineno"> 4306</span>&#160;<span class="comment">  The new faces are appended to brep.m_F[].</span></div>
<div class="line"><a name="l04307"></a><span class="lineno"> 4307</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04308"></a><span class="lineno"> 4308</span>&#160;ON_DECL</div>
<div class="line"><a name="l04309"></a><span class="lineno"> 4309</span>&#160;<span class="keywordtype">int</span> ON_BrepConeFace( </div>
<div class="line"><a name="l04310"></a><span class="lineno"> 4310</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04311"></a><span class="lineno"> 4311</span>&#160;          <span class="keywordtype">int</span> face_index,</div>
<div class="line"><a name="l04312"></a><span class="lineno"> 4312</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> apex_point</div>
<div class="line"><a name="l04313"></a><span class="lineno"> 4313</span>&#160;          );</div>
<div class="line"><a name="l04314"></a><span class="lineno"> 4314</span>&#160; </div>
<div class="line"><a name="l04315"></a><span class="lineno"> 4315</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04316"></a><span class="lineno"> 4316</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04317"></a><span class="lineno"> 4317</span>&#160;<span class="comment">  Cone a loop in a brep.</span></div>
<div class="line"><a name="l04318"></a><span class="lineno"> 4318</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04319"></a><span class="lineno"> 4319</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04320"></a><span class="lineno"> 4320</span>&#160;<span class="comment">  loop_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04321"></a><span class="lineno"> 4321</span>&#160;<span class="comment">  apex_point - [in] apex of cone.</span></div>
<div class="line"><a name="l04322"></a><span class="lineno"> 4322</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04323"></a><span class="lineno"> 4323</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04324"></a><span class="lineno"> 4324</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04325"></a><span class="lineno"> 4325</span>&#160;<span class="comment">  1    successful</span></div>
<div class="line"><a name="l04326"></a><span class="lineno"> 4326</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04327"></a><span class="lineno"> 4327</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04328"></a><span class="lineno"> 4328</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04329"></a><span class="lineno"> 4329</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04330"></a><span class="lineno"> 4330</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04331"></a><span class="lineno"> 4331</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04332"></a><span class="lineno"> 4332</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04333"></a><span class="lineno"> 4333</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04334"></a><span class="lineno"> 4334</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04335"></a><span class="lineno"> 4335</span>&#160;<span class="comment">  The new faces are appended to brep.m_F[].</span></div>
<div class="line"><a name="l04336"></a><span class="lineno"> 4336</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04337"></a><span class="lineno"> 4337</span>&#160;ON_DECL</div>
<div class="line"><a name="l04338"></a><span class="lineno"> 4338</span>&#160;<span class="keywordtype">bool</span> ON_BrepConeLoop( </div>
<div class="line"><a name="l04339"></a><span class="lineno"> 4339</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04340"></a><span class="lineno"> 4340</span>&#160;          <span class="keywordtype">int</span> loop_index,</div>
<div class="line"><a name="l04341"></a><span class="lineno"> 4341</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> apex_point</div>
<div class="line"><a name="l04342"></a><span class="lineno"> 4342</span>&#160;          );</div>
<div class="line"><a name="l04343"></a><span class="lineno"> 4343</span>&#160; </div>
<div class="line"><a name="l04344"></a><span class="lineno"> 4344</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04345"></a><span class="lineno"> 4345</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04346"></a><span class="lineno"> 4346</span>&#160;<span class="comment">  Cone an edge in a brep.</span></div>
<div class="line"><a name="l04347"></a><span class="lineno"> 4347</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04348"></a><span class="lineno"> 4348</span>&#160;<span class="comment">  brep - [in/out]</span></div>
<div class="line"><a name="l04349"></a><span class="lineno"> 4349</span>&#160;<span class="comment">  edge_index - [in] index of face to extrude.</span></div>
<div class="line"><a name="l04350"></a><span class="lineno"> 4350</span>&#160;<span class="comment">  apex_point - [in] apex of cone.</span></div>
<div class="line"><a name="l04351"></a><span class="lineno"> 4351</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04352"></a><span class="lineno"> 4352</span>&#160;<span class="comment">  @untitled table</span></div>
<div class="line"><a name="l04353"></a><span class="lineno"> 4353</span>&#160;<span class="comment">  0    failure</span></div>
<div class="line"><a name="l04354"></a><span class="lineno"> 4354</span>&#160;<span class="comment">  1    successful</span></div>
<div class="line"><a name="l04355"></a><span class="lineno"> 4355</span>&#160;<span class="comment">See Also:</span></div>
<div class="line"><a name="l04356"></a><span class="lineno"> 4356</span>&#160;<span class="comment">  ON_BrepExtrudeFace</span></div>
<div class="line"><a name="l04357"></a><span class="lineno"> 4357</span>&#160;<span class="comment">  ON_BrepExtrudeLoop</span></div>
<div class="line"><a name="l04358"></a><span class="lineno"> 4358</span>&#160;<span class="comment">  ON_BrepExtrudeEdge</span></div>
<div class="line"><a name="l04359"></a><span class="lineno"> 4359</span>&#160;<span class="comment">  ON_BrepExtrudeVertex</span></div>
<div class="line"><a name="l04360"></a><span class="lineno"> 4360</span>&#160;<span class="comment">  ON_BrepConeFace</span></div>
<div class="line"><a name="l04361"></a><span class="lineno"> 4361</span>&#160;<span class="comment">  ON_BrepConeLoop</span></div>
<div class="line"><a name="l04362"></a><span class="lineno"> 4362</span>&#160;<span class="comment">  ON_BrepConeEdge</span></div>
<div class="line"><a name="l04363"></a><span class="lineno"> 4363</span>&#160;<span class="comment">Remarks:</span></div>
<div class="line"><a name="l04364"></a><span class="lineno"> 4364</span>&#160;<span class="comment">  The new face is appended to brep.m_F[].</span></div>
<div class="line"><a name="l04365"></a><span class="lineno"> 4365</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04366"></a><span class="lineno"> 4366</span>&#160;ON_DECL</div>
<div class="line"><a name="l04367"></a><span class="lineno"> 4367</span>&#160;<span class="keywordtype">int</span> ON_BrepConeEdge( </div>
<div class="line"><a name="l04368"></a><span class="lineno"> 4368</span>&#160;          <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep,</div>
<div class="line"><a name="l04369"></a><span class="lineno"> 4369</span>&#160;          <span class="keywordtype">int</span> edge_index,</div>
<div class="line"><a name="l04370"></a><span class="lineno"> 4370</span>&#160;          <a class="code" href="class_o_n__3d_point.html">ON_3dPoint</a> apex_point</div>
<div class="line"><a name="l04371"></a><span class="lineno"> 4371</span>&#160;          );</div>
<div class="line"><a name="l04372"></a><span class="lineno"> 4372</span>&#160; </div>
<div class="line"><a name="l04373"></a><span class="lineno"> 4373</span>&#160;<span class="comment">//These merge adjacent faces that have the same underlying surface.</span></div>
<div class="line"><a name="l04374"></a><span class="lineno"> 4374</span>&#160;ON_DECL</div>
<div class="line"><a name="l04375"></a><span class="lineno"> 4375</span>&#160;<span class="keywordtype">int</span> ON_BrepMergeFaces(<a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; B, <span class="keywordtype">int</span> fid0, <span class="keywordtype">int</span> fid1);</div>
<div class="line"><a name="l04376"></a><span class="lineno"> 4376</span>&#160; </div>
<div class="line"><a name="l04377"></a><span class="lineno"> 4377</span>&#160;ON_DECL</div>
<div class="line"><a name="l04378"></a><span class="lineno"> 4378</span>&#160;<span class="keywordtype">bool</span> ON_BrepMergeFaces(<a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; B);</div>
<div class="line"><a name="l04379"></a><span class="lineno"> 4379</span>&#160; </div>
<div class="line"><a name="l04380"></a><span class="lineno"> 4380</span>&#160;<span class="comment">//This removes all slit trims  from F that are not joined to another face.</span></div>
<div class="line"><a name="l04381"></a><span class="lineno"> 4381</span>&#160;<span class="comment">//Unlike ON_Brep::RemoveSlits(), this will remove slit pairs from a loop in cases </span></div>
<div class="line"><a name="l04382"></a><span class="lineno"> 4382</span>&#160;<span class="comment">//that will result in the creation of more loops. Caller is responsible for calling </span></div>
<div class="line"><a name="l04383"></a><span class="lineno"> 4383</span>&#160;<span class="comment">//ON_Brep::Compact() to get rid of deleted trims and loops.</span></div>
<div class="line"><a name="l04384"></a><span class="lineno"> 4384</span>&#160; </div>
<div class="line"><a name="l04385"></a><span class="lineno"> 4385</span>&#160;ON_DECL</div>
<div class="line"><a name="l04386"></a><span class="lineno"> 4386</span>&#160;<span class="keywordtype">bool</span> ON_BrepRemoveSlits(<a class="code" href="class_o_n___brep_face.html">ON_BrepFace</a>&amp; F);</div>
<div class="line"><a name="l04387"></a><span class="lineno"> 4387</span>&#160; </div>
<div class="line"><a name="l04388"></a><span class="lineno"> 4388</span>&#160;<span class="comment">//Merges all possible edges</span></div>
<div class="line"><a name="l04389"></a><span class="lineno"> 4389</span>&#160;ON_DECL</div>
<div class="line"><a name="l04390"></a><span class="lineno"> 4390</span>&#160;<span class="keywordtype">void</span> ON_BrepMergeAllEdges(<a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; B);</div>
<div class="line"><a name="l04391"></a><span class="lineno"> 4391</span>&#160; </div>
<div class="line"><a name="l04392"></a><span class="lineno"> 4392</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l04393"></a><span class="lineno"> 4393</span>&#160;<span class="comment">Description:</span></div>
<div class="line"><a name="l04394"></a><span class="lineno"> 4394</span>&#160;<span class="comment">  Merges two breps into a single brep.  The</span></div>
<div class="line"><a name="l04395"></a><span class="lineno"> 4395</span>&#160;<span class="comment">  result may be non-manifold or have multiple</span></div>
<div class="line"><a name="l04396"></a><span class="lineno"> 4396</span>&#160;<span class="comment">  connected components.</span></div>
<div class="line"><a name="l04397"></a><span class="lineno"> 4397</span>&#160;<span class="comment">Parameters:</span></div>
<div class="line"><a name="l04398"></a><span class="lineno"> 4398</span>&#160;<span class="comment">  brep0 - [in]</span></div>
<div class="line"><a name="l04399"></a><span class="lineno"> 4399</span>&#160;<span class="comment">  brep1 - [in]</span></div>
<div class="line"><a name="l04400"></a><span class="lineno"> 4400</span>&#160;<span class="comment">  tolerance - [in]</span></div>
<div class="line"><a name="l04401"></a><span class="lineno"> 4401</span>&#160;<span class="comment">Returns:</span></div>
<div class="line"><a name="l04402"></a><span class="lineno"> 4402</span>&#160;<span class="comment">  Merged brep or NULL if calculation failed.</span></div>
<div class="line"><a name="l04403"></a><span class="lineno"> 4403</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l04404"></a><span class="lineno"> 4404</span>&#160;ON_DECL</div>
<div class="line"><a name="l04405"></a><span class="lineno"> 4405</span>&#160;<a class="code" href="class_o_n___brep.html">ON_Brep</a>* ON_MergeBreps(</div>
<div class="line"><a name="l04406"></a><span class="lineno"> 4406</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep0,</div>
<div class="line"><a name="l04407"></a><span class="lineno"> 4407</span>&#160;          <span class="keyword">const</span> <a class="code" href="class_o_n___brep.html">ON_Brep</a>&amp; brep1,</div>
<div class="line"><a name="l04408"></a><span class="lineno"> 4408</span>&#160;          <span class="keywordtype">double</span> tolerance</div>
<div class="line"><a name="l04409"></a><span class="lineno"> 4409</span>&#160;          );</div>
<div class="line"><a name="l04410"></a><span class="lineno"> 4410</span>&#160; </div>
<div class="line"><a name="l04411"></a><span class="lineno"> 4411</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclass_mesh_html"><div class="ttname"><a href="class_mesh.html">Mesh</a></div><div class="ttdef"><b>Definition:</b> surface.h:15</div></div>
<div class="ttc" id="aclass_o_n__2d_point_html"><div class="ttname"><a href="class_o_n__2d_point.html">ON_2dPoint</a></div><div class="ttdef"><b>Definition:</b> opennurbs_point.h:267</div></div>
<div class="ttc" id="aclass_o_n__3d_point_html"><div class="ttname"><a href="class_o_n__3d_point.html">ON_3dPoint</a></div><div class="ttdef"><b>Definition:</b> opennurbs_point.h:419</div></div>
<div class="ttc" id="aclass_o_n__3dm_object_attributes_html"><div class="ttname"><a href="class_o_n__3dm_object_attributes.html">ON_3dmObjectAttributes</a></div><div class="ttdef"><b>Definition:</b> opennurbs_3dm_attributes.h:42</div></div>
<div class="ttc" id="aclass_o_n___binary_archive_html"><div class="ttname"><a href="class_o_n___binary_archive.html">ON_BinaryArchive</a></div><div class="ttdef"><b>Definition:</b> opennurbs_archive.h:732</div></div>
<div class="ttc" id="aclass_o_n___bounding_box_html"><div class="ttname"><a href="class_o_n___bounding_box.html">ON_BoundingBox</a></div><div class="ttdef"><b>Definition:</b> opennurbs_bounding_box.h:26</div></div>
<div class="ttc" id="aclass_o_n___brep_edge_array_html"><div class="ttname"><a href="class_o_n___brep_edge_array.html">ON_BrepEdgeArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1479</div></div>
<div class="ttc" id="aclass_o_n___brep_edge_html"><div class="ttname"><a href="class_o_n___brep_edge.html">ON_BrepEdge</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:193</div></div>
<div class="ttc" id="aclass_o_n___brep_face_array_html"><div class="ttname"><a href="class_o_n___brep_face_array.html">ON_BrepFaceArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1512</div></div>
<div class="ttc" id="aclass_o_n___brep_face_html"><div class="ttname"><a href="class_o_n___brep_face.html">ON_BrepFace</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:991</div></div>
<div class="ttc" id="aclass_o_n___brep_face_side_array_html"><div class="ttname"><a href="class_o_n___brep_face_side_array.html">ON_BrepFaceSideArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1523</div></div>
<div class="ttc" id="aclass_o_n___brep_face_side_html"><div class="ttname"><a href="class_o_n___brep_face_side.html">ON_BrepFaceSide</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1293</div></div>
<div class="ttc" id="aclass_o_n___brep_html"><div class="ttname"><a href="class_o_n___brep.html">ON_Brep</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1571</div></div>
<div class="ttc" id="aclass_o_n___brep_loop_array_html"><div class="ttname"><a href="class_o_n___brep_loop_array.html">ON_BrepLoopArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1501</div></div>
<div class="ttc" id="aclass_o_n___brep_loop_html"><div class="ttname"><a href="class_o_n___brep_loop.html">ON_BrepLoop</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:821</div></div>
<div class="ttc" id="aclass_o_n___brep_region_array_html"><div class="ttname"><a href="class_o_n___brep_region_array.html">ON_BrepRegionArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1535</div></div>
<div class="ttc" id="aclass_o_n___brep_region_html"><div class="ttname"><a href="class_o_n___brep_region.html">ON_BrepRegion</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1365</div></div>
<div class="ttc" id="aclass_o_n___brep_region_topology_html"><div class="ttname"><a href="class_o_n___brep_region_topology.html">ON_BrepRegionTopology</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1547</div></div>
<div class="ttc" id="aclass_o_n___brep_trim_array_html"><div class="ttname"><a href="class_o_n___brep_trim_array.html">ON_BrepTrimArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1490</div></div>
<div class="ttc" id="aclass_o_n___brep_trim_html"><div class="ttname"><a href="class_o_n___brep_trim.html">ON_BrepTrim</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:415</div></div>
<div class="ttc" id="aclass_o_n___brep_vertex_array_html"><div class="ttname"><a href="class_o_n___brep_vertex_array.html">ON_BrepVertexArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:1467</div></div>
<div class="ttc" id="aclass_o_n___brep_vertex_html"><div class="ttname"><a href="class_o_n___brep_vertex.html">ON_BrepVertex</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:50</div></div>
<div class="ttc" id="aclass_o_n___class_array_html"><div class="ttname"><a href="class_o_n___class_array.html">ON_ClassArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_array.h:822</div></div>
<div class="ttc" id="aclass_o_n___cone_html"><div class="ttname"><a href="class_o_n___cone.html">ON_Cone</a></div><div class="ttdef"><b>Definition:</b> opennurbs_cone.h:27</div></div>
<div class="ttc" id="aclass_o_n___curve_array_html"><div class="ttname"><a href="class_o_n___curve_array.html">ON_CurveArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_curve.h:1144</div></div>
<div class="ttc" id="aclass_o_n___curve_html"><div class="ttname"><a href="class_o_n___curve.html">ON_Curve</a></div><div class="ttdef"><b>Definition:</b> opennurbs_curve.h:89</div></div>
<div class="ttc" id="aclass_o_n___curve_proxy_html"><div class="ttname"><a href="class_o_n___curve_proxy.html">ON_CurveProxy</a></div><div class="ttdef"><b>Definition:</b> opennurbs_curveproxy.h:39</div></div>
<div class="ttc" id="aclass_o_n___cylinder_html"><div class="ttname"><a href="class_o_n___cylinder.html">ON_Cylinder</a></div><div class="ttdef"><b>Definition:</b> opennurbs_cylinder.h:29</div></div>
<div class="ttc" id="aclass_o_n___geometry_html"><div class="ttname"><a href="class_o_n___geometry.html">ON_Geometry</a></div><div class="ttdef"><b>Definition:</b> opennurbs_geometry.h:37</div></div>
<div class="ttc" id="aclass_o_n___interval_html"><div class="ttname"><a href="class_o_n___interval.html">ON_Interval</a></div><div class="ttdef"><b>Definition:</b> opennurbs_point.h:49</div></div>
<div class="ttc" id="aclass_o_n___mesh_html"><div class="ttname"><a href="class_o_n___mesh.html">ON_Mesh</a></div><div class="ttdef"><b>Definition:</b> opennurbs_mesh.h:990</div></div>
<div class="ttc" id="aclass_o_n___mesh_parameters_html"><div class="ttname"><a href="class_o_n___mesh_parameters.html">ON_MeshParameters</a></div><div class="ttdef"><b>Definition:</b> opennurbs_mesh.h:25</div></div>
<div class="ttc" id="aclass_o_n___mesh_topology_html"><div class="ttname"><a href="class_o_n___mesh_topology.html">ON_MeshTopology</a></div><div class="ttdef"><b>Definition:</b> opennurbs_mesh.h:566</div></div>
<div class="ttc" id="aclass_o_n___nurbs_surface_html"><div class="ttname"><a href="class_o_n___nurbs_surface.html">ON_NurbsSurface</a></div><div class="ttdef"><b>Definition:</b> opennurbs_nurbssurface.h:65</div></div>
<div class="ttc" id="aclass_o_n___obj_ref_html"><div class="ttname"><a href="class_o_n___obj_ref.html">ON_ObjRef</a></div><div class="ttdef"><b>Definition:</b> opennurbs_objref.h:168</div></div>
<div class="ttc" id="aclass_o_n___object_array_html"><div class="ttname"><a href="class_o_n___object_array.html">ON_ObjectArray&lt; ON_BrepVertex &gt;</a></div></div>
<div class="ttc" id="aclass_o_n___object_html"><div class="ttname"><a href="class_o_n___object.html">ON_Object</a></div><div class="ttdef"><b>Definition:</b> opennurbs_object.h:377</div></div>
<div class="ttc" id="aclass_o_n___plane_html"><div class="ttname"><a href="class_o_n___plane.html">ON_Plane</a></div><div class="ttdef"><b>Definition:</b> opennurbs_plane.h:21</div></div>
<div class="ttc" id="aclass_o_n___plane_surface_html"><div class="ttname"><a href="class_o_n___plane_surface.html">ON_PlaneSurface</a></div><div class="ttdef"><b>Definition:</b> opennurbs_planesurface.h:23</div></div>
<div class="ttc" id="aclass_o_n___point_html"><div class="ttname"><a href="class_o_n___point.html">ON_Point</a></div><div class="ttdef"><b>Definition:</b> opennurbs_pointgeometry.h:25</div></div>
<div class="ttc" id="aclass_o_n___rev_surface_html"><div class="ttname"><a href="class_o_n___rev_surface.html">ON_RevSurface</a></div><div class="ttdef"><b>Definition:</b> opennurbs_revsurface.h:22</div></div>
<div class="ttc" id="aclass_o_n___simple_array_html"><div class="ttname"><a href="class_o_n___simple_array.html">ON_SimpleArray&lt; int &gt;</a></div></div>
<div class="ttc" id="aclass_o_n___sphere_html"><div class="ttname"><a href="class_o_n___sphere.html">ON_Sphere</a></div><div class="ttdef"><b>Definition:</b> opennurbs_sphere.h:23</div></div>
<div class="ttc" id="aclass_o_n___sum_surface_html"><div class="ttname"><a href="class_o_n___sum_surface.html">ON_SumSurface</a></div><div class="ttdef"><b>Definition:</b> opennurbs_sumsurface.h:24</div></div>
<div class="ttc" id="aclass_o_n___surface_array_html"><div class="ttname"><a href="class_o_n___surface_array.html">ON_SurfaceArray</a></div><div class="ttdef"><b>Definition:</b> opennurbs_surface.h:905</div></div>
<div class="ttc" id="aclass_o_n___surface_html"><div class="ttname"><a href="class_o_n___surface.html">ON_Surface</a></div><div class="ttdef"><b>Definition:</b> opennurbs_surface.h:45</div></div>
<div class="ttc" id="aclass_o_n___surface_proxy_html"><div class="ttname"><a href="class_o_n___surface_proxy.html">ON_SurfaceProxy</a></div><div class="ttdef"><b>Definition:</b> opennurbs_surfaceproxy.h:29</div></div>
<div class="ttc" id="aclass_o_n___text_log_html"><div class="ttname"><a href="class_o_n___text_log.html">ON_TextLog</a></div><div class="ttdef"><b>Definition:</b> opennurbs_textlog.h:23</div></div>
<div class="ttc" id="aclass_o_n___torus_html"><div class="ttname"><a href="class_o_n___torus.html">ON_Torus</a></div><div class="ttdef"><b>Definition:</b> opennurbs_torus.h:30</div></div>
<div class="ttc" id="aclass_o_n___u_u_i_d_html"><div class="ttname"><a href="class_o_n___u_u_i_d.html">ON_UUID</a></div><div class="ttdef"><b>Definition:</b> opennurbs_uuid.h:32</div></div>
<div class="ttc" id="aclass_o_n___xform_html"><div class="ttname"><a href="class_o_n___xform.html">ON_Xform</a></div><div class="ttdef"><b>Definition:</b> opennurbs_xform.h:29</div></div>
<div class="ttc" id="astruct_o_n___brep_trim_point_html"><div class="ttname"><a href="struct_o_n___brep_trim_point.html">ON_BrepTrimPoint</a></div><div class="ttdef"><b>Definition:</b> opennurbs_brep.h:384</div></div>
<div class="ttc" id="aunion_o_n___u_html"><div class="ttname"><a href="union_o_n___u.html">ON_U</a></div><div class="ttdef"><b>Definition:</b> opennurbs_defines.h:350</div></div>
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